666adf727bb28

666adf727c1bc
2 Guests are here.
 

666adf727c6cfPvtFunnyGuy

666adf727c741
I'm just trying to add custom music to SS2 but when I add it, and play it through in the game it just plays back as white noise, I imagine this means I used the wrong formating, I rendered it as a .wav in 48khz, I thought it might've been because it was too high a hz value but I see other mods with the same value, any advice would be appreciated, thanks.

666adf727c865voodoo47

666adf727c8b5
iirc SS2 audio should be saved in the ADPCM audio format.

666adf727c9a3PvtFunnyGuy

666adf727c9f1
I tried rendering the music in both 4 bit IMA ADPCM and 2 bit cADPCM for WAV bit depth as those are the two options Reaper allows me to render in for ADPCM and both results still caused the music to be played back as noise in the game, I did notice the noise was different however if that adds anything

666adf727d30dZylonBane

666adf727d379
WAVs have to be either PCM or IMA-ADPCM.

666adf727d42avoodoo47

666adf727d476
and it needs to be noted that some audio tools are not able to generate a proper file even though the correct format is selected, GoldWave for example.

666adf727d7d1PvtFunnyGuy

666adf727d82e
ZylonBaneOriginally I was rendering the tracks at 24-bit PCM

666adf727da1aPvtFunnyGuy

666adf727da73
voodoo47I tried exporting the stems into Audacity and rendering it as a wav with Microsoft ADPCM encoding, still the same problem of it just playing back as noise

666adf727db63ZylonBane

666adf727dbb3
Expecting a game engine from 1999 to support 24-bit audio is... well it's something that's for sure. Maybe try limiting your bit rates and depths to CD quality.

666adf727dc62PvtFunnyGuy

666adf727dcb4
The 16 bit pcm still plays back as noise, I have a feeling at this point the problem might not be the encoding, I've tried tweaking various settings but can't figure out what it is

666adf727dd5dvoodoo47

666adf727dda9
download an already existing music mod, get the audio files loaded and see the format, then try to go with that.

666adf727de38ZylonBane

666adf727de8b
Music requires ALL audio files to have exactly the same encoding. Even the silent parts.

666adf727e087PvtFunnyGuy

666adf727e0d9
ZylonBaneAh that was the problem, cheers to both of ye I got it working the input was very helpful

Your name:
This box must be left blank:

System Shock takes place on a space station named ...:
2 Guests are here.
Ah but now your deciding, to reform your mind while engaged in modern living, engaged in modern living.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
666adf72812e2