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this has been pointed out when the demo was new, and I'm pretty sure NDS are aware (that some people didn't quite like it).
There's an irresistible human temptation to brand something as your own and to uberfy it even if you're just doing a remake. All that suave crap tossing around implants, etc. definitely does look cool. It's aesthetically pleasing. It just reeks of arrogance and doesn't fit the mood that we've established in our heads from becoming almost religious about this game. It's why the best people to remake a game are the ones who obsess over it the most (a bit of an over-simplification). Anyway, they seem to pick and choose what they listen too, pretty common, so expect only slight revisions to the model they started with.
The SSR demo was overflowing with "cool but dumb" design decisions. The overly long pickup animations. The way status text appeared one character at a time. The electrical arcs when you use the recharger. The three-fingered glove. The intentionally pixelated textures. And on and on. Ugh.
As I said in the other SS reboot threads, how the player is in the reboot does not gel with the established lore/look of the hacker, nor does it gel with the cyberpunk way of how hackers are.Hacking mega corp servers was/is their love in life. Not pumping iron at the gym.