6649c55b5471c

6649c55b54c4a
1 Guest is here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 5 [6] 7 »
Read 5768 times  

6649c55b55422ZylonBane

6649c55b5548d
Assuming that mod works by making keypads unsolvable until their quest conditions are met, it shouldn't matter what the keypads are actually linked to.

6649c55b555c0Nameless Voice

6649c55b55623
I'd leave the training one alone, as it re-locking allows the player to try hacking it again.

6649c55b5587bZylonBane

6649c55b558e6
Rarely, but occasionally, I'll see players confused by the fact that in the hack/repair/modify interface, the horizontal and vertical connecting lines are different colors.



It's completely reasonable to assume that different colors mean different things. But here, the different colors mean absolutely nothing. They're just two bitmaps, iface/hrmbarv.pcx for the vertical bar, and iface/hrmbarh.pcx for the horizontal bar. The difference is almost certainly a mistake. I'd guess that Irrational was playing around trying to decide which color they liked best, and accidentally shipped it this way.

So in the interests of making this game, that can be confusing and overwhelming for newbies, be a teeny tiny bit less so, I'd like to make these both the same color.

But which color?

6649c55b559favoodoo47

6649c55b55a52
I would leave it be. a bit of confusion is not bad sometimes.

6649c55b55ae4ZylonBane

6649c55b55b2f
Jesus christ what kind of attitude is that towards UX.

6649c55b55d6esarge945

6649c55b55dca
The standard highlight colour looks more consistent and in-line with the interface, but the orange stands out more.

I would go with the consistent option.

6649c55b55e9bZylonBane

6649c55b55ee8
The color they picked for ICE nodes is also kind of... not good, IMHO. The manual says they're red, but they're actually brown (#703E09). Orange when brightened. Cant' just make them pure red though, because red on green is a recipe for eye strain.

6649c55b55f72sarge945

Acknowledged by 2 members: Nameless Voice, Chandlermaki

6649c55b5606cZylonBane

6649c55b560bc
Since monkeys kill themselves SO MUCH with their own shots, I wonder if it would be too much to give them some resistance to their own shots. E.g. give red monkeys resistance to incendiary damage, and blue monkeys resistance to cold damage.

6649c55b564ecsarge945

6649c55b56547
Since monkeys kill themselves SO MUCH with their own shots, I wonder if it would be too much to give them some resistance to their own shots. E.g. give red monkeys resistance to incendiary damage, and blue monkeys resistance to cold damage.

This would be a nerf to cryo/pyro users, would it not?

What if they did a duplicate damage type that everything else had the same resistances to as normal, but they had 100% resistance.



"Backdoor Access Utilised"

*cheesy music starts playing*

6649c55b565efvoodoo47

6649c55b5663d
I find the little bastards blowing themselves up sometimes quite enjoyable. would leave it be.
« Last Edit: 16. April 2024, 09:21:13 by voodoo47 »
Acknowledged by: RoSoDude
6649c55b569b2
Rarely, but occasionally, I'll see players confused by the fact that in the hack/repair/modify interface, the horizontal and vertical connecting lines are different colors.

I don't think I ever even noticed the difference in colours (I have never been observant - and I wanted to be a detective, when I was a kid...). But I think that orange looks more striking, as in it doesn't look so much like part of the interface, so it could be said to underline the illegal (illegal as in not usual with the interface, because it's a sign of the interface being hacked) action being performed.

6649c55b56a91voodoo47

6649c55b56ade
at one point I was thinking this may be hinting your chances of successfully turning another node, but no, this really is just that horizontal lines are green, and vertical are orange-ish.

still think this does not need a-changing.


the fact the training voice says ice nodes are RED even though they are oh so obviously not annoys me more (but would still leave it alone, probably).

6649c55b56baeZylonBane

6649c55b56bfb
Just noticed a fun little bug that got faithfully translated over to the Squirrel version of the ecology script: If you're spotted by a camera, then run around getting spotted by other cameras during the security alert, when the alert ends only the camera that initiated the alert will be reset. All the other cameras will be stuck in high alert mode for... a while.

6649c55b56da8ZylonBane

6649c55b56df9
Also, not really a bug, but in misc.str there's a string definition, InvFull:"No room in inventory." But it's never used. If you try to pick up something with a full inventory it still displays "Whatever picked up.", followed immediately by Betty saying "Item dropped."

6649c55b56e99voodoo47

6649c55b56ee5
let me guess, squirrel it up so it would say No room in inventory instead?

6649c55b56f70ZylonBane

6649c55b56fc1
Item pickup is an engine-level function.
Acknowledged by: voodoo47

6649c55b5704eNameless Voice

6649c55b57099
Plus, I suspect people would miss that "Items dropped" prompt.

6649c55b5718fZylonBane

6649c55b571e3
That's actually handled by a different subsystem. The frob-handling module displays "...picked up", then calls the add-to-inventory function in the inventory handler, which spits it back out into the world if there's no room.

I suppose the picked-up message is more informative than the no-room message, since it tells you what you tried to pick up.

6649c55b572c6ZylonBane

6649c55b57312
Now possible to mod in background music for the Body of the Many, should you choose to do so.
https://www.youtube.com/watch?v=Bp8weHk0eNU
Who among you can come up with an actually appropriate track for such a setting?
Acknowledged by: Chandlermaki

6649c55b57535ZylonBane

6649c55b57588
Fun Fact: Soma Drain will kill eggs, but won't give you any HP from them. This is because it works by sending two signals to the target: "subtract target HP", then "add player HP". But when eggs die, the egg object is deleted, so nothing exists to receive the second signal. Oops.

Your name:
This box must be left blank:

A familiar door code with 3 digits:
1 Guest is here.
Unless you're a sinner. You're not a sinner, right? Right?!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6649c55b57698