6648e9cb2f4ef

6648e9cb2fa93
1 Guest is here.
 
6648e9cb2ff0c
There's a small mod I'd like to test and I need to see all enemies in-game in a passive/non-hostile state. Is there a way to turn invisible or skip levels? Thanks.

6648e9cb30100voodoo47

6648e9cb30160
usually you would do this in the editor. SS2tool can install it for you, tick the editor box during setup.
[unaware.jpg expired]
6648e9cb3045b
voodoo47
Wonderful! I'll definitely use this. Is there any way to skip levels though? That would still be useful. Thanks.  :)

6648e9cb30524voodoo47

6648e9cb30573
in the editor, you just load whichever level you want.

note that the editor will not load dmls automatically, you need to do it manually by typing dbmod_load into the command window lower right.
6648e9cb3086f
voodoo47
Right, so I deactivate AI awareness in the 'Toggle' settings, and then load one of the dml files by typing 'dbmod_load missionfilename'? Sorry, I've never used the editor before. 😯

6648e9cb30929voodoo47

6648e9cb30983
you start the editor, load a map, load a dml, and then go ingame (Game/Game mode). return to the editor by pressing ALT+E once done with whatever needs to be checked.

6648e9cb30c2fsarge945

6648e9cb30c8a
I have found "Toggle AI Awareness" doesn't actually seem to work for me.

But "AI Sleep All" works perfectly.

6648e9cb30d44voodoo47

6648e9cb30d94
toggle will only work on AIs that already exist iirc.

6648e9cb30e29sarge945

6648e9cb30e75
I get no effect whatsoever. The enemies already in the map still attack me as normal.

6648e9cb30f00voodoo47

6648e9cb30f4c
that would suggest editor issue/being broken. new clean SS2 install recommended.

6648e9cb311cfZylonBane

6648e9cb31241
toggle will only work on AIs that already exist iirc.
No, Toggle AI Awareness makes the player invisible to all present and future AIs.

6648e9cb3131fvoodoo47

6648e9cb3137c
could have sworn freshly spawned grubs ignore it.

6648e9cb31457sarge945

6648e9cb314a7
If you want to actually be able to play through the game properly (without using the engine), I'm sure someone could make a DML to make all the enemies blind and deaf by attaching the blind and deaf metaprops to the Monster archetype.

I don't know why anyone would want to actually play through this game without combat, though.

6648e9cb316b2ZylonBane

6648e9cb31705
could have sworn freshly spawned grubs ignore it.
Grubs patrol very randomly. It's easy to mistake their random bouncing around for tracking the player.

6648e9cb31a4eNameless Voice

6648e9cb31ab6
I don't know why anyone would want to actually play through this game without combat, though.

SS1 had a "zero" combat difficulty that made all the enemies not attack and die in one hit.

6648e9cb31f51RoSoDude

6648e9cb31fac
If you want to actually be able to play through the game properly (without using the engine), I'm sure someone could make a DML to make all the enemies blind and deaf by attaching the blind and deaf metaprops to the Monster archetype.

I don't know why anyone would want to actually play through this game without combat, though.

I actually made it for someone already for the purpose of taking video of the levels with wandering enemies ignoring the player.

Here's the AI disabler mod. Load it with Blue Mod Manager in the usual way, above any other mods.

It just makes every AI blind and sets their team to neutral (I think the latter is necessary for security cameras/turrets).

Your name:
This box must be left blank:

How can you ____ a perfect, immortal machine? (Fill in the missing word):
1 Guest is here.
You seal the temple, and realize the 4 Elemental Dragons are loose!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6648e9cb3210a