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Topic: SS2 Straylight ADaOB v0.3.0
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Re: SS2 Straylight ADaoB v0.3.0
665beb2f779a4
Yeah, I started a new game, but the problem still exists.  I will try running ADaoB by itself (with a new save, of course) later to see if the lag still appears.
Re: SS2 Straylight ADaoB v0.3.0
665beb2f77b43
hi guys
great forum an dreally amazing work on the mods - quick question here - have shock installed mod ready im running adaob with rebirth and a few weapon replacement mods, anyway no problems but when i try to run SHTUP ss2 modmanager is reporting potential conflicts with adaob.. anyone else get this and if so is it ok to go ahead and just run it ?
cheers

665beb2f77d57ZylonBane

Re: SS2 Straylight ADaoB v0.3.0
665beb2f77db7
You're supposed to install SHTUP first. Always, always, ALWAYS install SHTUP first.
Re: SS2 Straylight ADaoB v0.3.0
665beb2f77ef6
actually with your ;'always.always,always ' bullshit i found the following post on ttlg forums :
' Yes, ADaOB includes a small number of files that are also in SHTUP, ergo they "conflict". You can safely ignore the warning.'
posted by another board member on here.
show some manners when someone politely asks a question.

665beb2f7806cmiracle.flame

Re: SS2 Straylight ADaoB v0.3.0
665beb2f780c7
And why do you expect others to behave just as you imagine? Quite childish don't you think?

BTW, Always, always, ALWAYS install ADaoB last.

665beb2f7816bZylonBane

Re: SS2 Straylight ADaoB v0.3.0
665beb2f781b8
I wish I could be there to witness matt's utter mental breakdown when he first encounters actual rude behavior on the internet.
Re: SS2 Straylight ADaoB v0.3.0
665beb2f782d6
thanks for the input lads ! have a good one.
matt.

665beb2f783f5Nameless Voice

Re: SS2 Straylight ADaoB v0.3.0
665beb2f78451
Always, always, ALWAYS install SHTUP first.
Personally I keep it in its own resource path so that it gets loaded after mod contents but before the original game resources.

665beb2f787ffZylonBane

Re: SS2 Straylight ADaoB v0.3.0
665beb2f78864
Personally I keep it in its own resource path so that it gets loaded after mod contents but before the original game resources.
Wait... shouldn't it load after the original game resources, but before other mod content? Or am I misinterpreting?

Priority chain should be:
original assets <- lowest
SHTUP
other mods <- highest

665beb2f78948Nameless Voice

Re: SS2 Straylight ADaoB v0.3.0
665beb2f789a9
Er, I meant "gets searched" not "gets loaded".  So SHTUP content will only be used if the file doesn't exist from a mod.
Re: SS2 Straylight ADaoB v0.3.0
665beb2f78be9
Please excuse me if this issue was already addressed, but I'm experiencing a problem when using ADaoB. ( Installed it using the latest mod manager for future reference. )

The problem exists when I go into the training area and grab a laser pistol. ( I have yet to know if this also applies when using the laser pistol in other areas. ) When I fire in Over shot mode, change to Normal, and try to fire again while the weapon is still cooling down, it attempts to fire, uses no energy, and leaves a piece of blue laser sitting in the room that doesn't go away until I leave the map.

When I first tried SS2 with ADaoB awhile back, I'm sure that I had this same problem, but afterwards it....fixed itself? I don't know what I did, but the laser stopped trying to fire when it was cooling down after an Over shot, which I'm sure is what was meant to happen.

I'd really like help with this. I attempted to load up the mods in a different order and disable certain weapon mods to see if any fixes would occur, but all in vain. It's very annoying to have floating hunks of laser cluttered around your breathing space. =[

Edit: Apparently, when I deactivated all my mods, reran SS2Tool, and reactivated my mods, the error is worse. This huge green blob appears on the screen that causes graphics to smear ( like dragging my mouse pointer over it leaves an undieing trail ) and doesn't let me move.
Re: SS2 Straylight ADaoB v0.3.0
665beb2f78dd4
http://www.filedropper.com/screenshot1_2

This is what my new offender Mr Green Blob looks like. I actually had one time when firing the laser teleported me way up into the sky only for me to fall back down to my death, and immediately doing another new game before exiting SS2 actually had the laser pistol working correctly. ( It would make a clicking sound until the cool down was complete. ) Of course though, quiting and reentering the game had the green blob effect all over again.

665beb2f792aeAccessViolation

Re: SS2 Straylight ADaoB v0.3.0
665beb2f79316
The problem exists when I go into the training area and grab a laser pistol. ( I have yet to know if this also applies when using the laser pistol in other areas. ) When I fire in Over shot mode, change to Normal, and try to fire again while the weapon is still cooling down, it attempts to fire, uses no energy, and leaves a piece of blue laser sitting in the room that doesn't go away until I leave the map.

