664945803b30e

664945803b7c3
1 Guest is here.
 

Topic: SS2 Vurt's Organics / Goo
Page: « 1 ... 4 [5]
Read 238395 times  

664945803be1fOneofTheMany

664945803be8f
What entity is hatched from the black eggs? Or is it just a replacement for the default Annelid egg?
664945803c0ff
The black eggs are part of a special mission that is explained to you in the game.

SHODAN: "[...] before we can separate the Rickenbacker, we must remove the foul black eggs the Many has vomited on this deck. These eggs are an experiment of the Many and will in time spawn the next generation of Annelid, which you will have no hope of destroying. [...]"

Actually they never spawn anything, because you destroy them before that happens.
« Last Edit: 06. April 2014, 14:19:28 by Kolya »

664945803c1cfOneofTheMany

664945803c21d
Kind of a spoiler there, but I did ask so I guess I can only blame myself :p Thanks anyway, Kolya :)
Acknowledged by: Kolya
664945803c6ea
The black eggs are part of a special mission that is explained to you in the game.

SHODAN: "[...] before we can separate the Rickenbacker, we must remove the foul black eggs the Many has vomited on this deck. These eggs are an experiment of the Many and will in time spawn the next generation of Annelid, which you will have no hope of destroying. [...]"

Actually they never spawn anything, because you destroy them before that happens.


Ah I also did not know that. In the description in the newbie guide it says "choose one egg" ... So the black egg mod is separate from the other eggs. Thanks for pointing it out.

664945803c818voodoo47

664945803c878
the eggs have been updated to 1.02 - now they have proper bottoms, so they will not look odd/broken in the ops1 big reveal scene. a Z flipped version is included in the download, so vurt's organics are now officially SCP ready.
Acknowledged by: Primitive Primate

664945803c972voodoo47

664945803c9c1
black egg updated to 1.01 (made it SHTUP-ND compatible). dl count +6059.

https://www.youtube.com/watch?v=Xw5mkgHcwDg
« Last Edit: 02. November 2014, 20:54:39 by voodoo47 »

664945803cad1atomicgasman213

664945803cb2e
Yeah the blood splatter is not working for me either. is there any other suggestions you might have to get it to work?

664945803cbddvoodoo47

664945803cc2f
it's just a simple replacement texture set, as long as you place it properly (DMM\Impact Blood\bitmap\txt\), it will get loaded.

664945803ccbdNobodyKnowsMe

664945803cd0d
Shouldn't the final folder on Impact Blood be "txt16"?

664945803ceafYankee Clipper

664945803cf07
DMM\Impact Blood\bitmap\txt\BSPANG.dds

is a replacement for

Data\res\bitmap.crf\TXT16\BSPANG.dds

???

Why shouldn't that "txt" folder be "txt16"?

664945803cfbevoodoo47

664945803d012
because if it works, don't fix it.

both folders are valid, they were supporting different texture formats if memory serves, but NewDark made that irrelevant.
664945803d3fe
The devs of the Dark Engine made the txt folder back in the day when they were using 8bit textures.
Once they introduced 16 bit textures they sorted them out into txt16 (hence the name).

I don't know in which order NewDark accesses them.

664945803d520RocketMan_Remote

664945803d588
Just like how back in the day we used take all the crf files and put them in a folder called "res", even though the name of the file was technically irrelevant.  It just ended up being a convention that everybody followed.

... I miss those days of modding, in much the same way as I miss DOS.

664945803d631NobodyKnowsMe

664945803d687
Well the texture's weren't working for me. That fixed it though.

664945803d774voodoo47

664945803d7d7
well that's interesting, and worth looking into, but as far as I know, impact blood works just fine the way it is.


//working fine when loaded via BMM. other methods are unsupported, so you are on your own if you are doing things manually.
« Last Edit: 03. June 2015, 22:08:22 by voodoo47 »

664945803d8afNobodyKnowsMe

664945803d903
After looking at it and doing some thinking, I think Blood Impact DOES work, by itself. The textures which weren't working for me were Biomatter, Wormpod, and Dripping. Those three are the only mods I have set on a priority above Blood Impact in BMM.

All of those use "txt16."

664945803d9ddvoodoo47

664945803da3c
well, all I can say is that they definitely work when loaded properly.

664945803db15voodoo47

664945803dbd7
updated all four eggs - texture and model problems that would manifest in certain edge case scenarios have been fixed.
664945803df51
Well, the eggs can still be troublesome as you can see: The bottom is either unlit or shows some rectangular patterns when lit from an angle.
« Last Edit: 02. August 2016, 14:44:20 by Marvin »
664945803e06b
That's how the engine lighting works.
The only way to "fix" it would be to just increase the polycount till it looks smooth.
Acknowledged by: Marvin
664945803e4a9
That does look weird.. i really doubt that has to do with the polycount, looks more like inverted normals.
664945803e5e2
I'll check on the inverted normals later. It's probably models I touched already.

But usually lighting artifacts stem from the way dark lights models.

Your name:
This box must be left blank:

Look at you, hacker: a pathetic creature of meat and ____!  (Fill in the missing word):
1 Guest is here.
[You awake in Little Chiba]
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664945803e76a