666bd1bea5795

666bd1bea5d92
1 Guest is here.
 
666bd1bea6381
There's a small mod I'd like to test and I need to see all enemies in-game in a passive/non-hostile state. Is there a way to turn invisible or skip levels? Thanks.

666bd1bea6517voodoo47

666bd1bea6572
usually you would do this in the editor. SS2tool can install it for you, tick the editor box during setup.
[unaware.jpg expired]
666bd1bea6831
voodoo47
Wonderful! I'll definitely use this. Is there any way to skip levels though? That would still be useful. Thanks.  :)

666bd1bea68e5voodoo47

666bd1bea6934
in the editor, you just load whichever level you want.

note that the editor will not load dmls automatically, you need to do it manually by typing dbmod_load into the command window lower right.
666bd1bea6c88
voodoo47
Right, so I deactivate AI awareness in the 'Toggle' settings, and then load one of the dml files by typing 'dbmod_load missionfilename'? Sorry, I've never used the editor before. 😯

666bd1bea6d3cvoodoo47

666bd1bea6d90
you start the editor, load a map, load a dml, and then go ingame (Game/Game mode). return to the editor by pressing ALT+E once done with whatever needs to be checked.

666bd1bea705fsarge945

666bd1bea70ce
I have found "Toggle AI Awareness" doesn't actually seem to work for me.

But "AI Sleep All" works perfectly.

666bd1bea7167voodoo47

666bd1bea71bb
toggle will only work on AIs that already exist iirc.

666bd1bea724csarge945

666bd1bea7298
I get no effect whatsoever. The enemies already in the map still attack me as normal.

666bd1bea7320voodoo47

666bd1bea736b
that would suggest editor issue/being broken. new clean SS2 install recommended.

666bd1bea767cZylonBane

666bd1bea76d6
toggle will only work on AIs that already exist iirc.
No, Toggle AI Awareness makes the player invisible to all present and future AIs.

666bd1bea776avoodoo47

666bd1bea77ba
could have sworn freshly spawned grubs ignore it.

666bd1bea7876sarge945

666bd1bea78c3
If you want to actually be able to play through the game properly (without using the engine), I'm sure someone could make a DML to make all the enemies blind and deaf by attaching the blind and deaf metaprops to the Monster archetype.

I don't know why anyone would want to actually play through this game without combat, though.

666bd1bea7b0fZylonBane

666bd1bea7b66
could have sworn freshly spawned grubs ignore it.
Grubs patrol very randomly. It's easy to mistake their random bouncing around for tracking the player.

666bd1bea7e3dNameless Voice

666bd1bea7e93
I don't know why anyone would want to actually play through this game without combat, though.

SS1 had a "zero" combat difficulty that made all the enemies not attack and die in one hit.

666bd1bea8341RoSoDude

666bd1bea839b
If you want to actually be able to play through the game properly (without using the engine), I'm sure someone could make a DML to make all the enemies blind and deaf by attaching the blind and deaf metaprops to the Monster archetype.

I don't know why anyone would want to actually play through this game without combat, though.

I actually made it for someone already for the purpose of taking video of the levels with wandering enemies ignoring the player.

Here's the AI disabler mod. Load it with Blue Mod Manager in the usual way, above any other mods.

It just makes every AI blind and sets their team to neutral (I think the latter is necessary for security cameras/turrets).

Your name:
This box must be left blank:

Look at you, hacker: a pathetic creature of meat and ____!  (Fill in the missing word):
1 Guest is here.
I'm not paying for all those people to bring their wives and live it up in the swiss alps.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
666bd1bea95b6