665b7fabe970a

665b7fabea57c
5 Guests are here.
 

665b7fabead18PraecorLoth970

665b7fabead85
I have downloaded the releases and the code, but I haven't been able to find the proper Exporter Tool, compiled. I can see that it's probably the C++ files in the main directory, but I didn't have much luck trying to compile it (not really my area). Can anyone tell me how to compile the exporter tool, or does anyone have the binary? I really wanted to get the sprites for UW2, just for safekeeping and making perlers.

Thanks.
Acknowledged by: hank morgan

665b7fabeae4dXermán

665b7fabeaea7
A quick message from Spain. You are just AWESOME. Thanks for what you did, a dream come true for UW fans.
Acknowledged by: hank morgan

665b7fabeafa1blakecasimir

665b7fabeb047
Brilliant work, thank you for this! And it has an editor. This is what I've waited so, so long for. I'm so happy that it's now possible to play Underworld in high resolution with mouselook.

I really hope people make new mods / missions / worlds with the editor!!

Is it possible to adjust mouse sensitivity? Also, it seems health and mana never degenerate, so we're in permanent god mode or something?
« Last Edit: 22. October 2017, 11:08:48 by blakecasimir »

665b7fabeb3echank morgan

665b7fabeb441
I have downloaded the releases and the code, but I haven't been able to find the proper Exporter Tool, compiled. I can see that it's probably the C++ files in the main directory, but I didn't have much luck trying to compile it (not really my area). Can anyone tell me how to compile the exporter tool, or does anyone have the binary? I really wanted to get the sprites for UW2, just for safekeeping and making perlers.

Thanks.

I've just released a new build of the exporter tool that should work for you.
https://github.com/hankmorgan/UnderworldExporter/releases

This issue on the github might help with the compiling of the tool.
https://github.com/hankmorgan/UnderworldExporter/issues/12
Acknowledged by: hank morgan

665b7fabeb7fdhank morgan

665b7fabeb857
Brilliant work, thank you for this! And it has an editor. This is what I've waited so, so long for. I'm so happy that it's now possible to play Underworld in high resolution with mouselook.

I really hope people make new mods / missions / worlds with the editor!!

Is it possible to adjust mouse sensitivity? Also, it seems health and mana never degenerate, so we're in permanent god mode or something?

Maybe you are playing the speed-start character? That has full 30 attack and defence so the likely reason for not losing health is that nothing in the early game has no almost no chance of damaging you.
As for mana I just checked and I think I forgot to turn off the infinite mana mode before I released v1. Welp. 

I'll look at the mouse issue. I've had a few feature requests around controls so I will look at it then.  I've generally focused on implementation of the data driven structures rather than the polish of the game which has led to a bit of jankiness around controls and things like combat.

As for a general update on the status of the project. After releasing I've moved my focus on to Underworld 2. UW2 is not as well documented as UW1 was. For instance there is a  subsystem in UW2 for plot driven events controlled by a quasi-script file called SCD.ark that was previously undocumented by previous research projects. As such the interactions between game variables, quest flags and conversations are much more complex than in UW1. Not all of this file is fully understood at this point but I have the basic loop of condition occurs and subsequent event happening working in some cases.

Getting to the bottom of all that is a mix of fun and frustration but I'm at the point where I have almost fully documented the UW2 save format, all levels can load within the project and while I may not have complete answers to everything that happens in the game and why it happens I do think I have the foundations to systematically work things out.

665b7fabeb9d1icemann

665b7fabeba22
Thank you for the update. Keep up the great work.
665b7fabebd3c
*Some non-core systems still need work.

I've been holding off playing because of this. How significant are these remaining imperfections? You've since said you've moved on to UW2 so I'm guessing it's for the most part infallible? Has the initial release been updated to resolve the infinite mana issue?

