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Topic: SS2 Kolya Crosshair
Page: « 1 [2]
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665bed5dd8a95RocketMan

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Actually, something similar to the unreal tournament triangular crosshair would be kinda cool... you could even put a twist on it.  Instead of a triangle it could be an intverted triop symbol with the middle hollowed out.... so a bevelled triangle. 

665bed5dd8bf9ZylonBane

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Corporate-themed target acquisition, eh?
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But....goggles works for the UNN and his cyber rig is a military device! :O

665bed5dd8e54ZylonBane

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Probably made by TriOp. Heck, all the bots and security systems on the Rickenbacker report to Xerxes.

665bed5dd8f59RocketMan

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Maybe he's got "transitions" lenses... Soon as he walks into a Triop environment, the crosshair changes to something suitable.  The technology isn't perfect though and if he leaves a Triop zone there's a bit of lag before the transition can change back.
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Awesome crosshairs Kolya, really like the designs.  Makes me wish I could write a HUD file that would switch between them when different weapons selected, like I have in Quake Live.  Zooming would be great for wrench/rapier/shard, Simple for guns, and maybe Fragile Bombers for psi amp.  That's what I'd do if the coding of this game were similar to Quake Live, anyway.

I only tried the red ones, but I discovered that "Fragile Bomber | Red" gives me a white background around the crosshair.  I settled on the "Simple" one, just because I dislike the other three for ranged weapons, but just thought I'd let you know.

Great work!
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Try this one please.

[EDIT: Attachment removed]
« Last Edit: 06. September 2012, 23:59:54 by Kolya »
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Yep, that fixed it, thanks!

Great design on that one btw.
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Haha, not much design in these few pixels, but thanks. I will update the first post.

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