6649bef09983e

6649bef099d7e
1 Guest is here.
 

Topic: SS2 Vurt's Organics / Goo
Page: « 1 ... 4 [5]
Read 238481 times  

6649bef09a301OneofTheMany

6649bef09a372
What entity is hatched from the black eggs? Or is it just a replacement for the default Annelid egg?
6649bef09a655
The black eggs are part of a special mission that is explained to you in the game.

SHODAN: "[...] before we can separate the Rickenbacker, we must remove the foul black eggs the Many has vomited on this deck. These eggs are an experiment of the Many and will in time spawn the next generation of Annelid, which you will have no hope of destroying. [...]"

Actually they never spawn anything, because you destroy them before that happens.
« Last Edit: 06. April 2014, 14:19:28 by Kolya »

6649bef09a768OneofTheMany

6649bef09a7c2
Kind of a spoiler there, but I did ask so I guess I can only blame myself :p Thanks anyway, Kolya :)
Acknowledged by: Kolya
6649bef09aca9
The black eggs are part of a special mission that is explained to you in the game.

SHODAN: "[...] before we can separate the Rickenbacker, we must remove the foul black eggs the Many has vomited on this deck. These eggs are an experiment of the Many and will in time spawn the next generation of Annelid, which you will have no hope of destroying. [...]"

Actually they never spawn anything, because you destroy them before that happens.


Ah I also did not know that. In the description in the newbie guide it says "choose one egg" ... So the black egg mod is separate from the other eggs. Thanks for pointing it out.

6649bef09ae7avoodoo47

6649bef09aee5
the eggs have been updated to 1.02 - now they have proper bottoms, so they will not look odd/broken in the ops1 big reveal scene. a Z flipped version is included in the download, so vurt's organics are now officially SCP ready.
Acknowledged by: Primitive Primate

6649bef09b014voodoo47

6649bef09b06e
black egg updated to 1.01 (made it SHTUP-ND compatible). dl count +6059.

https://www.youtube.com/watch?v=Xw5mkgHcwDg
« Last Edit: 02. November 2014, 20:54:39 by voodoo47 »

6649bef09b1e5atomicgasman213

6649bef09b23f
Yeah the blood splatter is not working for me either. is there any other suggestions you might have to get it to work?

6649bef09b314voodoo47

6649bef09b370
it's just a simple replacement texture set, as long as you place it properly (DMM\Impact Blood\bitmap\txt\), it will get loaded.

6649bef09b439NobodyKnowsMe

6649bef09b493
Shouldn't the final folder on Impact Blood be "txt16"?

6649bef09b675Yankee Clipper

6649bef09b6cf
DMM\Impact Blood\bitmap\txt\BSPANG.dds

is a replacement for

Data\res\bitmap.crf\TXT16\BSPANG.dds

???

Why shouldn't that "txt" folder be "txt16"?

6649bef09b7b7voodoo47

6649bef09b810
because if it works, don't fix it.

both folders are valid, they were supporting different texture formats if memory serves, but NewDark made that irrelevant.
6649bef09bc0e
The devs of the Dark Engine made the txt folder back in the day when they were using 8bit textures.
Once they introduced 16 bit textures they sorted them out into txt16 (hence the name).

I don't know in which order NewDark accesses them.

6649bef09bd40RocketMan_Remote

6649bef09bda4
Just like how back in the day we used take all the crf files and put them in a folder called "res", even though the name of the file was technically irrelevant.  It just ended up being a convention that everybody followed.

... I miss those days of modding, in much the same way as I miss DOS.

6649bef09be5fNobodyKnowsMe

6649bef09bebf
Well the texture's weren't working for me. That fixed it though.

6649bef09bfe7voodoo47

6649bef09c044
well that's interesting, and worth looking into, but as far as I know, impact blood works just fine the way it is.


//working fine when loaded via BMM. other methods are unsupported, so you are on your own if you are doing things manually.
« Last Edit: 03. June 2015, 22:08:22 by voodoo47 »

6649bef09c16aNobodyKnowsMe

6649bef09c1c5
After looking at it and doing some thinking, I think Blood Impact DOES work, by itself. The textures which weren't working for me were Biomatter, Wormpod, and Dripping. Those three are the only mods I have set on a priority above Blood Impact in BMM.

All of those use "txt16."

6649bef09c2b0voodoo47

6649bef09c306
well, all I can say is that they definitely work when loaded properly.

6649bef09c3c4voodoo47

6649bef09c41a
updated all four eggs - texture and model problems that would manifest in certain edge case scenarios have been fixed.
6649bef09c7c5
Well, the eggs can still be troublesome as you can see: The bottom is either unlit or shows some rectangular patterns when lit from an angle.
« Last Edit: 02. August 2016, 14:44:20 by Marvin »
6649bef09c929
That's how the engine lighting works.
The only way to "fix" it would be to just increase the polycount till it looks smooth.
Acknowledged by: Marvin
6649bef09cc76
That does look weird.. i really doubt that has to do with the polycount, looks more like inverted normals.
6649bef09cdad
I'll check on the inverted normals later. It's probably models I touched already.

But usually lighting artifacts stem from the way dark lights models.

Your name:
This box must be left blank:

How can you challenge a perfect, immortal ____? (Fill in the missing word):
1 Guest is here.
I have a collection just like yours, all the most peculiar finds.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6649bef09cf22