687046bf5387f

687046bf57acd
1 Guest is here.
 

687046bf57feaPvtFunnyGuy

687046bf58062
I'm just trying to add custom music to SS2 but when I add it, and play it through in the game it just plays back as white noise, I imagine this means I used the wrong formating, I rendered it as a .wav in 48khz, I thought it might've been because it was too high a hz value but I see other mods with the same value, any advice would be appreciated, thanks.

687046bf58181voodoo47

687046bf581d3
iirc SS2 audio should be saved in the ADPCM audio format.

687046bf582aaPvtFunnyGuy

687046bf582f6
I tried rendering the music in both 4 bit IMA ADPCM and 2 bit cADPCM for WAV bit depth as those are the two options Reaper allows me to render in for ADPCM and both results still caused the music to be played back as noise in the game, I did notice the noise was different however if that adds anything

687046bf583d9ZylonBane

687046bf58426
WAVs have to be either PCM or IMA-ADPCM.

687046bf584ccvoodoo47

687046bf58516
and it needs to be noted that some audio tools are not able to generate a proper file even though the correct format is selected, GoldWave for example.

687046bf5876cPvtFunnyGuy

687046bf587c2
ZylonBaneOriginally I was rendering the tracks at 24-bit PCM

687046bf589a4PvtFunnyGuy

687046bf589f8
voodoo47I tried exporting the stems into Audacity and rendering it as a wav with Microsoft ADPCM encoding, still the same problem of it just playing back as noise

687046bf58af4ZylonBane

687046bf58b42
Expecting a game engine from 1999 to support 24-bit audio is... well it's something that's for sure. Maybe try limiting your bit rates and depths to CD quality.

687046bf58bfbPvtFunnyGuy

687046bf58c46
The 16 bit pcm still plays back as noise, I have a feeling at this point the problem might not be the encoding, I've tried tweaking various settings but can't figure out what it is

687046bf58cd5voodoo47

687046bf58d1f
download an already existing music mod, get the audio files loaded and see the format, then try to go with that.

687046bf58db5ZylonBane

687046bf58e00
Music requires ALL audio files to have exactly the same encoding. Even the silent parts.

687046bf58fc5PvtFunnyGuy

687046bf59019
ZylonBaneAh that was the problem, cheers to both of ye I got it working the input was very helpful

Your name:
This box must be left blank:

How can you challenge a ____, immortal machine? (Fill in the missing word):
1 Guest is here.
Alright Mr. DeMille, I'm ready for my close-up.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
687046bf59835