6649e98c8d323

6649e98c8d87b
1 Guest is here.
 

Topic: SS2 Four Hundred (400)
Page: « 1 [2] 3 ... 20 »
Read 506164 times  

Re: Four Hundred
6649e98c8e05a
By the way, anyone tried the uv_mod spin shader? can't get the pivot to work properly... at all.
(also, the medsci logo rotates to the left, should go the other way)

Where change?

6649e98c8e2ecZylonBane

Re: Four Hundred
6649e98c8e34b
What are you monosyllabilcally going on about? That's a completely abstract graphic with no "correct" native orientation.
Re: Four Hundred
6649e98c8e94c
The metal grates are great, however the lines on the wall are beveled in the original and flat in the 4x parts.

6649e98c8e9e8ZylonBane

Re: Four Hundred
6649e98c8ea34
That is the most confusing way of presenting a before/after image that I've ever seen.

6649e98c8ebeeSilver83

Re: Four Hundred
6649e98c8ec3d
That is the most confusing way of presenting a before/after image that I've ever seen.

:D My thoughts exactly. But great work!
Re: Four Hundred
6649e98c8eea1
Thanks everyone

The metal grates are great, however the lines on the wall are beveled in the original and flat in the 4x parts.
I think I sort of fixed the medsci wall (I'm still not convinced by how it looks)

Update4, a few more confusing screenshots ;) the grip floor in engineering (not shown here) is an ugly place holder and... you know, WIP.

6649e98c8ef58Silver83

Re: Four Hundred
6649e98c8efa4
I really like those new textures. But could you do screenhots at higher resolutions? Your changes are rather subtle (which is great!) and therefore more visible when they are being shown at a higher resolution ;)
Re: Four Hundred
6649e98c8f086
Sadly, I can't get higher than 1440x900. (added some ceiling/floor textures in Eng & Ops)

6649e98c8f11eDMI-1407

Re: Four Hundred
6649e98c8f170
Nice work, i hope you can recreate some textures that where not recreated from SHTUP.  :thumb:
Re: Four Hundred
6649e98c8f458
Nice work, i hope you can recreate some textures that where not recreated from SHTUP.  :thumb:
SHTUP's no longer in development?

Also, if ANYONE could figure out how to use the UV_MOD PIVOT setting, feel free to tell me how because it's driving me insane; it seems to "sort of" work with static transformations (fixed scale or fixed rotation) but I have the weird feeling this setting is IGNORED whenever I use a dynamic UV_MOD (which is related to the "not spinning radar-ish screen" stuff)...
Bluntly, I believe it's a bug and it makes both UV_MOD SPIN and UV_MOD WAVE SCALE unusable.

6649e98c8f6baZylonBane

Re: Four Hundred
6649e98c8f70c
SHTUP's no longer in development?
SHTUP development is long and slow and takes breaks sometimes.

I have the weird feeling this setting is IGNORED whenever I use a dynamic UV_MOD
What do you mean by a "dynamic" UV_MOD?
Re: Four Hundred
6649e98c8f94e
SHTUP development is long and slow and takes breaks sometimes.
What do you mean by a "dynamic" UV_MOD?
uv_mod wave scale, uv_mod spin and the like.
Anything that changes the texture over time.

6649e98c8fb96blaydes99

Re: Four Hundred
6649e98c8fbe7
Tried the latest pack today and it's looking great. For some reason, I especially like the new carpet texture. It almost makes me want to lay down on it.

Cna't wait to try hydro next.
Re: Four Hundred
6649e98c8fdf7
Cna't wait to try hydro next.
I love this deck.

(update9, fixed lights in engineering)

6649e98c8fe7eSilver83

Re: Four Hundred
6649e98c8feca
Great work. I really like it a lot!
Re: Four Hundred
6649e98c8ffd6
Impressive work! Only problem so far is that this mod causes clipping on some textures or objects in general, specially the white medical tables (not the ones that heal you, just the ones used for decoration). Apart from this, it's an amazing work. I hope someday it'll stop being a WIP and it could be integrated to SHTUP or something similar. I can't wait for some new textures!!!
Re: Four Hundred
6649e98c9012d
I quite agree with IGNA! Great job, ACC! Hopefully will see more of your contributions in the future.

It would be so nice to have a package that include the best graphical improvements together, perhaps customizable via installer.

6649e98c903ccvoodoo47

Re: Four Hundred
6649e98c90421
this mod causes clipping on some textures or objects in general, specially the white medical tables (not the ones that heal you, just the ones used for decoration).
that would be an object bug, not related to the mod.

6649e98c904b1ZylonBane

Re: Four Hundred
6649e98c904ff
Also that's called z-fighting, not clipping.
Acknowledged by: IGNA
Re: Four Hundred
6649e98c905e8
 :D
Acknowledged by: IGNA
Re: Four Hundred
6649e98c90836
Also that's called z-fighting, not clipping.

Thanks for the info, I now get why its called that (Kolya's explanation was helpful :D)
Re: Four Hundred
6649e98c9095f
Clipping means intersecting geometry, eg a chair that sinks into the floor. Z-fighting means two objects or textures fighting to be rendered in front, visible to the player.

Also I blundered with the translation again in that mspaint job (clipping != cliffing), I'm getting wafer flashbacks.

Your name:
This box must be left blank:

A familiar passcode with 3 digits:
1 Guest is here.
toots: Term of endearment roughly equivalent to baby. Note: Only applicable if you live in a black and white movie.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6649e98c90a5e