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I have seen (at one time or another) on forums, topics about doing some kind of System shock 2 (SS2) conversion to the HL engin.It always ends at a moot point since SS2 was a full priced game with a full set of copyrights etc.However i (long ago!) decided to have a crack at this (even if only as a short demo lvl)
Building on the materials thoughtfully extracted by Thebard and with the spirit and using of some of http://scmapdb.com/map:systemshock This System Shock 2 Co-op Project hopes to Bring a semi-accurate System Shock 2 Co-op Experience to the masses, with hopefully some "free use" protections.I have built the first part of the training and main levels, they work very well so far but I need some help like other mappers pledging to start on Level 2 Engineering and other Levels would help a lot. The main goal of the project would be to keep as much as the SS2 Architecture as possible with some creativity and co-op centric leeway of course allowed and probably helps our freeuse case.Another factor in the freeuse case is, the games very old now, and the co-op feature sucked donkey balls it was buggy as fuck. If we could get the first Level or 2 done (not a huge amount of work, 6 months max) I think we could get a feel of if we would be asked to shut down, or if a blind eye might be turned our way so in hopes that anyone who has ever purchased this game in the past and would like to have tried co-op, could now theoretically do so.I will be working myself on Level 1 and/or Training every couple of days/Once a week and can get that done myself in 6 months - 1 year. As for the whole inventory system and leveling up the player and giving them specific skills, well, I'll need a w00tguy or a nico or a gigabyte or a TuesdaysAvenger to guide me through the intricate Angelscript system and what could work and what couldn't.
We really need a thread that lists all the medical level remakes. So many.
THIS IS NOT INTENDED TO BE AN ACTUAL GAME. Blocking out the first level of System Shock 2, first step, the scale using basic brushes. Currently close to a 1:1 ratio, assuming that every 2 floor tiles in the game is one Unity Unit, so far seems about perfect Just a portfolio piece, I'm not exactly sure how much of the level I want to make, hoping to come in with some next gen lighting, meshes and materials to bring this classic to life.