As a reference, I've had the same problem with attempting to re-fire while the gun is charging. One or more of the following things happens (very rarely):
1.) The weapon disappears from my "hand". It can still be fired, but no longer appears on-screen.
2.) The "piece of blue laser" appears where I fired the gun and (in my case) never disappears. It's a ~6" tall cylinder sitting in mid-air where I fired from.
3.) The weapon charge reduces to some incredibly low negative number (-25689509) which can only be fixed by recharging the gun.

All of these have occurred when I've attempted to re-fire while the gun was recovering from an "Over" shot.

665beb2f79412Nameless Voice

Re: SS2 Straylight ADaoB v0.3.0
665beb2f79464
Simple solution: don't try to "cheat" by firing again before the gun has cooled down. ;)

I'll look into this at some point.

665beb2f7975cAccessViolation

Re: SS2 Straylight ADaoB v0.3.0
665beb2f797cb
Simple solution: don't try to "cheat" by firing again before the gun has cooled down. ;)
Believe it or not, that was my reaction the first time it happened (#1 and #3 simultaneously). I was cornered and in a panic and tried the old "exploit" of firing an Overshot and then cycling through Norm and back to Over to fire another before the gun had cooled down. Since then, I've just made sure I always had a close-combat weapon ready. But, the #2 cylinder bug has occurred twice after I gave up "exploiting" the gun (old habits die hard) anyway.

None of it is game-breaking, and I viewed the negative charge bug as another way of the gun "jamming" (at the worst possible moment, of course). Thanks for the work (amongst others) on this mod!
Re: SS2 Straylight ADaoB v0.3.0
665beb2f79ac7
Simple solution: don't try to "cheat" by firing again before the gun has cooled down. ;)

I'll look into this at some point.

Heh, for the most part I don't, but I know sometimes I'll enter Access's situation or maybe just try to shoot a normal shot too quickly before the cool down is complete, and it wouldn't be very good to have some glitch come up forcing my progress to be lost.

But as it was said, it's really a quirk more than anything game-breaking, especially since reinstalling the entire game along with the mods finally removed the blob and got the floating hunks of laser back.

The mod is great otherwise. ;] For whatever reason, it's also the only way I can play the original game too since it doesn't load up unmodded on my current laptop; go figure.

665beb2f79bc6Nameless Voice

Re: SS2 Straylight ADaoB v0.3.0
665beb2f79c61
As for firing overcharge shots faster: the best way to work around that is to carry multiple laser pistols and swap between them after each shot, allowing you to fire faster than a single gun can cool down.

665beb2f79f1dAccessViolation

Re: SS2 Straylight ADaoB v0.3.0
665beb2f79f7c
As for firing overcharge shots faster: the best way to work around that is to carry multiple laser pistols and swap between them after each shot.

I do that: carrying up to three early-on when ammunition is scarce and the pistols have a small capacity. It's just always been that my button to switch firing modes is more accessible than the #5 button to swap guns. The game also doesn't swap to the gun with the most ammo (or possibly the best modifications), so if I've been away from a charger for any length of time, I sometimes end up quick-drawing a weapon with an empty clip.

665beb2f7a04eNameless Voice

Re: SS2 Straylight ADaoB v0.3.0
665beb2f7a0bf
This ought to fix the bug.  Just drop this version of NVScript.osm in over the one that comes with ADaOB.

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« Last Edit: 19. February 2016, 02:15:56 by Nameless Voice »

665beb2f7a1c2ZylonBane

Re: SS2 Straylight ADaoB v0.3.0
665beb2f7a21c
It would be a great little addition if we could make it so that the old overload/normal/overload trick still worked, but damaged the gun. More resource-management decisions are always fun. :)

665beb2f7a2d1Nameless Voice

Re: SS2 Straylight ADaoB v0.3.0
665beb2f7a31e
IIRC actually made normal shots damage the gun far less than overcharge shots (originally, both did the same damage to the gun, which was rather unfair.)
Re: SS2 Straylight ADaoB v0.3.0
665beb2f7a462
Crashing bug?

I am getting a lot of crashes.  Usually what happens is that I press 'u' to play an unheard log, and then there is a huge shower of ammo casings that fall on the floor.  The game then gets a little choppy and a few minutes later it crashes.

I am thinking it's ADoaB since it added the shell casings.

Has anyone seen something like this?
Re: SS2 Straylight ADaoB v0.3.0
665beb2f7a628
Well what other mods do you have installed?
Re: SS2 Straylight ADaoB v0.3.0
665beb2f7a763
Here's what I did:
1.) Installed SS2 game from Disk
2.) Installed SS2Tool, used all patches including DDFix and Widescreen mod.
3.) Installed SHTUP
4.) Installed Rebirth
5.) Installed ADoaB
6.) Installed Tactitools weapon replacements, including the ADoaB compatible pistol

I am using Win7 Beta.

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