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Given that there's little point in having fine control over rotating yourself in a game where you're basically a sphere firing shots from the centre and not some kind of Descent spacecraft, there's no reason why cyberspace couldn't work like swimming with a basic control scheme that doesn't require extra keys. (crouch to descend, jump to ascend, I believe it worked like this since late 90s FPS)
I'd pretty much just treat it as normal swimming again, meaning up is as far as the camera will let you look up.
Get a look in to level building with deck 7!
Up? There isn't any up in cyberspace. There is simply referencial up relative to the camera orientation. Also, there isn't a limit to how far you can look "up" either. Or "down". There is no up in space, cyber or not.
Thrashing your camera view around to determine your current orientation would be terrible gameplay. Actual swimming provides a visual indication of your orientation. Cyberspace does not.
More Virus Mutant with CEO Stephen Kick!
Get a look in to level building with deck 7 once again!
°facecamDev - System Shock - Daniel Grayshon - 05.7.2018https://www.youtube.com/watch?v=oLnO7ofagPQ
Take a look in to some more level design!
Zbrush and Q&A w/ CEO Stephen Kick.