665b1a9c9ffc1

665b1a9ca0ab3
1 Guest is here.
 

Topic: SCP Beta 3 Issue Reporting
Page: « 1 ... 6 [7] 8 »
Read 56226 times  

665b1a9ca14e4ZylonBane

665b1a9ca1570
however, I've always thought that using the gland would actually mean slapping it onto the wound as a patch of sort, and letting the liquids that ooze from it (see the research report) assimilate into the body, healing it in the process. if that's the case, some sort of slimy, slappy sound would be more appropriate.
Where would you get such a sound from?

665b1a9ca1695voodoo47

665b1a9ca16f4
the wormheart heal sound would do just fine.

665b1a9ca1795ZylonBane

665b1a9ca17df
Okay. I thought maybe you were suggesting something else, because I'd already suggested using that sound a few days ago.

665b1a9ca1883voodoo47

665b1a9ca18cb
yeah, it suits pretty much any situation where nasty things are involved.

the sound of bashing a ripped off head with a wrench, while undoubtedly delightful, is not so universal, unfortunately.

665b1a9ca19ebVegoraptor

665b1a9ca1a38
I am all for slimy slappy stuff, would make much more sense.
As for the repairs, I don't think your average player would even have the idea to try and fix a turret, and even if someone found out it was possible (without reading the doc), it wold probably have no really significant impact on their experience, so making it a part of SCP should be fine.
665b1a9ca1e49
[...] it wold probably have no really significant impact on their experience, so making it a part of SCP should be fine.

Personally I think both the turret repair mod and the turret maintain minimod make perfect sense in a vanilla-ish/meant-to-be-played setup and I'd load them anyway, so I have no problem with you integrating either or both of them into SCP. Some people might though. It's up for you to decide if it's against your vision of SCP, and if Irrational would have made turrets repairable and maintainable:

SCP is an unofficial patch for System Shock 2 that delivers an authentic and highly polished gameplay experience, hopefully approximating the form SS2 would have taken if Irrational had had a few more months to work on it before release. It is not a total conversion, a source port, a reimagining, or a remake. It is not SS2 for experts, nor is it SS2 for newbies. It’s just SS2, but better.

---
About the sound change: I'm for it, seems only logical.
665b1a9ca20be
TL;DR: Request: Mention that points in Standard Weapons also increase wrench damage.

Another thing that just came to my attention was a line in the Prima guide, at the Wrench description:
Your ability with a wrench is determined by your Standard Weapons skill.
So @Nameless Voice  was kind enough to test this for me and came up with a +15% dmg increase per point in Standard Weapons. That means a 1 damage increase per level (6 base damage) in Standard Weapons, and a 1 damage increase per level in Strength. Strength definitely mentions that it increases melee damage, but as Standard Weapons increases also (at least the wrenchs) damage the same ammount shouldn't there be a mention when hovering over the Standard Weapons MFD cathegory? It boosts the skills usefullness quite a bit, especially in early levels, where you don't have a Shotgun yet, and don't see a reason to already invest into Standard Weapons any more than 1 point (except for it's damage increase for the pistol you'd refrain from using on hybrids).

665b1a9ca2205Nameless Voice

665b1a9ca225f
It's only for the wrench; the other weapons are covered by Energy and Exotic.
+15% per skill point above requirement is standard for all weapons, though of course it affects a skill with a zero requirement the most.

I'm still not convinced that the damage increase for the wrench wasn't a bug, but it's been there for so long that we can't exactly change it now.
Acknowledged by: voodoo47
665b1a9ca2344
The wrenchs description doesn't mention anything either. Probably a small note at the Standard Weapons would be nice!

665b1a9ca23d2ZylonBane

665b1a9ca241a
I had no idea Standard Weapons increased wrench power.

That is so dumb.
Acknowledged by: JML
665b1a9ca24eb
Don't nerf it away though. Melee-only runs are hard enough as is!

665b1a9ca257evoodoo47

665b1a9ca25c6
now that's surprising, I've considered this a fairly common knowledge.

665b1a9ca2665ZylonBane

665b1a9ca26ad
I think I'd always assumed that the wrench was only stuck under Standard for organizational purposes, but that it wasn't actually hooked up to the Standard skill.

665b1a9ca2751Nameless Voice

665b1a9ca279a
It's the weapon type drop-down - you can't have none or the weapon isn't equippable IIRC, so the wrench has it set to Conventional.

665b1a9ca283dZylonBane

665b1a9ca2884
I'd like to know what the collective thinks about adding onscreen names for the corpses of major characters. SCP already does this for Dr. Watts, and it would be trivial to add for Diego, Polito, Delacroix, etc.
Acknowledged by 2 members: JML, chickenhead
665b1a9ca29a6
I think I've found a bug, not 100% sure though, and don't know how to replicate quickly:
I am very certain that I had around 90-ish Shotgun Shells, and after collecting some more, I had only 7 left. Can it be that when you reach 101 shells, that it drops down to 1 and a 100 shells are gone?
Maybe someone can test by cheating shells.
Also this: (%d)

[7Stueck.png expired]
665b1a9ca2c4f
Last one is probably a punctuation error in my SCP translation, will look into it.

665b1a9ca2d4cvoodoo47

665b1a9ca2d97
a stack of items suddenly reducing (usually to 1) is a known (and rare) bug - all you can do is load a save from before it happened. the % thing is indeed a typo in the translation (the brackets messing things up, I believe).
665b1a9ca2e6b
Shit okay. No way to fix this for the future I suppose?

665b1a9ca2ef4voodoo47

665b1a9ca2f3b
this is something the engine does, so no.

665b1a9ca2fc8ZylonBane

665b1a9ca3010
I've never even experienced it. Probably a memory overwrite happening somewhere.

665b1a9ca30bcvoodoo47

665b1a9ca310f
I think it did happen to me once, and I'm very sure I also had that other rare thing when weapon just disappears after jamming and switching to some other weapon.

as I'm always saying, you have 12 save slots, use them well.
665b1a9ca3295
I found myself in the kitchen on Deck 4 and wanted to wash my hands. Both taps are broken (not frobbable).
Don't know if you care or @System Shocked ever said this particular thing, but here you go!

Also good job on that laser-clusterfuck in the scene at the beginning of Deck 5!

And on a sidenote: The kitchen and tools could really use a grafics update, if anyone's up for it.
[kitchensink.png expired]

665b1a9ca333bZylonBane

665b1a9ca3385
Because that's not a "real" faucet. That entire faucet/sink/countertop assembly is a single object.
1 Guest is here.
To the lesser of two weevils!!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665b1a9ca3a73