6649bf6d7a462

6649bf6d7aa0c
1 Guest is here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 5 [6] 7 »
Read 5758 times  

6649bf6d7b276ZylonBane

6649bf6d7b2cd
Assuming that mod works by making keypads unsolvable until their quest conditions are met, it shouldn't matter what the keypads are actually linked to.

6649bf6d7b3eeNameless Voice

6649bf6d7b44c
I'd leave the training one alone, as it re-locking allows the player to try hacking it again.

6649bf6d7b6c0ZylonBane

6649bf6d7b710
Rarely, but occasionally, I'll see players confused by the fact that in the hack/repair/modify interface, the horizontal and vertical connecting lines are different colors.



It's completely reasonable to assume that different colors mean different things. But here, the different colors mean absolutely nothing. They're just two bitmaps, iface/hrmbarv.pcx for the vertical bar, and iface/hrmbarh.pcx for the horizontal bar. The difference is almost certainly a mistake. I'd guess that Irrational was playing around trying to decide which color they liked best, and accidentally shipped it this way.

So in the interests of making this game, that can be confusing and overwhelming for newbies, be a teeny tiny bit less so, I'd like to make these both the same color.

But which color?

6649bf6d7b809voodoo47

6649bf6d7b855
I would leave it be. a bit of confusion is not bad sometimes.

6649bf6d7b8e3ZylonBane

6649bf6d7b930
Jesus christ what kind of attitude is that towards UX.

6649bf6d7bc02sarge945

6649bf6d7bc56
The standard highlight colour looks more consistent and in-line with the interface, but the orange stands out more.

I would go with the consistent option.

6649bf6d7bd2bZylonBane

6649bf6d7bd7c
The color they picked for ICE nodes is also kind of... not good, IMHO. The manual says they're red, but they're actually brown (#703E09). Orange when brightened. Cant' just make them pure red though, because red on green is a recipe for eye strain.

6649bf6d7be16sarge945

Acknowledged by 2 members: Nameless Voice, Chandlermaki

6649bf6d7bf24ZylonBane

6649bf6d7bf71
Since monkeys kill themselves SO MUCH with their own shots, I wonder if it would be too much to give them some resistance to their own shots. E.g. give red monkeys resistance to incendiary damage, and blue monkeys resistance to cold damage.

6649bf6d7c40bsarge945

6649bf6d7c45e
Since monkeys kill themselves SO MUCH with their own shots, I wonder if it would be too much to give them some resistance to their own shots. E.g. give red monkeys resistance to incendiary damage, and blue monkeys resistance to cold damage.

This would be a nerf to cryo/pyro users, would it not?

What if they did a duplicate damage type that everything else had the same resistances to as normal, but they had 100% resistance.



"Backdoor Access Utilised"

*cheesy music starts playing*

6649bf6d7c508voodoo47

6649bf6d7c556
I find the little bastards blowing themselves up sometimes quite enjoyable. would leave it be.
« Last Edit: 16. April 2024, 09:21:13 by voodoo47 »
Acknowledged by: RoSoDude
6649bf6d7c908
Rarely, but occasionally, I'll see players confused by the fact that in the hack/repair/modify interface, the horizontal and vertical connecting lines are different colors.

I don't think I ever even noticed the difference in colours (I have never been observant - and I wanted to be a detective, when I was a kid...). But I think that orange looks more striking, as in it doesn't look so much like part of the interface, so it could be said to underline the illegal (illegal as in not usual with the interface, because it's a sign of the interface being hacked) action being performed.

6649bf6d7c9f3voodoo47

6649bf6d7ca42
at one point I was thinking this may be hinting your chances of successfully turning another node, but no, this really is just that horizontal lines are green, and vertical are orange-ish.

still think this does not need a-changing.


the fact the training voice says ice nodes are RED even though they are oh so obviously not annoys me more (but would still leave it alone, probably).

6649bf6d7cb53ZylonBane

6649bf6d7cba3
Just noticed a fun little bug that got faithfully translated over to the Squirrel version of the ecology script: If you're spotted by a camera, then run around getting spotted by other cameras during the security alert, when the alert ends only the camera that initiated the alert will be reset. All the other cameras will be stuck in high alert mode for... a while.

6649bf6d7cd7fZylonBane

6649bf6d7cdd1
Also, not really a bug, but in misc.str there's a string definition, InvFull:"No room in inventory." But it's never used. If you try to pick up something with a full inventory it still displays "Whatever picked up.", followed immediately by Betty saying "Item dropped."

6649bf6d7ce64voodoo47

6649bf6d7ceb1
let me guess, squirrel it up so it would say No room in inventory instead?

6649bf6d7cf3eZylonBane

6649bf6d7cf89
Item pickup is an engine-level function.
Acknowledged by: voodoo47

6649bf6d7d022Nameless Voice

6649bf6d7d06e
Plus, I suspect people would miss that "Items dropped" prompt.

6649bf6d7d15aZylonBane

6649bf6d7d1aa
That's actually handled by a different subsystem. The frob-handling module displays "...picked up", then calls the add-to-inventory function in the inventory handler, which spits it back out into the world if there's no room.

I suppose the picked-up message is more informative than the no-room message, since it tells you what you tried to pick up.

6649bf6d7d2a2ZylonBane

6649bf6d7d2f6
Now possible to mod in background music for the Body of the Many, should you choose to do so.
https://www.youtube.com/watch?v=Bp8weHk0eNU
Who among you can come up with an actually appropriate track for such a setting?
Acknowledged by: Chandlermaki

6649bf6d7d528ZylonBane

6649bf6d7d57f
Fun Fact: Soma Drain will kill eggs, but won't give you any HP from them. This is because it works by sending two signals to the target: "subtract target HP", then "add player HP". But when eggs die, the egg object is deleted, so nothing exists to receive the second signal. Oops.

Your name:
This box must be left blank:

System Shock takes place on a space station named ...:
1 Guest is here.
Unless you're a sinner. You're not a sinner, right? Right?!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6649bf6d7d68c