664a6fd1e9214

664a6fd1e98ed
1 Guest is here.
 

Topic: DMM - Dark engine Mod Manager
Page: « 1 2 [3] 4 »
Read 139317 times  

Re: DMM - Dark Engine Mod Manager
664a6fd1ea327
Latest build, prevents non-US-ASCII characters in mod name: https://github.com/pshjt/dmm/releases/tag/v1.1.0-beta

BTW, might be of interest to @voodoo47 : The updated build makes it easier to target specific platforms, even legacy ones such as WinXP. Is there still an interest in that? In any case, here's a test build for WinXP, cannot try it myself anymore, unfortunately: https://github.com/pshjt/dmm/suites/18009453398/artifacts/1036278765
« Last Edit: 08. November 2023, 12:56:22 by Marvin »

664a6fd1ea4d6voodoo47

Re: DMM - Dark Engine Mod Manager
664a6fd1ea539
my official stance on this is if legacy systems can be supported without an issue, then they should be supported. I will be doing some xp testing a bit later, so I will check.
Re: DMM - Dark Engine Mod Manager
664a6fd1ea66b
The XP build lacks certain features like high-DPI support, so it is not advisable to use it on modern systems. It's for retro PC owners only.
« Last Edit: 08. November 2023, 13:13:43 by Marvin »
Acknowledged by: voodoo47

664a6fd1eaa29ZylonBane

Re: DMM - Dark Engine Mod Manager
664a6fd1eaa83
yes. that means people having some kind of issue, asking for help here, and then us telling them to click open the log. us telling them to click get the info from the UI makes next to no difference.
Are you seriously equating clicking a button with digging into the file system and copying something specific out of a log dump? Have you met people?

Half the point of the mod manager is to insulate people from ever having to manually mess with files.
Acknowledged by: JML

664a6fd1eab3bvoodoo47

Re: DMM - Dark Engine Mod Manager
664a6fd1eab8b
ok I guess that's right.

664a6fd1eae28sarge945

Re: DMM - Dark Engine Mod Manager
664a6fd1eae82
Yeah I know this all too well.

I use various programs which can be very easily configured using a text editor by editing some config files. Super easy and straightforward, and in my opinion far easier than using a GUI full of settings (look at the options menu in VLC for a glimpse of hell on earth), but people look at me like some sort of alien when I tell them to add a line to a config file.

664a6fd1eb0f0voodoo47

664a6fd1eb146
gooood, T1/TG tests coming soon..ish.

664a6fd1eb277voodoo47

664a6fd1eb2cb
aaand here we go. so, this is almost good to go for T1/TG (game.dataOverrideSubfolder doing what it should), just one little niggle - if the resources are packed in a crf, the manager will show the mod as unrecognized. despite that, the resources are loaded just fine, so there is no real reason for the manager to not see them as a valid mod.

hmm.. maybe zip should be allowed too. //no, probably not, iirc dmls are not loaded from zip archives, if nothing else. //nope, they load just fine. but still probably better left alone.
« Last Edit: 16. February 2024, 18:50:21 by voodoo47 »

664a6fd1eb37dvoodoo47

664a6fd1eb3d1
and maybe some kind of punctuation should be here?
[double.jpg expired]

664a6fd1eb4a1ZylonBane

664a6fd1eb4f3
And by Windows UI convention, the title of that dialog should be the name of the program. And it would normally be phrased more succinctly, like just "Save changes to the mod configuration?"
Acknowledged by: voodoo47

664a6fd1eb68avoodoo47

664a6fd1eb6df
hmm.. don't think so. for now. thanks.

664a6fd1eb78fvoodoo47

664a6fd1eb803
aha - the Launch game & exit button, technically this should be Exit and launch game.

yes, I know.

664a6fd1eb8d9voodoo47

664a6fd1eb92f
ha, something that looks like it may be a bug - cannot resize the columns properly, it seems, cannot drag the divider around at all. can anyone confirm?
[nodrag.jpg expired]

664a6fd1eb9d9ZylonBane

664a6fd1eba29
"engine" not being capitalized in the title bar looks strange.
Acknowledged by: voodoo47

664a6fd1ebb52Vegoraptor

664a6fd1ebba4
Because it is the DMM, not the DEMM.
See also:  LASER vs LABSEOR

664a6fd1ebc56ZylonBane

664a6fd1ebca6
Doesn't matter. Window titles are supposed to be title-cased. Which letters they contribute to their acronym are irrelevant.

664a6fd1ec0d4sarge945

664a6fd1ec13c
Doesn't matter. Window titles are supposed to be title-cased. Which letters they contribute to their acronym are irrelevant.

I agree it looks awful.

Alternative title bar would be Dark Mod Manager if you need to protect the precious acronym.

664a6fd1ec236voodoo47

664a6fd1ec28e
DMM, and Dark Engine Mod Manager. don't overthink it - SCP is also technically S2CP, the 2 is omitted and nobody cares.

or think "Dark" as an abbreviation of "the Dark Engine". problem solved.
« Last Edit: 25. February 2024, 13:39:52 by voodoo47 »

664a6fd1ec339voodoo47

664a6fd1ec385
anyway, any eta, Marv? I'm slowly starting to wrap up the new TFix release.
664a6fd1ec469
I hadn't even started. :D

I'll whip something up...

Your name:
This box must be left blank:

Look at you, ____: a pathetic creature of meat and bone!  (Fill in the missing word):
Sticky topic
1 Guest is here.
Remember the time before the war? The dream collapsed.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664a6fd1ec7cd