666b7869d0404

666b7869d0a3d
1 Guest is here.
 

Topic: SS2 Vurt's Organics / Goo
Page: « 1 ... 4 [5]
Read 241837 times  

666b7869d11a0OneofTheMany

666b7869d1229
What entity is hatched from the black eggs? Or is it just a replacement for the default Annelid egg?
666b7869d153b
The black eggs are part of a special mission that is explained to you in the game.

SHODAN: "[...] before we can separate the Rickenbacker, we must remove the foul black eggs the Many has vomited on this deck. These eggs are an experiment of the Many and will in time spawn the next generation of Annelid, which you will have no hope of destroying. [...]"

Actually they never spawn anything, because you destroy them before that happens.
« Last Edit: 06. April 2014, 14:19:28 by Kolya »

666b7869d1624OneofTheMany

666b7869d1675
Kind of a spoiler there, but I did ask so I guess I can only blame myself :p Thanks anyway, Kolya :)
Acknowledged by: Kolya
666b7869d1b40
The black eggs are part of a special mission that is explained to you in the game.

SHODAN: "[...] before we can separate the Rickenbacker, we must remove the foul black eggs the Many has vomited on this deck. These eggs are an experiment of the Many and will in time spawn the next generation of Annelid, which you will have no hope of destroying. [...]"

Actually they never spawn anything, because you destroy them before that happens.


Ah I also did not know that. In the description in the newbie guide it says "choose one egg" ... So the black egg mod is separate from the other eggs. Thanks for pointing it out.

666b7869d1c9avoodoo47

666b7869d1d05
the eggs have been updated to 1.02 - now they have proper bottoms, so they will not look odd/broken in the ops1 big reveal scene. a Z flipped version is included in the download, so vurt's organics are now officially SCP ready.
Acknowledged by: Primitive Primate

666b7869d1de3voodoo47

666b7869d1e35
black egg updated to 1.01 (made it SHTUP-ND compatible). dl count +6059.

https://www.youtube.com/watch?v=Xw5mkgHcwDg
« Last Edit: 02. November 2014, 20:54:39 by voodoo47 »

666b7869d1f67atomicgasman213

666b7869d1fbd
Yeah the blood splatter is not working for me either. is there any other suggestions you might have to get it to work?

666b7869d2090voodoo47

666b7869d20e9
it's just a simple replacement texture set, as long as you place it properly (DMM\Impact Blood\bitmap\txt\), it will get loaded.

666b7869d217bNobodyKnowsMe

666b7869d21c7
Shouldn't the final folder on Impact Blood be "txt16"?

666b7869d2353Yankee Clipper

666b7869d23a3
DMM\Impact Blood\bitmap\txt\BSPANG.dds

is a replacement for

Data\res\bitmap.crf\TXT16\BSPANG.dds

???

Why shouldn't that "txt" folder be "txt16"?

666b7869d2463voodoo47

666b7869d24b1
because if it works, don't fix it.

both folders are valid, they were supporting different texture formats if memory serves, but NewDark made that irrelevant.
666b7869d2852
The devs of the Dark Engine made the txt folder back in the day when they were using 8bit textures.
Once they introduced 16 bit textures they sorted them out into txt16 (hence the name).

I don't know in which order NewDark accesses them.

666b7869d2928RocketMan_Remote

666b7869d297b
Just like how back in the day we used take all the crf files and put them in a folder called "res", even though the name of the file was technically irrelevant.  It just ended up being a convention that everybody followed.

... I miss those days of modding, in much the same way as I miss DOS.

666b7869d2aa8NobodyKnowsMe

666b7869d2b01
Well the texture's weren't working for me. That fixed it though.

666b7869d2bc2voodoo47

666b7869d2c14
well that's interesting, and worth looking into, but as far as I know, impact blood works just fine the way it is.


//working fine when loaded via BMM. other methods are unsupported, so you are on your own if you are doing things manually.
« Last Edit: 03. June 2015, 22:08:22 by voodoo47 »

666b7869d2d0bNobodyKnowsMe

666b7869d2d5a
After looking at it and doing some thinking, I think Blood Impact DOES work, by itself. The textures which weren't working for me were Biomatter, Wormpod, and Dripping. Those three are the only mods I have set on a priority above Blood Impact in BMM.

All of those use "txt16."

666b7869d2e23voodoo47

666b7869d2e81
well, all I can say is that they definitely work when loaded properly.

666b7869d2f1dvoodoo47

666b7869d2f6a
updated all four eggs - texture and model problems that would manifest in certain edge case scenarios have been fixed.
666b7869d3307
Well, the eggs can still be troublesome as you can see: The bottom is either unlit or shows some rectangular patterns when lit from an angle.
« Last Edit: 02. August 2016, 14:44:20 by Marvin »
666b7869d341f
That's how the engine lighting works.
The only way to "fix" it would be to just increase the polycount till it looks smooth.
Acknowledged by: Marvin
666b7869d372a
That does look weird.. i really doubt that has to do with the polycount, looks more like inverted normals.
666b7869d3859
I'll check on the inverted normals later. It's probably models I touched already.

But usually lighting artifacts stem from the way dark lights models.

Your name:
This box must be left blank:

The deck number where you shall meet Dr. Janice Polito:
1 Guest is here.
Kirschblüten und Neonreklamen
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
666b7869d4eec