665b3e7e5e69f

665b3e7e5efe7
3 Guests are here.
 

Topic: DMM - Dark engine Mod Manager
Page: « 1 2 [3] 4 »
Read 140996 times  

Re: DMM - Dark Engine Mod Manager
665b3e7e5fa73
Latest build, prevents non-US-ASCII characters in mod name: https://github.com/pshjt/dmm/releases/tag/v1.1.0-beta

BTW, might be of interest to @voodoo47 : The updated build makes it easier to target specific platforms, even legacy ones such as WinXP. Is there still an interest in that? In any case, here's a test build for WinXP, cannot try it myself anymore, unfortunately: https://github.com/pshjt/dmm/suites/18009453398/artifacts/1036278765
« Last Edit: 08. November 2023, 12:56:22 by Marvin »

665b3e7e5fbe4voodoo47

Re: DMM - Dark Engine Mod Manager
665b3e7e5fc8d
my official stance on this is if legacy systems can be supported without an issue, then they should be supported. I will be doing some xp testing a bit later, so I will check.
Re: DMM - Dark Engine Mod Manager
665b3e7e5fd84
The XP build lacks certain features like high-DPI support, so it is not advisable to use it on modern systems. It's for retro PC owners only.
« Last Edit: 08. November 2023, 13:13:43 by Marvin »
Acknowledged by: voodoo47

665b3e7e60085ZylonBane

Re: DMM - Dark Engine Mod Manager
665b3e7e600dc
yes. that means people having some kind of issue, asking for help here, and then us telling them to click open the log. us telling them to click get the info from the UI makes next to no difference.
Are you seriously equating clicking a button with digging into the file system and copying something specific out of a log dump? Have you met people?

Half the point of the mod manager is to insulate people from ever having to manually mess with files.
Acknowledged by: JML

665b3e7e60178voodoo47

Re: DMM - Dark Engine Mod Manager
665b3e7e601c5
ok I guess that's right.

665b3e7e60413sarge945

Re: DMM - Dark Engine Mod Manager
665b3e7e60470
Yeah I know this all too well.

I use various programs which can be very easily configured using a text editor by editing some config files. Super easy and straightforward, and in my opinion far easier than using a GUI full of settings (look at the options menu in VLC for a glimpse of hell on earth), but people look at me like some sort of alien when I tell them to add a line to a config file.

665b3e7e606ebvoodoo47

665b3e7e60738
gooood, T1/TG tests coming soon..ish.

665b3e7e60818voodoo47

665b3e7e60863
aaand here we go. so, this is almost good to go for T1/TG (game.dataOverrideSubfolder doing what it should), just one little niggle - if the resources are packed in a crf, the manager will show the mod as unrecognized. despite that, the resources are loaded just fine, so there is no real reason for the manager to not see them as a valid mod.

hmm.. maybe zip should be allowed too. //no, probably not, iirc dmls are not loaded from zip archives, if nothing else. //nope, they load just fine. but still probably better left alone.
« Last Edit: 16. February 2024, 18:50:21 by voodoo47 »

665b3e7e60906voodoo47

665b3e7e60951
and maybe some kind of punctuation should be here?
[double.jpg expired]

665b3e7e609f9ZylonBane

665b3e7e60a50
And by Windows UI convention, the title of that dialog should be the name of the program. And it would normally be phrased more succinctly, like just "Save changes to the mod configuration?"
Acknowledged by: voodoo47

665b3e7e60bc9voodoo47

665b3e7e60c21
hmm.. don't think so. for now. thanks.

665b3e7e60cbfvoodoo47

665b3e7e60d0a
aha - the Launch game & exit button, technically this should be Exit and launch game.

yes, I know.

665b3e7e60dcavoodoo47

665b3e7e60e16
ha, something that looks like it may be a bug - cannot resize the columns properly, it seems, cannot drag the divider around at all. can anyone confirm?
[nodrag.jpg expired]

665b3e7e60ea5ZylonBane

665b3e7e60efd
"engine" not being capitalized in the title bar looks strange.
Acknowledged by: voodoo47

665b3e7e61000Vegoraptor

665b3e7e6104c
Because it is the DMM, not the DEMM.
See also:  LASER vs LABSEOR

665b3e7e610edZylonBane

665b3e7e61142
Doesn't matter. Window titles are supposed to be title-cased. Which letters they contribute to their acronym are irrelevant.

665b3e7e6139bsarge945

665b3e7e613ef
Doesn't matter. Window titles are supposed to be title-cased. Which letters they contribute to their acronym are irrelevant.

I agree it looks awful.

Alternative title bar would be Dark Mod Manager if you need to protect the precious acronym.

665b3e7e614b9voodoo47

665b3e7e61507
DMM, and Dark Engine Mod Manager. don't overthink it - SCP is also technically S2CP, the 2 is omitted and nobody cares.

or think "Dark" as an abbreviation of "the Dark Engine". problem solved.
« Last Edit: 25. February 2024, 13:39:52 by voodoo47 »

665b3e7e615afvoodoo47

665b3e7e615fc
anyway, any eta, Marv? I'm slowly starting to wrap up the new TFix release.
665b3e7e616e1
I hadn't even started. :D

I'll whip something up...

Your name:
This box must be left blank:

Look at you, hacker: a ____ creature of meat and bone!  (Fill in the missing word):
Sticky topic
3 Guests are here.
A Lost Planet’s Fragments?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665b3e7e629b2