665c08b621ed7

665c08b622883
1 Guest is here.
 

Topic: Hires resource request - SS2 cutscenes Read 1616 times  

665c08b622fbdvoodoo47

665c08b62302c
Tags: °SS2 °request

no reason to not post this as a regular request, so here goes - it should be possible to recreate at least some SS2 cutscenes in higher resolution and with mods loaded. basically, the cutscene needs to be set up in the editor (some of the vanilla setups are still in place, the waypoints for the shuttle on the station map, for example), then played ingame and recorded. landing, starport, shuttle1 and shuttle2 should be fairly easy as they do not require anything else, the rest will need heavy editing because of all the extra effects.

once set up in the editor, they should be recorded in the 640*480 resolution (max the engine supports for cutscenes), 4:3 with letterboxing (mirroring the original files). SCP, Rebirth, SHTUP and 400 mod should be loaded before recording.

quick mockup attached.

665c08b62315bGeorge Lebron

665c08b6231aa
What model of a female employee should be used in the shuttle2.avi, or the best solution is to create a new?
« Last Edit: 26. August 2018, 13:28:56 by George Lebron »

665c08b623320ZylonBane

665c08b62336d
shuttle1.avi would be fairly easy to reproduce. The shuttle animation would need improving though.

shuttle2.avi would require reconstructing some deleted station geometry, but other than that, also easy.

shuttle3.avi isn't in-engine footage. It would require the efforts of a 3D animator.

I think it might be a bad idea to only upgrade two of the three shuttle cutscenes. The higher quality would make the third look even worse by comparison.

665c08b623607voodoo47

665c08b62365e
that's already happening as the first cutscene is available in hires quality, so tipping the scales towards more upgraded stuff would only make things better, I'd say.
What model of a female employee should be used in the shuttle2.avi, or the best solution is to create a new?
the Rebirth model would do just fine (especially because it's turned around).
665c08b623922
humm.. there was this thing that you can export an entire level to another format, right?

665c08b623a03voodoo47

665c08b623a58
yes, the level geometry, it's possible to load it into Blender or similar as an object, afaik.

665c08b623b18ZylonBane

665c08b623b69
I've used this ability for a few object requests, most notably to make the object version of the Valu-Rep.
665c08b623e3b
I've used this ability for a few object requests, most notably to make the object version of the Valu-Rep.
I remember that, just wasn't sure if you can do it with the whole map or not.

665c08b623ee2ZylonBane

665c08b623f2e
IIRC it only works for terrain brushes, not objects.

665c08b624362ZylonBane

665c08b6243ad
I guess he wanted it to look like a miniature? For some reason?

665c08b624613RocketMan

665c08b624667
It's not a bad attempt, given the stock material he's competing with.
1 Guest is here.
Oh, give us your vote. Give us your vote. If you know what's good for you.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665c08b627b77