6649d5ba909b3

6649d5ba90f41
1 Guest is here.
 

6649d5ba91391PvtFunnyGuy

6649d5ba913f2
I'm just trying to add custom music to SS2 but when I add it, and play it through in the game it just plays back as white noise, I imagine this means I used the wrong formating, I rendered it as a .wav in 48khz, I thought it might've been because it was too high a hz value but I see other mods with the same value, any advice would be appreciated, thanks.

6649d5ba914fevoodoo47

6649d5ba91550
iirc SS2 audio should be saved in the ADPCM audio format.

6649d5ba91614PvtFunnyGuy

6649d5ba91665
I tried rendering the music in both 4 bit IMA ADPCM and 2 bit cADPCM for WAV bit depth as those are the two options Reaper allows me to render in for ADPCM and both results still caused the music to be played back as noise in the game, I did notice the noise was different however if that adds anything

6649d5ba91760ZylonBane

6649d5ba917ae
WAVs have to be either PCM or IMA-ADPCM.

6649d5ba91854voodoo47

6649d5ba918a2
and it needs to be noted that some audio tools are not able to generate a proper file even though the correct format is selected, GoldWave for example.

6649d5ba91ac5PvtFunnyGuy

6649d5ba91b26
ZylonBaneOriginally I was rendering the tracks at 24-bit PCM

6649d5ba91cfbPvtFunnyGuy

6649d5ba91d4c
voodoo47I tried exporting the stems into Audacity and rendering it as a wav with Microsoft ADPCM encoding, still the same problem of it just playing back as noise

6649d5ba91e11ZylonBane

6649d5ba91e66
Expecting a game engine from 1999 to support 24-bit audio is... well it's something that's for sure. Maybe try limiting your bit rates and depths to CD quality.

6649d5ba91f1dPvtFunnyGuy

6649d5ba91f70
The 16 bit pcm still plays back as noise, I have a feeling at this point the problem might not be the encoding, I've tried tweaking various settings but can't figure out what it is

6649d5ba92008voodoo47

6649d5ba92053
download an already existing music mod, get the audio files loaded and see the format, then try to go with that.

6649d5ba920e1ZylonBane

6649d5ba92131
Music requires ALL audio files to have exactly the same encoding. Even the silent parts.

6649d5ba92325PvtFunnyGuy

6649d5ba9237b
ZylonBaneAh that was the problem, cheers to both of ye I got it working the input was very helpful

Your name:
This box must be left blank:

Look at you, hacker: a pathetic creature of ____ and bone!  (Fill in the missing word):
1 Guest is here.
Unless you're a sinner. You're not a sinner, right? Right?!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6649d5ba92493