665afeff3f9f5

665afeff4093b
2 Guests are here.
 

Topic: SCP Beta 2 Issue Reporting
Page: « 1 [2] 3 ... 22 »
Read 39632 times  

665afeff410b8Yankee Clipper

665afeff4115f
The brown portion of the chem containers are see through.

665afeff41a01voodoo47

665afeff41a72
deck 5, 6, 7.
lighting artifacts, almost impossible to get rid of them completely. it's just how Dark works. that triangle on the ceiling is an incorrect texture, consider it noted.
Some of the flora poking up through the floor on Hydro. This is with SCP beta 2 plus Vurt's Flora v1.0k. The vegetation is only visible from some angles; when I move around it will disappear in some places.
any resource mod that is not a direct 1:1 replacement is just begging for problems like that. should be possible to fix (Flora 1.0l, most probably).
Okay, I'm pretty darn sure this IS actually a glitch this time :P

I'm using nothing but SCP Beta 2.  This is a disc copy updated with SS2Tool 6.1.0.7.
seems to be happening on some gpus (not mine though). try what ZB suggested (also, NOT running with SHTUP-ND is very unrecommended).
The brown portion of the chem containers are see through.
we are aware. not sure what the proper fix would be, yet.
« Last Edit: 03. November 2015, 18:49:46 by voodoo47 »

665afeff41d46ZylonBane

665afeff41d98
The brown portion of the chem containers are see through.
Almost if they're brown glass.  :paranoid:

http://www.qorpak.com/pages/WhyShouldIChooseBrownBottles

665afeff4201cChandlermaki

665afeff4206f
Almost if they're brown glass.  :paranoid:

Yeah, I was under the impression that this was intentional.
665afeff42248
bug

665afeff42362Yankee Clipper

665afeff423ad
Brown glass makes sense. However since the containers are supposed to contain chemicals, they should not be see through even on the bottom.

665afeff424b3ZylonBane

665afeff42503
Do not make me start going on about nanoscale particulate aerosols.

665afeff425b3Yankee Clipper

665afeff425fe
Californium as a nanoscale particulate aerosol stored in a glass bottle? I suppose if we are talking about science fiction, anything is possible.

665afeff4271aSystem Shocked

665afeff42767
Is the right side door already being open when first entering Engineering still being investigated, because it's still happening.
http://i.imgur.com/9x9DQey.jpg

Talking about transparency, this organ has far too much of it   http://i.imgur.com/lrsj7xz.jpg
« Last Edit: 04. November 2015, 01:47:44 by System Shocked »
665afeff42a40
Actually, brown glass bottles is the most common container for chemicals.

665afeff42c5fZylonBane

665afeff42cec
Talking about transparency, this organ has far too much of it
Ha, that's a SHTUP problem. Stupid model.

665afeff42fffYankee Clipper

665afeff430be
Is the right side door already being open when first entering Engineering still being investigated, because it's still happening.
http://i.imgur.com/9x9DQey.jpg

What is happening is that particular door sticks open whenever a monster goes through it. If the player goes through it, it will then close normally. That hybrid you come across when you are first coming into that area is the reason that door is stuck open when you first see that door. From that point on, that door is a tell. If you go through it yourself to make it close properly, if you see it open again, look for a monster because another one has come along to make it stick open again.

665afeff432e7Yankee Clipper

665afeff43339
Actually, brown glass bottles is the most common container for chemicals.

Especially for invisible transparent chemicals, at least in the SS2 universe.
665afeff434b0
Most chemicals are colourless, and those which aren't loose their distinctive ability inside the brown glasses.
At least for the majority.
Well, this counts as long as we are talking about chemicals which state is liquid at room temperature. Now there are quite the number of chemicals which don't count into this.
So changing the material to not transparent might be advisable.

For anyone who want's the chemicals without transparency, put this file somewhere in your mod manager under /obj/txt16

EDIT: Removed file, see here.
« Last Edit: 04. November 2015, 21:34:38 by Olfred »

665afeff4358bSystem Shocked

665afeff435d6
@ Yankee Clipper, thanks for the overview.

I remember the details concerning the oddity of the opened right side door in Engineering. Since it was happening to some and not others (ie: players using and not using SCP Beta 1), I thought the conclusion back when was that it would be investigated further and that a fix would hopefully be part of SCP Beta 2.

665afeff436bdSystem Shocked

665afeff43708
@ Olfred

Thanks for the CHEMTEX2.mtl file for non-transparent chemical containers. :thumb:

FEEDBACK: Brown color is too light. Darken the brown color so it's a closer match to the transparent chemical containers.

For those interested, here's how it looks     http://i.imgur.com/h1L5fYI.jpg
« Last Edit: 04. November 2015, 16:10:39 by System Shocked »

665afeff43945ZylonBane

665afeff43995
Chem container glass is staying transparent. That's how they were originally, transparency is cooler than not transparency, and even if we felt like doing something to the models, there's like two dozen of them that would each have to be fixed individually. If the lack of powder rolling around in them bothers anyone, just tell yourself the chemicals are dissolved in a solution of distilled water, or alcohol, or aqua regia, or whatever.

bug
Yes, your install is bugged.
665afeff43dff
[...] even if we felt like doing something to the models, there's like two dozen of them that would each have to be fixed individually.
That's why I made a material file, wouldn't want to invest too much time into them, merely to please some people.

Brown color is too light. Darken the brown color so it's a closer match to the transparent chemical containers.
It only looks brighter because you have no colour mix from the background.
If you want a darker brown just edit the chemtex2 texture.

665afeff43f20Mr. Death

665afeff43f7e
Thanks! Deleting that file worked like a charm :)

One more thing - I've noticed these strange little "red splotches" that have started to appear on certain textures when I walk up close to them, then disappear when I back up.

I've only just started to see them pop up here and there once I reached the "Command Deck".

Here's an example from when you have to return to "Engineering".  They pop up ALL over the ground in the "Fluidic Tunnels":

665afeff440c4ZylonBane

665afeff44121
What mods do you have installed, besides SCP?

665afeff4435dvoodoo47

665afeff443b1
bug
create a normal install using the latest SS2tool. stop doing whatever crazy thing you are doing.

665afeff444dbMr. Death

665afeff44540
None.

Like I said before - this is a disc copy, updated with SS2Tool 6.1.0.7, using only SCP Beta 2.

Strangely enough, while re-loading a previous save in-game didn't solve the problem, quitting out of the game and restarting it seems to have fixed the "red spots".  Not sure if they'll show up again, but I guess I'm glad I took a screenshot as proof.

It may have just been a weird one off glitch due to my gpu / drivers or something.  Everything is up to date though so I'm not sure if that's the problem.

I'll let you know if they show up again.

665afeff445f2ZylonBane

665afeff4463d
There's nothing in SCP or even the base game that could be doing anything like that, so it really is most likely a video driver issue.

665afeff44707voodoo47

665afeff44760
I think I had something like that a trillion years ago (but mine were green). it went away after restarting the game, never to return.
2 Guests are here.
voodoo47: I can LOL NO people 'til kingdom come.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665afeff458af