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Topic: SS2 Straylight ADaOB v0.3.0
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666ef879cf2ecCrowley

Re: SS2 Straylight ADaoB v0.3.0
666ef879cf372
Another oddity I've noticed: when you hack some of the defense turrets on the Rickenbacker, two announcements of Xerxes saying "Unit ### compromised." play at the same time. This seems to happen with every "Rickenbacker defense turret" type gun, i.e. the ones that are hanging from the ceiling.

666ef879cf4b4Silver83

Re: SS2 Straylight ADaoB v0.3.0
666ef879cf50d
At the beginning of this month Voodoo47 posted on gog.com about his new version and that It would arrive "soon". Now that April is around the corner it becomes apparent, that "soon" really is a question of definition :D

So, what's the status of this ingenious project?

666ef879cf6d0voodoo47

Re: SS2 Straylight ADaoB v0.3.0
666ef879cf731
still can't give any ETA, as I'm not the only person working on things, but I can reveal that currently, I'm working on the last map - Body of the Many. one final stretch, and we are there.

666ef879cf831ZylonBane

Re: SS2 Straylight ADaoB v0.3.0
666ef879cf880
Well, and then we are to testing, figuring out how to implement some of the more technically problematic fixes, tweaking the gamesys, etc.

666ef879cf996voodoo47

Re: SS2 Straylight ADaoB v0.3.0
666ef879cf9f9
we can keep fixing for the next 5 years and still not be done. at some point, we will have to say "it's good enough for a public betatest" and release it. and I think we are better off doing this sooner than later - we won't be able to catch all the bugs anyway, a brute force of Many testers is necessary for that.

666ef879cfb50bluemess

Re: SS2 Straylight ADaoB v0.3.0
666ef879cfba5
It seems that you do some major changes to the mod, but I ask anyway. Will it be required/recommended to start a new game with next ADaoB version?

666ef879cfc6cvoodoo47

Re: SS2 Straylight ADaoB v0.3.0
666ef879cfcba
yes, you will be required to start a new game. continuing from a save will probably cause strange issues (and make any bugreports you would potentially submit completely worthless).
« Last Edit: 27. March 2013, 21:13:52 by voodoo47 »
Re: SS2 Straylight ADaoB v0.3.0
666ef879d0141
we can keep fixing for the next 5 years and still not be done. at some point, we will have to say "it's good enough for a public betatest" and release it. and I think we are better off doing this sooner than later - we won't be able to catch all the bugs anyway, a brute force of Many testers is necessary for that.

Holy words.

666ef879d0282Crowley

Re: SS2 Straylight ADaoB v0.3.0
666ef879d02d6
In the Body of the Many there is one specific egg which I am unable to search for no apparent reason. It is one of the eggs hanging from the ceiling in the man-made area located at the far end of the loop next to the first sphincter. See also the screenshot below. This problem can't be because I am too far away from the egg as there is another one right next to it which I can open up just fine.

Image: http://i191.photobucket.com/albums/z285/Crowley9/ClosedEgg_zpse7972c6c.png

666ef879d0374voodoo47

Re: SS2 Straylight ADaoB v0.3.0
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yeah, ceiling eggs are a mess. will be fixed eventually.

666ef879d0476Hurttiukko

Re: SS2 Straylight ADaoB v0.3.0
666ef879d04d0
Can we get an ETA or at least bit of a list what the next release will include? I'm so, SO tempted to play SS2 but I want ADaoB installed and that 0.3.0 looks great enough, but who knows what there is in store...

666ef879d05favoodoo47

Re: SS2 Straylight ADaoB v0.3.0
666ef879d064a
yeah, I'm really happy that I did not give an ETA for the new version back on GOG, as things seem to go slower than anticipated. but I can post the general fix list, I guess;

-fixed hundreds, if not more items (locations, positions, scale, rendering etc)
-fixed many broken, incorrect or misaligned textures
-fixed many broken, incorrect or misaligned brushes
-fixed some broken or incorrect gamesys functionality
-tweaked an insane amount of other small things (scripted sequences, missing sounds etc etc)

basically, the new version of the bugfix patch (now officially named SCP - Shock Community Patch) should play just like vanilla SS2, minus all the weird stuff that made you go "wtf did I just see".

666ef879d06f7ZylonBane

Re: SS2 Straylight ADaoB v0.3.0
666ef879d0743
- fixed many broken sound propagation areas
- added 32-bit lighting
- improved animated lights
- improved particle systems

666ef879d07c8voodoo47

Re: SS2 Straylight ADaoB v0.3.0
666ef879d081b
oh yeah, that too.
Re: SS2 Straylight ADaoB v0.3.0
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- improved animated lights
- improved particle systems
Specifically ...?

666ef879d0deevoodoo47

Re: SS2 Straylight ADaoB v0.3.0
666ef879d0e50
meaning that smoke is starting to look like smoke, and sizzling electric sparks like sizzling electric sparks.
« Last Edit: 16. April 2013, 07:05:28 by voodoo47 »
Re: SS2 Straylight ADaoB v0.3.0
666ef879d0f42
It's a very interesting list...

Hopefully we'll get the chance to see it in action some day.

666ef879d1160ZylonBane

Re: SS2 Straylight ADaoB v0.3.0
666ef879d11bd
Hopefully we'll get the chance to see it in action some day.
No, you're never going to see it in action.  :rolleyes:
Re: SS2 Straylight ADaoB v0.3.0
666ef879d1441
meaning that smoke is starting to look like smoke, and sizzling electric sparks like sizzling electric sparks.
I was thinking of technical details as NewDark already overhauled particles.

666ef879d154cunmaker

Re: SS2 Straylight ADaoB v0.3.0
666ef879d159e
Considering this hasn't been fixed for years, I must be laying an egg now :rolleyes:
Image: http://i.imgur.com/Dmowfq7l.png

666ef879d163evoodoo47

Re: SS2 Straylight ADaoB v0.3.0
666ef879d168b
already fixed.
Re: SS2 Straylight ADaoB v0.3.0
666ef879d18fd
No, you're never going to see it in action.  :rolleyes:

What about we ignore each other? If you believe my posts are inappropriate you are free to make your case to the moderators here.

I think you're a great modder but I'm almost 40 and I'd rather not play troll with you.

Thanks.
Re: SS2 Straylight ADaoB v0.3.0
666ef879d1b2d
Taking things a bit more lightly would be easier and less awkward. ;)

666ef879d1be3ZylonBane

Re: SS2 Straylight ADaoB v0.3.0
666ef879d1c33
Refraining from implying that someone's mod will never be released would be helpful too.

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