6649d5ae86fbb

6649d5ae87583
1 Guest is here.
 

6649d5ae87b09PvtFunnyGuy

6649d5ae87b8f
I'm just trying to add custom music to SS2 but when I add it, and play it through in the game it just plays back as white noise, I imagine this means I used the wrong formating, I rendered it as a .wav in 48khz, I thought it might've been because it was too high a hz value but I see other mods with the same value, any advice would be appreciated, thanks.

6649d5ae87ceavoodoo47

6649d5ae87d3b
iirc SS2 audio should be saved in the ADPCM audio format.

6649d5ae87defPvtFunnyGuy

6649d5ae87e51
I tried rendering the music in both 4 bit IMA ADPCM and 2 bit cADPCM for WAV bit depth as those are the two options Reaper allows me to render in for ADPCM and both results still caused the music to be played back as noise in the game, I did notice the noise was different however if that adds anything

6649d5ae87f47ZylonBane

6649d5ae87f99
WAVs have to be either PCM or IMA-ADPCM.

6649d5ae8803fvoodoo47

6649d5ae8808a
and it needs to be noted that some audio tools are not able to generate a proper file even though the correct format is selected, GoldWave for example.

6649d5ae882c7PvtFunnyGuy

6649d5ae88321
ZylonBaneOriginally I was rendering the tracks at 24-bit PCM

6649d5ae885afPvtFunnyGuy

6649d5ae8867c
voodoo47I tried exporting the stems into Audacity and rendering it as a wav with Microsoft ADPCM encoding, still the same problem of it just playing back as noise

6649d5ae8876bZylonBane

6649d5ae887c0
Expecting a game engine from 1999 to support 24-bit audio is... well it's something that's for sure. Maybe try limiting your bit rates and depths to CD quality.

6649d5ae88874PvtFunnyGuy

6649d5ae888ce
The 16 bit pcm still plays back as noise, I have a feeling at this point the problem might not be the encoding, I've tried tweaking various settings but can't figure out what it is

6649d5ae8896evoodoo47

6649d5ae889bb
download an already existing music mod, get the audio files loaded and see the format, then try to go with that.

6649d5ae88a50ZylonBane

6649d5ae88aa5
Music requires ALL audio files to have exactly the same encoding. Even the silent parts.

6649d5ae88cadPvtFunnyGuy

6649d5ae88d04
ZylonBaneAh that was the problem, cheers to both of ye I got it working the input was very helpful

Your name:
This box must be left blank:

System Shock takes place on a space station named ...:
1 Guest is here.
Unless you're a sinner. You're not a sinner, right? Right?!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6649d5ae88e48