665cee013d80d

665cee013e167
7 Guests are here.
 

Topic: SS2 No weapon degradation
Page: « 1 ... 8 [9]
Read 93894 times  

665cee013e9a5
I still remember when real life wasn't today's standards. We would play Silkworm for hours and no one ever asked where all the ammo came from.

665cee013eb1bvoodoo47

665cee013eb87
I doubt that "real life" is today's standard - just look at all those generic duck & recover return to corridor or scripted sniper gets you shooters. makes ss2 look almost like a reality simulator - ramming a giant med hypo needle up your butt is way more believable than crouching behind a barrel and healing up bullet wounds for no apparent reason. unless I'm missing something and Wolverine is way more popular than he used to be.

665cee013eedbFironkkuify

665cee013ef37
You can find all sorts of inconsistencies in the "realism" of games.

Resident Evil in particular is a huge culprit of mysterious ammo placement.  With older titles, you always found ammo or health in the strangest places whereas with the more modern REs enemies just drop random ammo for weapons they nor any of their comrades ever use.

I doubt that "real life" is today's standard - just look at all those generic duck & recover return to corridor or scripted sniper gets you shooters. makes ss2 look almost like a reality simulator.

Good point.  I think we all know a HUGE offender of that formula (HINT: it's the name of a small fish when abbreviated).

665cee013eff9Machiner6

665cee013f04a
Pretty nice voicework on that log script. Now all we need is some weird static or background noise to recreate the way all the other logs are in-game. I never thought that was why the weapons degraded no matter what.

665cee013f0e8monkeybrain

665cee013f13c
top 2 threads currently: despawn and no degredation. what's next, "you are leaving the mission area" mod?
665cee013f316
Sorry for respawning this old thread. But what ever happened to this ? Did it ever make it into SCP or ADoDB (or whatever it is) ?

665cee013f517ZylonBane

665cee013f569
A request was made to Night Dive to get Terri Brosius to record the "missing log" for us, but nothing has happened on that front yet.
Acknowledged by: Da9L
665cee013f66d
PLEASE UPDATE THIS MOD it is broken or that the files that were supposed to come with download are missing so it only includes mod.ini please fix. or do i have to add user.cfg to the mod file for it to work with code?

665cee013f716voodoo47

665cee013f774
you are supposed to add that line to your user.cfg, that's the actual mod. but I guess the ini serves no real purpose now, so I think I might just remove it.
« Last Edit: 11. May 2018, 08:36:16 by voodoo47 »
665cee013f86c
yeah its working now, all i knwo is i don't know what the mod is for if it doesnt do anything
665cee013fa4d
I think he's referring to the now removed zombe's mod manager mod. Which didn't work because it required zombe's mod manager.

665cee013fbedZylonBane

665cee013fc45
User who names himself after one of the smartest people who ever lived, can't even read the first post of this thread.

665cee013fd05voodoo47

665cee013fd59
yeah.

also, it may be worthy of note that adding the var to the cfg doesn't actually work properly (if memory serves). I could make a dml mod that does the job, but I don't know, game breaking mods are not my favorite.

665cee013fe09ZylonBane

665cee013fe63
Are you sure you're not thinking of the no-respawn config var? IIRC that requires a special property to be added to spawners for it to affect them.

665cee013ff2fvoodoo47

665cee013ff87
that may be the case - that's why the extra if memory serves. as I've said, never cared for these game breaking vars/mods too much.

I may check things out to be sure, but not anytime soon.

665cee0140027Davinci

665cee0140075
Dude just answer my question. In which file ?
665cee014025b
If it isn't there just create a text file named user.cfg in the game folder and add the line to it.

665cee014030eGun Nut

665cee014036d
I can't find the User.cfg.  I found the user.bnd, but is that the same?  If so, the command doesn't work. 

665cee0140649voodoo47

665cee01406aa
If it isn't there just create a text file named user.cfg in the game folder and add the line to it.

Your name:
This box must be left blank:

Name the default melee weapon in System Shock 2:
7 Guests are here.
" I hear Guantanamo Bay is hiring a transgender security guard to water-board all of the inmates."
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665cee0141979