6649bf066c399

6649bf066c910
1 Guest is here.
 

6649bf066ce67PvtFunnyGuy

6649bf066ced1
I'm just trying to add custom music to SS2 but when I add it, and play it through in the game it just plays back as white noise, I imagine this means I used the wrong formating, I rendered it as a .wav in 48khz, I thought it might've been because it was too high a hz value but I see other mods with the same value, any advice would be appreciated, thanks.

6649bf066cfdfvoodoo47

6649bf066d02e
iirc SS2 audio should be saved in the ADPCM audio format.

6649bf066d0fePvtFunnyGuy

6649bf066d164
I tried rendering the music in both 4 bit IMA ADPCM and 2 bit cADPCM for WAV bit depth as those are the two options Reaper allows me to render in for ADPCM and both results still caused the music to be played back as noise in the game, I did notice the noise was different however if that adds anything

6649bf066d26bZylonBane

6649bf066d2b8
WAVs have to be either PCM or IMA-ADPCM.

6649bf066d35fvoodoo47

6649bf066d3aa
and it needs to be noted that some audio tools are not able to generate a proper file even though the correct format is selected, GoldWave for example.

6649bf066d5b2PvtFunnyGuy

6649bf066d606
ZylonBaneOriginally I was rendering the tracks at 24-bit PCM

6649bf066d7cbPvtFunnyGuy

6649bf066d813
voodoo47I tried exporting the stems into Audacity and rendering it as a wav with Microsoft ADPCM encoding, still the same problem of it just playing back as noise

6649bf066d8e7ZylonBane

6649bf066d936
Expecting a game engine from 1999 to support 24-bit audio is... well it's something that's for sure. Maybe try limiting your bit rates and depths to CD quality.

6649bf066d9f2PvtFunnyGuy

6649bf066da3f
The 16 bit pcm still plays back as noise, I have a feeling at this point the problem might not be the encoding, I've tried tweaking various settings but can't figure out what it is

6649bf066dad7voodoo47

6649bf066db22
download an already existing music mod, get the audio files loaded and see the format, then try to go with that.

6649bf066dbb1ZylonBane

6649bf066dbfb
Music requires ALL audio files to have exactly the same encoding. Even the silent parts.

6649bf066ddbfPvtFunnyGuy

6649bf066de11
ZylonBaneAh that was the problem, cheers to both of ye I got it working the input was very helpful

Your name:
This box must be left blank:

Name the main villain of the System Shock series:
1 Guest is here.
Unless you're a sinner. You're not a sinner, right? Right?!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6649bf066df10