665b7fabebde9EricJBaker

665b7fabebe37
How can I get underworld unity to work? is there any special settings I need to be aware of?
665b7fabebf44
We need a solid website/forum/whatever for this, this is so important, this is so huge

How possible would it be to make a TC/full new scenario for UU1 with this engine? any way to get custom assets in at all?

665b7fabec06bKilg0re_Tr0ut

665b7fabec0c1
Hank, I am a streamer for GOG's Twitch channel, and I will be starting a playthrough of Ultima Underworld VERY soon. I would love to get in touch with you. Do you have a contact link?

665b7fabec234voodoo47

665b7fabec291
you can send a private message/email once you register.

665b7fabec438Kilg0re_Tr0ut

665b7fabec48c
I would LOVE to get in touch with Hank Morgan about his Unity port. I've tried a PM here and his twitter link, but I've gotten no response. I've been live streaming it on https://www.twitch.tv/gogcom but I've run into issues where save games are being corrupted, making the game unplayable. It's really said because otherwise, it's been an amazing port.
« Last Edit: 21. December 2017, 03:35:02 by Moderator »

665b7fabec53avoodoo47

665b7fabec587
try to mail him directly - view his profile and you should be able to do it from there.

665b7fabec630Kilg0re_Tr0ut

665b7fabec67f
I see no e-mail link on his profile. I sent him a PM previously but got no reply.
665b7fabec806
Hank denied to be contacted via email. Have you tried reaching out to him on his github page?
https://github.com/hankmorgan/UnderworldExporter

665b7fabec8beKilg0re_Tr0ut

665b7fabec909
I did post about an issue there, but got no response. I managed to sort that out myself though. I have just posted concerning this save game issue, so hopefully he'll see it.

665b7fabeca4eKilg0re_Tr0ut

665b7fabeca9f
Well, I tried and tried to find a way to reach Hank concerning his UU Unity port, but to no avail. I had to finally stop streaming the game at https://www.twitch.tv/gogcom because of issues with save files becoming corrupted. I wish there was some way to to reach him to see if there was some way the issues I'm having could be addressed, but to no avail. This port has so much potential, and I could help to get it a lot of attention, but in it's present form, I just can't recommend it.
665b7fabecd74
Usually hank morgan is quite active. So my guess is that he is just busy with life concerns. Not unusual this time of the year.
Don't be upset, he probably will be back in January.

665b7fabece35Kilg0re_Tr0ut

665b7fabece88
Hey, no worries, I'm not upset. Still trying to find a way to get in touch with Hank, but still no luck. Hopefully he'll see this, or respond on github  :thumb:

665b7fabecf57icemann

665b7fabecfaa
Give it time. He'll reappear on here eventually.

Something like a save game corruption bug is serious business, and something every indie games dev would want to jump in and fix asap once they are aware. I know I'd be on that quickly if it popped up in one of mine.

665b7fabed111JosiahJack

665b7fabed161
Ya don't worry about it.  Hank is probably like me, busy with other commitments or simply taking a break from it for a while.  As a lone wolf on a project, you get burned out after a while, especially if there are difficult problems that take time to solve.  It helps to come back with fresh eyes.  He'll probanly be joining us shortly.

665b7fabed256hank morgan

665b7fabed2b0
Yeah. Followers of the thread will know that I appear and disappear at random. :ninja:

I've sent you a tweet on the issue but if you don't see that then just post a save folder to the github (with steps to recreate the issue if possible) and I can investigate. I want to say that I've put in save game fixes since the last release but it might be something I've missed. Thanks.

665b7fabed359Kilg0re_Tr0ut

665b7fabed3a4
Saw the tweet and responded, Hank! Thanks for getting back to me. I'm sure we'll get this resolved!

665b7fabed444icemann

665b7fabed4d4
This is one of those things where testers give devs the good insights. They may find new bugs or break the game in unexpected ways etc.
5 Guests are here.
Female computer voice: This is an illegal exit.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665b7fabedd59