664968b03e09a

664968b03e676
1 Guest is here.
 

Topic: SS2 Four Hundred (400)
Page: « 1 [2] 3 ... 20 »
Read 506007 times  

Re: Four Hundred
664968b03f085
By the way, anyone tried the uv_mod spin shader? can't get the pivot to work properly... at all.
(also, the medsci logo rotates to the left, should go the other way)

Where change?

664968b03f402ZylonBane

Re: Four Hundred
664968b03f46b
What are you monosyllabilcally going on about? That's a completely abstract graphic with no "correct" native orientation.
Re: Four Hundred
664968b03fb02
The metal grates are great, however the lines on the wall are beveled in the original and flat in the 4x parts.

664968b03fbb8ZylonBane

Re: Four Hundred
664968b03fc0d
That is the most confusing way of presenting a before/after image that I've ever seen.

664968b03fe3eSilver83

Re: Four Hundred
664968b03fe95
That is the most confusing way of presenting a before/after image that I've ever seen.

:D My thoughts exactly. But great work!
Re: Four Hundred
664968b04017c
Thanks everyone

The metal grates are great, however the lines on the wall are beveled in the original and flat in the 4x parts.
I think I sort of fixed the medsci wall (I'm still not convinced by how it looks)

Update4, a few more confusing screenshots ;) the grip floor in engineering (not shown here) is an ugly place holder and... you know, WIP.

664968b040283Silver83

Re: Four Hundred
664968b0402df
I really like those new textures. But could you do screenhots at higher resolutions? Your changes are rather subtle (which is great!) and therefore more visible when they are being shown at a higher resolution ;)
Re: Four Hundred
664968b0403f8
Sadly, I can't get higher than 1440x900. (added some ceiling/floor textures in Eng & Ops)

664968b0404b8DMI-1407

Re: Four Hundred
664968b04050d
Nice work, i hope you can recreate some textures that where not recreated from SHTUP.  :thumb:
Re: Four Hundred
664968b04081a
Nice work, i hope you can recreate some textures that where not recreated from SHTUP.  :thumb:
SHTUP's no longer in development?

Also, if ANYONE could figure out how to use the UV_MOD PIVOT setting, feel free to tell me how because it's driving me insane; it seems to "sort of" work with static transformations (fixed scale or fixed rotation) but I have the weird feeling this setting is IGNORED whenever I use a dynamic UV_MOD (which is related to the "not spinning radar-ish screen" stuff)...
Bluntly, I believe it's a bug and it makes both UV_MOD SPIN and UV_MOD WAVE SCALE unusable.

664968b040ac2ZylonBane

Re: Four Hundred
664968b040b14
SHTUP's no longer in development?
SHTUP development is long and slow and takes breaks sometimes.

I have the weird feeling this setting is IGNORED whenever I use a dynamic UV_MOD
What do you mean by a "dynamic" UV_MOD?
Re: Four Hundred
664968b040d6b
SHTUP development is long and slow and takes breaks sometimes.
What do you mean by a "dynamic" UV_MOD?
uv_mod wave scale, uv_mod spin and the like.
Anything that changes the texture over time.

664968b040fd5blaydes99

Re: Four Hundred
664968b04102b
Tried the latest pack today and it's looking great. For some reason, I especially like the new carpet texture. It almost makes me want to lay down on it.

Cna't wait to try hydro next.
Re: Four Hundred
664968b041284
Cna't wait to try hydro next.
I love this deck.

(update9, fixed lights in engineering)

664968b041317Silver83

Re: Four Hundred
664968b041364
Great work. I really like it a lot!
Re: Four Hundred
664968b04147d
Impressive work! Only problem so far is that this mod causes clipping on some textures or objects in general, specially the white medical tables (not the ones that heal you, just the ones used for decoration). Apart from this, it's an amazing work. I hope someday it'll stop being a WIP and it could be integrated to SHTUP or something similar. I can't wait for some new textures!!!
Re: Four Hundred
664968b041604
I quite agree with IGNA! Great job, ACC! Hopefully will see more of your contributions in the future.

It would be so nice to have a package that include the best graphical improvements together, perhaps customizable via installer.

664968b0418c9voodoo47

Re: Four Hundred
664968b041937
this mod causes clipping on some textures or objects in general, specially the white medical tables (not the ones that heal you, just the ones used for decoration).
that would be an object bug, not related to the mod.

664968b0419e3ZylonBane

Re: Four Hundred
664968b041a39
Also that's called z-fighting, not clipping.
Acknowledged by: IGNA
Re: Four Hundred
664968b041b60
 :D
Acknowledged by: IGNA
Re: Four Hundred
664968b041dbe
Also that's called z-fighting, not clipping.

Thanks for the info, I now get why its called that (Kolya's explanation was helpful :D)
Re: Four Hundred
664968b041f16
Clipping means intersecting geometry, eg a chair that sinks into the floor. Z-fighting means two objects or textures fighting to be rendered in front, visible to the player.

Also I blundered with the translation again in that mspaint job (clipping != cliffing), I'm getting wafer flashbacks.

Your name:
This box must be left blank:

System Shock 2 takes place on the star ship named ...:
1 Guest is here.
She certainly proves the adage "beauty is only skin deep, but ugly goes right to the bone."
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664968b042044