665af43b6e735

665af43b6efd2
1 Guest is here.
 
665af43b6f553
There's a small mod I'd like to test and I need to see all enemies in-game in a passive/non-hostile state. Is there a way to turn invisible or skip levels? Thanks.

665af43b6f788voodoo47

665af43b6f7ed
usually you would do this in the editor. SS2tool can install it for you, tick the editor box during setup.
[unaware.jpg expired]
665af43b6fa7d
voodoo47
Wonderful! I'll definitely use this. Is there any way to skip levels though? That would still be useful. Thanks.  :)

665af43b6fb65voodoo47

665af43b6fbbb
in the editor, you just load whichever level you want.

note that the editor will not load dmls automatically, you need to do it manually by typing dbmod_load into the command window lower right.
665af43b6fe4d
voodoo47
Right, so I deactivate AI awareness in the 'Toggle' settings, and then load one of the dml files by typing 'dbmod_load missionfilename'? Sorry, I've never used the editor before. 😯

665af43b6ff51voodoo47

665af43b6ffb7
you start the editor, load a map, load a dml, and then go ingame (Game/Game mode). return to the editor by pressing ALT+E once done with whatever needs to be checked.

665af43b7023asarge945

665af43b70293
I have found "Toggle AI Awareness" doesn't actually seem to work for me.

But "AI Sleep All" works perfectly.

665af43b7034bvoodoo47

665af43b7039e
toggle will only work on AIs that already exist iirc.

665af43b70449sarge945

665af43b704a6
I get no effect whatsoever. The enemies already in the map still attack me as normal.

665af43b7054cvoodoo47

665af43b70584
that would suggest editor issue/being broken. new clean SS2 install recommended.

665af43b707eeZylonBane

665af43b70849
toggle will only work on AIs that already exist iirc.
No, Toggle AI Awareness makes the player invisible to all present and future AIs.

665af43b708f6voodoo47

665af43b70947
could have sworn freshly spawned grubs ignore it.

665af43b70a24sarge945

665af43b70a75
If you want to actually be able to play through the game properly (without using the engine), I'm sure someone could make a DML to make all the enemies blind and deaf by attaching the blind and deaf metaprops to the Monster archetype.

I don't know why anyone would want to actually play through this game without combat, though.

665af43b70c61ZylonBane

665af43b70cb6
could have sworn freshly spawned grubs ignore it.
Grubs patrol very randomly. It's easy to mistake their random bouncing around for tracking the player.

665af43b70fe2Nameless Voice

665af43b71043
I don't know why anyone would want to actually play through this game without combat, though.

SS1 had a "zero" combat difficulty that made all the enemies not attack and die in one hit.

665af43b7152fRoSoDude

665af43b71591
If you want to actually be able to play through the game properly (without using the engine), I'm sure someone could make a DML to make all the enemies blind and deaf by attaching the blind and deaf metaprops to the Monster archetype.

I don't know why anyone would want to actually play through this game without combat, though.

I actually made it for someone already for the purpose of taking video of the levels with wandering enemies ignoring the player.

Here's the AI disabler mod. Load it with Blue Mod Manager in the usual way, above any other mods.

It just makes every AI blind and sets their team to neutral (I think the latter is necessary for security cameras/turrets).

Your name:
This box must be left blank:

How can you challenge a ____, immortal machine? (Fill in the missing word):
1 Guest is here.
It’s quite obvious: all we need are some premises, a few tools, and a piece of wood, roughly door-shaped.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665af43b716f8