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How on earth did Thief come into play? That would be Square Enix territory, not Night Dive.
That just wasn't their intention. They were trying to rebrand/reimagine Thief for the modern gamer. Make it a household name like Assassin's Creed (urgh). Their mistake was in their failure to do that, as well as to a lesser extent the fanbase's unified ruthlessness in not falling for that shit and calling it out. Usually reboots at least split a fanbase, but the Thief fanbase almost considered it an all-out war on their religion. I am not even much a Thief fan (not on the same level I am Shock 2 and others) but damn was I proud of its fans. It was yet another modern shameless butchery of a classic series and the fanbase's fury was, on a small scale, partly why it wasn't successful.
Wonder where Chris has gone. He did 1 video and that was it.Be nice to see some videos by others on the project, like the people doing coding, those doing the music and audio etc etc.As it is we only get Stephen and Daniel. Both of which offer some good insight into different sides of games dev (Stephen - Model work, Daniel - Level making).
06/08/2018 Dev Stream with Stephen Kick...* He's been getting quotes for a Big Box physical release of the SourcePort. Will likely be a bit pricey and limited (maybe 1,000?) as it'll have extras/physical items and be a nice release for collectors.
For me, nothing could top the collectors edition for Fallout 3.All else pails in comparison .
Is this the one?Image: http://xbox360media.ign.com/xbox360/image/article/924/924565/fallout-3-collectors-edition-20081028113013731-000.jpg