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Topic: SS2 Four Hundred (400)
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Re: Four Hundred
664703571c519
By the way, anyone tried the uv_mod spin shader? can't get the pivot to work properly... at all.
(also, the medsci logo rotates to the left, should go the other way)

Where change?

664703571c903ZylonBane

Re: Four Hundred
664703571c98b
What are you monosyllabilcally going on about? That's a completely abstract graphic with no "correct" native orientation.
Re: Four Hundred
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The metal grates are great, however the lines on the wall are beveled in the original and flat in the 4x parts.

664703571d254ZylonBane

Re: Four Hundred
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That is the most confusing way of presenting a before/after image that I've ever seen.

664703571d499Silver83

Re: Four Hundred
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That is the most confusing way of presenting a before/after image that I've ever seen.

:D My thoughts exactly. But great work!
Re: Four Hundred
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Thanks everyone

The metal grates are great, however the lines on the wall are beveled in the original and flat in the 4x parts.
I think I sort of fixed the medsci wall (I'm still not convinced by how it looks)

Update4, a few more confusing screenshots ;) the grip floor in engineering (not shown here) is an ugly place holder and... you know, WIP.

664703571d8a3Silver83

Re: Four Hundred
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I really like those new textures. But could you do screenhots at higher resolutions? Your changes are rather subtle (which is great!) and therefore more visible when they are being shown at a higher resolution ;)
Re: Four Hundred
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Sadly, I can't get higher than 1440x900. (added some ceiling/floor textures in Eng & Ops)

664703571dac1DMI-1407

Re: Four Hundred
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Nice work, i hope you can recreate some textures that where not recreated from SHTUP.  :thumb:
Re: Four Hundred
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Nice work, i hope you can recreate some textures that where not recreated from SHTUP.  :thumb:
SHTUP's no longer in development?

Also, if ANYONE could figure out how to use the UV_MOD PIVOT setting, feel free to tell me how because it's driving me insane; it seems to "sort of" work with static transformations (fixed scale or fixed rotation) but I have the weird feeling this setting is IGNORED whenever I use a dynamic UV_MOD (which is related to the "not spinning radar-ish screen" stuff)...
Bluntly, I believe it's a bug and it makes both UV_MOD SPIN and UV_MOD WAVE SCALE unusable.

664703571e137ZylonBane

Re: Four Hundred
664703571e197
SHTUP's no longer in development?
SHTUP development is long and slow and takes breaks sometimes.

I have the weird feeling this setting is IGNORED whenever I use a dynamic UV_MOD
What do you mean by a "dynamic" UV_MOD?
Re: Four Hundred
664703571e49d
SHTUP development is long and slow and takes breaks sometimes.
What do you mean by a "dynamic" UV_MOD?
uv_mod wave scale, uv_mod spin and the like.
Anything that changes the texture over time.

664703571e771blaydes99

Re: Four Hundred
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Tried the latest pack today and it's looking great. For some reason, I especially like the new carpet texture. It almost makes me want to lay down on it.

Cna't wait to try hydro next.
Re: Four Hundred
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Cna't wait to try hydro next.
I love this deck.

(update9, fixed lights in engineering)

664703571eb14Silver83

Re: Four Hundred
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Great work. I really like it a lot!
Re: Four Hundred
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Impressive work! Only problem so far is that this mod causes clipping on some textures or objects in general, specially the white medical tables (not the ones that heal you, just the ones used for decoration). Apart from this, it's an amazing work. I hope someday it'll stop being a WIP and it could be integrated to SHTUP or something similar. I can't wait for some new textures!!!
Re: Four Hundred
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I quite agree with IGNA! Great job, ACC! Hopefully will see more of your contributions in the future.

It would be so nice to have a package that include the best graphical improvements together, perhaps customizable via installer.

664703571f189voodoo47

Re: Four Hundred
664703571f1e5
this mod causes clipping on some textures or objects in general, specially the white medical tables (not the ones that heal you, just the ones used for decoration).
that would be an object bug, not related to the mod.

664703571f293ZylonBane

Re: Four Hundred
664703571f2eb
Also that's called z-fighting, not clipping.
Acknowledged by: IGNA
Re: Four Hundred
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 :D
Acknowledged by: IGNA
Re: Four Hundred
664703571f706
Also that's called z-fighting, not clipping.

Thanks for the info, I now get why its called that (Kolya's explanation was helpful :D)
Re: Four Hundred
664703571f866
Clipping means intersecting geometry, eg a chair that sinks into the floor. Z-fighting means two objects or textures fighting to be rendered in front, visible to the player.

Also I blundered with the translation again in that mspaint job (clipping != cliffing), I'm getting wafer flashbacks.

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