665501de86509

665501de86bf6
1 Guest is here.
 

665501de87080PvtFunnyGuy

665501de87100
I'm just trying to add custom music to SS2 but when I add it, and play it through in the game it just plays back as white noise, I imagine this means I used the wrong formating, I rendered it as a .wav in 48khz, I thought it might've been because it was too high a hz value but I see other mods with the same value, any advice would be appreciated, thanks.

665501de8724bvoodoo47

665501de872a0
iirc SS2 audio should be saved in the ADPCM audio format.

665501de87362PvtFunnyGuy

665501de873c4
I tried rendering the music in both 4 bit IMA ADPCM and 2 bit cADPCM for WAV bit depth as those are the two options Reaper allows me to render in for ADPCM and both results still caused the music to be played back as noise in the game, I did notice the noise was different however if that adds anything

665501de874a4ZylonBane

665501de874ef
WAVs have to be either PCM or IMA-ADPCM.

665501de8758bvoodoo47

665501de875d6
and it needs to be noted that some audio tools are not able to generate a proper file even though the correct format is selected, GoldWave for example.

665501de87805PvtFunnyGuy

665501de87859
ZylonBaneOriginally I was rendering the tracks at 24-bit PCM

665501de87a3cPvtFunnyGuy

665501de87a8d
voodoo47I tried exporting the stems into Audacity and rendering it as a wav with Microsoft ADPCM encoding, still the same problem of it just playing back as noise

665501de87b51ZylonBane

665501de87b9e
Expecting a game engine from 1999 to support 24-bit audio is... well it's something that's for sure. Maybe try limiting your bit rates and depths to CD quality.

665501de87c45PvtFunnyGuy

665501de87c9a
The 16 bit pcm still plays back as noise, I have a feeling at this point the problem might not be the encoding, I've tried tweaking various settings but can't figure out what it is

665501de87d42voodoo47

665501de87d8f
download an already existing music mod, get the audio files loaded and see the format, then try to go with that.

665501de87e2eZylonBane

665501de87e7a
Music requires ALL audio files to have exactly the same encoding. Even the silent parts.

665501de88006PvtFunnyGuy

665501de88054
ZylonBaneAh that was the problem, cheers to both of ye I got it working the input was very helpful

Your name:
This box must be left blank:

Look at you, hacker: a pathetic ____ of meat and bone!  (Fill in the missing word):
1 Guest is here.
It's one of those nights....
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665501de88170