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Topic: [Obsolete] SS2 Morgwin's Portable QBR Machine
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6649e7fc7c94amorgwin

Re: SS2 Marines mod
6649e7fc7c9c1
I'll start on the readme now, Apart from anyones suggestions, like Voodoos, i think this should be good for the new version :), I think it should xdiesps Portable QBR Machine, since you did all the work :).

Xdiesp Let me know if you wanted to add anything else since you last posted then i'll get the readme set up.
Re: SS2 Marines mod
6649e7fc7cb73
morgwin: if no bugs pop up, we should be ok! This helped me relax and clear my mind a little, when I had to make new movies for Infinite and had no ideas... :P

6649e7fc7cedbmorgwin

Re: SS2 Marines mod
6649e7fc7cf2f
Readme, You can change it and correct it as required :), If you need some help for ideas with Infinite, let me know, its the least i can do :)

SS2 Marines mod
Created by Xdiesp & Cosmetic Work By Morgwin
                                                         
                                                         
                                                         
Description
************
This mod will allow the player to summon human reinforcements, using a special QBR machine.
                                             
Installation
***********************
1# Update your installation with SS2Tool
2# Place the mod folder (contents should be shock2.gam, mod.ini etc) inside the "DMM" folder within the System Shock 2 folder.
3# Open ss2bmm.exe and activate this mod (if using the SCP version, make sure Marines mod has higher priority.)
4# Make sure this mod has the highest priority (or at least higher than any other weapon mods)
5# Highly recommended to start a new game.
                                             
Notes
*************
Warning: This mod is not compatible with fan missions.

A list of highly recommended mods and a more detailed installation guide can be found here.
https://www.systemshock.org/index.php?topic=4447.0
                                             
Credits
*************
Mod Created By: Xdiesp
Cosmetic Work By: Morgwin
                                             
                                             
Visit systemshock.org for more!
« Last Edit: 20. January 2015, 19:47:04 by morgwin »

6649e7fc7d0dcvoodoo47

Re: SS2 Marines mod
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"DMM" foleder needs to be corrected.

6649e7fc7d1b8morgwin

Re: SS2 Marines mod
6649e7fc7d20b
Fixed, and a couple other mistakes.

6649e7fc7d30cvoodoo47

Re: SS2 Marines mod
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"If using the SCP version, Activate SCP first, then follow the following steps." it's actually "If using the SCP version, make sure Marines mod has higher priority." - the activation order matters not. basically;

1# Update your installation with SS2Tool
2# Place the Marines mod folder (contents should be shock2.gam, mod.ini etc) inside the "DMM" folder within the System Shock 2 folder.
4# Open ss2bmm.exe and activate this mod (if using the SCP version, make sure Marines mod has higher priority.)
5# Make sure this mod has the highest priority (or at least higher than any other weapon mods).
6# Highly recommended to start a new game.

6649e7fc7d411morgwin

Re: SS2 Marines mod
6649e7fc7d45d
Updated the read me again, thanks Voodoo.

Xdiesp Did you include the fun version by the way?.
« Last Edit: 20. January 2015, 05:20:11 by morgwin »
Re: SS2 Marines mod
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No, I'll have to do that. Is the readme complete?

6649e7fc7d5c4voodoo47

Re: SS2 Marines mod
6649e7fc7d6a4
maybe note that this shouldn't be used with FMs.
Re: SS2 Marines mod
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Just give me the time to complete the current video, and I'll update this mod and the first post. By coincidence, the video features friendly marines so there's that.

6649e7fc7d854morgwin

Re: SS2 Marines mod
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The above readme should be complete now.

Friendly marines everywhere  :stroke:
« Last Edit: 21. January 2015, 19:22:29 by morgwin »
Re: SS2 Marines mod
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I'll update the first post now! Hey morgwin, try making a full run with the mod and check if any achievement of sort is doable. Like beating the game using just marines. And by next week, if you've got free time ask me and I'll pass you the latest build of the Infinite beta to test.  :thumb:

6649e7fc7dab1morgwin

Re: SS2 Morgwin's Portable QBR Machine
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I'll start a fresh run with the latest version and let you know, and i'll gladly test the new beta :)

The main post looks very professional.

Should i make a moddb page for this mod?
« Last Edit: 24. January 2015, 04:49:32 by morgwin »
Re: SS2 Morgwin's Portable QBR Machine
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That's up to you! I'm over there so you can link me. If you do, ask if you can directly release your modified version of scp for faster install.

6649e7fc7dc89morgwin

Re: SS2 Morgwin's Portable QBR Machine
6649e7fc7dcd1
How do you mean modified version of scp?

And i should be able to link you to the moddb page?

Thanks  :thumb:
Re: SS2 Morgwin's Portable QBR Machine
6649e7fc7ddb0
Infinite is built on top of the Adaob 0.3 mod, you could ask to place yours on top of the SCP. But I don't know the details about the installation of SCP.

6649e7fc7de43morgwin

Re: SS2 Morgwin's Portable QBR Machine
6649e7fc7de9a
SCP is in a zip files that you unpack then place in the DMM folder and activate with the mod manager. not sure if that's what you meant.
« Last Edit: 24. January 2015, 23:29:22 by morgwin »
Re: SS2 Morgwin's Portable QBR Machine
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Ah, I don't know about that, I'm still about putting folders in \FMs\ and running FMSel. :P

6649e7fc7e0c4morgwin

Re: SS2 Morgwin's Portable QBR Machine
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 :thumb:

I'll make the moddb page a little later and i'll post here once its up.  :D

Edit: I've attached a setup version of Xdiesps mod for everyone to try.  :awesome:

Edit 2: Moddb page! http://www.moddb.com/mods/portable-qbr-machine  :lordy:

Xdiesp How do i add you to the moddb project?
[Portable QBR Machine.exe expired]
« Last Edit: 26. January 2015, 22:08:13 by morgwin »
Re: SS2 Morgwin's Portable QBR Machine
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Is this exe to be added to the first post? Look around for "developer" on moddb, I think you should be able to invite me to the team.

6649e7fc7e2d2morgwin

Re: SS2 Morgwin's Portable QBR Machine
6649e7fc7e321
If the exe works for everyone, it should be fine to add to the main post, You may want to keep the rar version as a manual install alternative.


Added you to the development team  :thumb:

How is the mod page Xdiesp?
« Last Edit: 27. January 2015, 20:46:35 by morgwin »
Re: SS2 Morgwin's Portable QBR Machine
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The page is very good! One of these days, you should teach me how to make Infinite's page on Moddb better: I wonder how it would look with the same dark look.
Re: SS2 Morgwin's Portable QBR Machine
6649e7fc7e610
Generally I would avoid distributing mods as executables. I have done so myself in the past, because I thought it would be useful. But actually an unnecessary executable creates deserved fear and suspicion among users, making a small advantage naught.
That being said, I downloaded the exe for testing purposes. I selected "temp" to be the destination folder for the mod. This path was automatically extended with "\systemshock.org\Portable QBR Machine". If anything it should be extended with "\DMM\Portable QBR Machine".
[screenshot.png expired]

6649e7fc7e6f0morgwin

Re: SS2 Morgwin's Portable QBR Machine
6649e7fc7e743
Thanks for  the feedback Xdiesp & Kolya. I had the same worries about the exe, that's why i posted it here as a test, i'l look into the issue but like you suggested we might just stick with using rar/zip instead.
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