6648e3bdb968c

6648e3bdb9c21
1 Guest is here.
 

6648e3bdba0e0PvtFunnyGuy

6648e3bdba148
I'm just trying to add custom music to SS2 but when I add it, and play it through in the game it just plays back as white noise, I imagine this means I used the wrong formating, I rendered it as a .wav in 48khz, I thought it might've been because it was too high a hz value but I see other mods with the same value, any advice would be appreciated, thanks.

6648e3bdba261voodoo47

6648e3bdba2d4
iirc SS2 audio should be saved in the ADPCM audio format.

6648e3bdba39ePvtFunnyGuy

6648e3bdba3ef
I tried rendering the music in both 4 bit IMA ADPCM and 2 bit cADPCM for WAV bit depth as those are the two options Reaper allows me to render in for ADPCM and both results still caused the music to be played back as noise in the game, I did notice the noise was different however if that adds anything

6648e3bdba4e0ZylonBane

6648e3bdba52e
WAVs have to be either PCM or IMA-ADPCM.

6648e3bdba5davoodoo47

6648e3bdba627
and it needs to be noted that some audio tools are not able to generate a proper file even though the correct format is selected, GoldWave for example.

6648e3bdba807PvtFunnyGuy

6648e3bdba858
ZylonBaneOriginally I was rendering the tracks at 24-bit PCM

6648e3bdbaa18PvtFunnyGuy

6648e3bdbaa6a
voodoo47I tried exporting the stems into Audacity and rendering it as a wav with Microsoft ADPCM encoding, still the same problem of it just playing back as noise

6648e3bdbab31ZylonBane

6648e3bdbab85
Expecting a game engine from 1999 to support 24-bit audio is... well it's something that's for sure. Maybe try limiting your bit rates and depths to CD quality.

6648e3bdbac2fPvtFunnyGuy

6648e3bdbac80
The 16 bit pcm still plays back as noise, I have a feeling at this point the problem might not be the encoding, I've tried tweaking various settings but can't figure out what it is

6648e3bdbad1cvoodoo47

6648e3bdbad6d
download an already existing music mod, get the audio files loaded and see the format, then try to go with that.

6648e3bdbae14ZylonBane

6648e3bdbae61
Music requires ALL audio files to have exactly the same encoding. Even the silent parts.

6648e3bdbafcePvtFunnyGuy

6648e3bdbb01d
ZylonBaneAh that was the problem, cheers to both of ye I got it working the input was very helpful

Your name:
This box must be left blank:

An evil mega-corporation with 3 branches:
1 Guest is here.
It is absurdly, impossibly cool.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6648e3bdbb12e