66495ddb235c8

66495ddb23b7f
1 Guest is here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 5 [6] 7 »
Read 5668 times  

66495ddb243b2ZylonBane

66495ddb2442b
Assuming that mod works by making keypads unsolvable until their quest conditions are met, it shouldn't matter what the keypads are actually linked to.

66495ddb2455cNameless Voice

66495ddb245b3
I'd leave the training one alone, as it re-locking allows the player to try hacking it again.

66495ddb24802ZylonBane

66495ddb24851
Rarely, but occasionally, I'll see players confused by the fact that in the hack/repair/modify interface, the horizontal and vertical connecting lines are different colors.



It's completely reasonable to assume that different colors mean different things. But here, the different colors mean absolutely nothing. They're just two bitmaps, iface/hrmbarv.pcx for the vertical bar, and iface/hrmbarh.pcx for the horizontal bar. The difference is almost certainly a mistake. I'd guess that Irrational was playing around trying to decide which color they liked best, and accidentally shipped it this way.

So in the interests of making this game, that can be confusing and overwhelming for newbies, be a teeny tiny bit less so, I'd like to make these both the same color.

But which color?

66495ddb24947voodoo47

66495ddb24996
I would leave it be. a bit of confusion is not bad sometimes.

66495ddb24a26ZylonBane

66495ddb24a73
Jesus christ what kind of attitude is that towards UX.

66495ddb24d60sarge945

66495ddb24db7
The standard highlight colour looks more consistent and in-line with the interface, but the orange stands out more.

I would go with the consistent option.

66495ddb24e7bZylonBane

66495ddb24ec6
The color they picked for ICE nodes is also kind of... not good, IMHO. The manual says they're red, but they're actually brown (#703E09). Orange when brightened. Cant' just make them pure red though, because red on green is a recipe for eye strain.

66495ddb24f4esarge945

Acknowledged by 2 members: Nameless Voice, Chandlermaki

66495ddb25041ZylonBane

66495ddb2508c
Since monkeys kill themselves SO MUCH with their own shots, I wonder if it would be too much to give them some resistance to their own shots. E.g. give red monkeys resistance to incendiary damage, and blue monkeys resistance to cold damage.

66495ddb254e6sarge945

66495ddb2553c
Since monkeys kill themselves SO MUCH with their own shots, I wonder if it would be too much to give them some resistance to their own shots. E.g. give red monkeys resistance to incendiary damage, and blue monkeys resistance to cold damage.

This would be a nerf to cryo/pyro users, would it not?

What if they did a duplicate damage type that everything else had the same resistances to as normal, but they had 100% resistance.



"Backdoor Access Utilised"

*cheesy music starts playing*

66495ddb255efvoodoo47

66495ddb2563b
I find the little bastards blowing themselves up sometimes quite enjoyable. would leave it be.
« Last Edit: 16. April 2024, 09:21:13 by voodoo47 »
Acknowledged by: RoSoDude
66495ddb2599d
Rarely, but occasionally, I'll see players confused by the fact that in the hack/repair/modify interface, the horizontal and vertical connecting lines are different colors.

I don't think I ever even noticed the difference in colours (I have never been observant - and I wanted to be a detective, when I was a kid...). But I think that orange looks more striking, as in it doesn't look so much like part of the interface, so it could be said to underline the illegal (illegal as in not usual with the interface, because it's a sign of the interface being hacked) action being performed.

66495ddb25a81voodoo47

66495ddb25acf
at one point I was thinking this may be hinting your chances of successfully turning another node, but no, this really is just that horizontal lines are green, and vertical are orange-ish.

still think this does not need a-changing.


the fact the training voice says ice nodes are RED even though they are oh so obviously not annoys me more (but would still leave it alone, probably).

66495ddb25bb1ZylonBane

66495ddb25bfe
Just noticed a fun little bug that got faithfully translated over to the Squirrel version of the ecology script: If you're spotted by a camera, then run around getting spotted by other cameras during the security alert, when the alert ends only the camera that initiated the alert will be reset. All the other cameras will be stuck in high alert mode for... a while.

66495ddb25db0ZylonBane

66495ddb25dfb
Also, not really a bug, but in misc.str there's a string definition, InvFull:"No room in inventory." But it's never used. If you try to pick up something with a full inventory it still displays "Whatever picked up.", followed immediately by Betty saying "Item dropped."

66495ddb25e86voodoo47

66495ddb25ed0
let me guess, squirrel it up so it would say No room in inventory instead?

66495ddb25f52ZylonBane

66495ddb25fa3
Item pickup is an engine-level function.
Acknowledged by: voodoo47

66495ddb2602eNameless Voice

66495ddb26078
Plus, I suspect people would miss that "Items dropped" prompt.

66495ddb2614eZylonBane

66495ddb2619e
That's actually handled by a different subsystem. The frob-handling module displays "...picked up", then calls the add-to-inventory function in the inventory handler, which spits it back out into the world if there's no room.

I suppose the picked-up message is more informative than the no-room message, since it tells you what you tried to pick up.

66495ddb262b4ZylonBane

66495ddb262ff
Now possible to mod in background music for the Body of the Many, should you choose to do so.
https://www.youtube.com/watch?v=Bp8weHk0eNU
Who among you can come up with an actually appropriate track for such a setting?
Acknowledged by: Chandlermaki

66495ddb2652eZylonBane

66495ddb2657a
Fun Fact: Soma Drain will kill eggs, but won't give you any HP from them. This is because it works by sending two signals to the target: "subtract target HP", then "add player HP". But when eggs die, the egg object is deleted, so nothing exists to receive the second signal. Oops.

Your name:
This box must be left blank:

How can you challenge a perfect, _____ machine? (Fill in the missing word):
1 Guest is here.
With their white armor, the stormtroopers in Antarctica are impossible to see until it's too late.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66495ddb266da