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https://www.youtube.com/watch?v=FoLJ4HgWqw4Okay it's actually called "Judas". But seriously, he's not even trying to hide that he's basically making Bioshock again, this time with even more marketable character designs and even less immersive sim gameplay.
Bioshock 1 has much less in common with System Shock 2 than you'd think, given how the media so often seems to lump them together when discussing SS2. The games have similar premises and themes, such as [no real spoilers here, don't worry] both games rely heavily on your melee attack at least in the early game, in both games you're alone in a hostile environment, you're advised during the game by a friendly voice, there is a plot twist mid game, in both games enemies spawn randomly to give the impression that the are is still occupied by people or creatures, etc.But gameplay-wise they are very different. System Shock 2 is a complicated action/RPG game with first person melee and ranged shooting attacks, it's not easy (especially if you're new to it), and it doesn't hold your hand. Bioshock is a first person shooter with slight RPG mechanics, and is *much* easier to play than SS2, and the game really does want you to win, as you are practically tripping over ammunition during the game, and (unlike with SS2) you don't really have to plan ahead and use different weapons for specific enemies to save ammunition. Bioshock doesn't even have a manageable inventory system. Bioshock is a great game, and it's atmosphere and beauty are amazing, but compared to SS2, it's very dumbed down.And Bioshock: Infinite is even more dumbed down than Bioshock 1. The combat is more dumbed down, you can only carry two weapons (guns) at once, the initial hintings of the story (a floating city that is built largely on slavery, racism, and exploration, and is potentially going to wage war on the USA because of the 'visions' of it's religious zealot of a dictator) start out fascinating but quickly just disappear into nothing, and the whole game is a stunningly beautiful but otherwise mostly uninteresting first person shooter. Even Elisabeth, the in-game character who is with you for much of the game, and who was lauded before release as being this stunningly realistic companion who acted with uncanny human-like , turned out to be basically an indestructible NPC who spoke scripted lines at preset points in the game, followed you around unquestionably, and managed to find supplies where there were none, when you needed them during a gun fight.What makes it worse is that the early videos of Bioshock: Infinite, released during the game's early development. make the game look much more promising. But the release version seemed to have really cut back on it's ambition, and so the city's atmosphere of trembling on a war is much less apparent now, Elizabeth has has a less interesting and convining personailty, here multi-universe abilites have been really cut back and simplified, and wjhat looked like it might hacve been a genre-defining game turned out to be just a pretty but otherwise generic first person shooter with a weak story and a terrible pretentious ending. The game was even so dumbed down that if you tried to fall off the city then instead of falling to the Earth and dying, you just magically re-appeared in safety. Because why use the idea of a floating city for anything at all, when really the combat areas are just rooms but with an appearance of being in the open air?To me, Bioshock 1 is great, Bioshock 2 is better (it improves on many of the first game's faults), and Bioshock: Infinite is inferior to both B1 and 2. But none of them are the same genre as System Shock 2, and if you play any of them hoping for a SS2 experience then you will be very disappointed, sadly.
At the end of the day I enjoy all games, SS2 can be frustrating sometimes due to lack of resources, so I appreciate that there are also games like Bioshock where I can still upgrade and explore but is less stressful.