6649f89a29cdc

6649f89a2a32b
1 Guest is here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 5 [6] 7 »
Read 5815 times  

6649f89a2ac69ZylonBane

6649f89a2acd2
Assuming that mod works by making keypads unsolvable until their quest conditions are met, it shouldn't matter what the keypads are actually linked to.

6649f89a2ae02Nameless Voice

6649f89a2ae65
I'd leave the training one alone, as it re-locking allows the player to try hacking it again.

6649f89a2b100ZylonBane

6649f89a2b158
Rarely, but occasionally, I'll see players confused by the fact that in the hack/repair/modify interface, the horizontal and vertical connecting lines are different colors.



It's completely reasonable to assume that different colors mean different things. But here, the different colors mean absolutely nothing. They're just two bitmaps, iface/hrmbarv.pcx for the vertical bar, and iface/hrmbarh.pcx for the horizontal bar. The difference is almost certainly a mistake. I'd guess that Irrational was playing around trying to decide which color they liked best, and accidentally shipped it this way.

So in the interests of making this game, that can be confusing and overwhelming for newbies, be a teeny tiny bit less so, I'd like to make these both the same color.

But which color?

6649f89a2b29fvoodoo47

6649f89a2b2f4
I would leave it be. a bit of confusion is not bad sometimes.

6649f89a2b38fZylonBane

6649f89a2b3dc
Jesus christ what kind of attitude is that towards UX.

6649f89a2b75csarge945

6649f89a2b7c6
The standard highlight colour looks more consistent and in-line with the interface, but the orange stands out more.

I would go with the consistent option.

6649f89a2b97cZylonBane

6649f89a2b9db
The color they picked for ICE nodes is also kind of... not good, IMHO. The manual says they're red, but they're actually brown (#703E09). Orange when brightened. Cant' just make them pure red though, because red on green is a recipe for eye strain.

6649f89a2ba93sarge945

Acknowledged by 2 members: Nameless Voice, Chandlermaki

6649f89a2bbb2ZylonBane

6649f89a2bc1f
Since monkeys kill themselves SO MUCH with their own shots, I wonder if it would be too much to give them some resistance to their own shots. E.g. give red monkeys resistance to incendiary damage, and blue monkeys resistance to cold damage.

6649f89a2c28asarge945

6649f89a2c2fb
Since monkeys kill themselves SO MUCH with their own shots, I wonder if it would be too much to give them some resistance to their own shots. E.g. give red monkeys resistance to incendiary damage, and blue monkeys resistance to cold damage.

This would be a nerf to cryo/pyro users, would it not?

What if they did a duplicate damage type that everything else had the same resistances to as normal, but they had 100% resistance.



"Backdoor Access Utilised"

*cheesy music starts playing*

6649f89a2c3f3voodoo47

6649f89a2c44c
I find the little bastards blowing themselves up sometimes quite enjoyable. would leave it be.
« Last Edit: 16. April 2024, 09:21:13 by voodoo47 »
Acknowledged by: RoSoDude
6649f89a2ca4e
Rarely, but occasionally, I'll see players confused by the fact that in the hack/repair/modify interface, the horizontal and vertical connecting lines are different colors.

I don't think I ever even noticed the difference in colours (I have never been observant - and I wanted to be a detective, when I was a kid...). But I think that orange looks more striking, as in it doesn't look so much like part of the interface, so it could be said to underline the illegal (illegal as in not usual with the interface, because it's a sign of the interface being hacked) action being performed.

6649f89a2cb6cvoodoo47

6649f89a2cbca
at one point I was thinking this may be hinting your chances of successfully turning another node, but no, this really is just that horizontal lines are green, and vertical are orange-ish.

still think this does not need a-changing.


the fact the training voice says ice nodes are RED even though they are oh so obviously not annoys me more (but would still leave it alone, probably).

6649f89a2ccd5ZylonBane

6649f89a2cd2f
Just noticed a fun little bug that got faithfully translated over to the Squirrel version of the ecology script: If you're spotted by a camera, then run around getting spotted by other cameras during the security alert, when the alert ends only the camera that initiated the alert will be reset. All the other cameras will be stuck in high alert mode for... a while.

6649f89a2cf10ZylonBane

6649f89a2cf63
Also, not really a bug, but in misc.str there's a string definition, InvFull:"No room in inventory." But it's never used. If you try to pick up something with a full inventory it still displays "Whatever picked up.", followed immediately by Betty saying "Item dropped."

6649f89a2cff8voodoo47

6649f89a2d048
let me guess, squirrel it up so it would say No room in inventory instead?

6649f89a2d0d4ZylonBane

6649f89a2d130
Item pickup is an engine-level function.
Acknowledged by: voodoo47

6649f89a2d1d8Nameless Voice

6649f89a2d227
Plus, I suspect people would miss that "Items dropped" prompt.

6649f89a2d323ZylonBane

6649f89a2d374
That's actually handled by a different subsystem. The frob-handling module displays "...picked up", then calls the add-to-inventory function in the inventory handler, which spits it back out into the world if there's no room.

I suppose the picked-up message is more informative than the no-room message, since it tells you what you tried to pick up.

6649f89a2d495ZylonBane

6649f89a2d4ee
Now possible to mod in background music for the Body of the Many, should you choose to do so.
https://www.youtube.com/watch?v=Bp8weHk0eNU
Who among you can come up with an actually appropriate track for such a setting?
Acknowledged by: Chandlermaki

6649f89a2d817ZylonBane

6649f89a2d87c
Fun Fact: Soma Drain will kill eggs, but won't give you any HP from them. This is because it works by sending two signals to the target: "subtract target HP", then "add player HP". But when eggs die, the egg object is deleted, so nothing exists to receive the second signal. Oops.

Your name:
This box must be left blank:

A familiar passcode with 3 digits:
1 Guest is here.
OHH MY GOD!! You have a drawer for all your crack cocaine and meth... SO DO I !!!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6649f89a2d9ca