6648b6eac6229

6648b6eac68a2
1 Guest is here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 5 [6] 7 »
Read 5430 times  

6648b6eac7128ZylonBane

6648b6eac7186
Assuming that mod works by making keypads unsolvable until their quest conditions are met, it shouldn't matter what the keypads are actually linked to.

6648b6eac729dNameless Voice

6648b6eac72f0
I'd leave the training one alone, as it re-locking allows the player to try hacking it again.

6648b6eac753cZylonBane

6648b6eac758c
Rarely, but occasionally, I'll see players confused by the fact that in the hack/repair/modify interface, the horizontal and vertical connecting lines are different colors.



It's completely reasonable to assume that different colors mean different things. But here, the different colors mean absolutely nothing. They're just two bitmaps, iface/hrmbarv.pcx for the vertical bar, and iface/hrmbarh.pcx for the horizontal bar. The difference is almost certainly a mistake. I'd guess that Irrational was playing around trying to decide which color they liked best, and accidentally shipped it this way.

So in the interests of making this game, that can be confusing and overwhelming for newbies, be a teeny tiny bit less so, I'd like to make these both the same color.

But which color?

6648b6eac7682voodoo47

6648b6eac76cf
I would leave it be. a bit of confusion is not bad sometimes.

6648b6eac775bZylonBane

6648b6eac77a7
Jesus christ what kind of attitude is that towards UX.

6648b6eac7a6csarge945

6648b6eac7ac0
The standard highlight colour looks more consistent and in-line with the interface, but the orange stands out more.

I would go with the consistent option.

6648b6eac7b7fZylonBane

6648b6eac7bd1
The color they picked for ICE nodes is also kind of... not good, IMHO. The manual says they're red, but they're actually brown (#703E09). Orange when brightened. Cant' just make them pure red though, because red on green is a recipe for eye strain.

6648b6eac7c61sarge945

Acknowledged by 2 members: Nameless Voice, Chandlermaki

6648b6eac7d5aZylonBane

6648b6eac7dac
Since monkeys kill themselves SO MUCH with their own shots, I wonder if it would be too much to give them some resistance to their own shots. E.g. give red monkeys resistance to incendiary damage, and blue monkeys resistance to cold damage.

6648b6eac82a6sarge945

6648b6eac8303
Since monkeys kill themselves SO MUCH with their own shots, I wonder if it would be too much to give them some resistance to their own shots. E.g. give red monkeys resistance to incendiary damage, and blue monkeys resistance to cold damage.

This would be a nerf to cryo/pyro users, would it not?

What if they did a duplicate damage type that everything else had the same resistances to as normal, but they had 100% resistance.



"Backdoor Access Utilised"

*cheesy music starts playing*

6648b6eac83a9voodoo47

6648b6eac83f7
I find the little bastards blowing themselves up sometimes quite enjoyable. would leave it be.
« Last Edit: 16. April 2024, 09:21:13 by voodoo47 »
Acknowledged by: RoSoDude
6648b6eac8784
Rarely, but occasionally, I'll see players confused by the fact that in the hack/repair/modify interface, the horizontal and vertical connecting lines are different colors.

I don't think I ever even noticed the difference in colours (I have never been observant - and I wanted to be a detective, when I was a kid...). But I think that orange looks more striking, as in it doesn't look so much like part of the interface, so it could be said to underline the illegal (illegal as in not usual with the interface, because it's a sign of the interface being hacked) action being performed.

6648b6eac886dvoodoo47

6648b6eac88ba
at one point I was thinking this may be hinting your chances of successfully turning another node, but no, this really is just that horizontal lines are green, and vertical are orange-ish.

still think this does not need a-changing.


the fact the training voice says ice nodes are RED even though they are oh so obviously not annoys me more (but would still leave it alone, probably).

6648b6eac8982ZylonBane

6648b6eac89ce
Just noticed a fun little bug that got faithfully translated over to the Squirrel version of the ecology script: If you're spotted by a camera, then run around getting spotted by other cameras during the security alert, when the alert ends only the camera that initiated the alert will be reset. All the other cameras will be stuck in high alert mode for... a while.

6648b6eac8b78ZylonBane

6648b6eac8bc5
Also, not really a bug, but in misc.str there's a string definition, InvFull:"No room in inventory." But it's never used. If you try to pick up something with a full inventory it still displays "Whatever picked up.", followed immediately by Betty saying "Item dropped."

6648b6eac8c62voodoo47

6648b6eac8cad
let me guess, squirrel it up so it would say No room in inventory instead?

6648b6eac8d31ZylonBane

6648b6eac8d7b
Item pickup is an engine-level function.
Acknowledged by: voodoo47

6648b6eac8e06Nameless Voice

6648b6eac8e86
Plus, I suspect people would miss that "Items dropped" prompt.

6648b6eac8f6eZylonBane

6648b6eac8fc3
That's actually handled by a different subsystem. The frob-handling module displays "...picked up", then calls the add-to-inventory function in the inventory handler, which spits it back out into the world if there's no room.

I suppose the picked-up message is more informative than the no-room message, since it tells you what you tried to pick up.

6648b6eac90b2ZylonBane

6648b6eac90ff
Now possible to mod in background music for the Body of the Many, should you choose to do so.
https://www.youtube.com/watch?v=Bp8weHk0eNU
Who among you can come up with an actually appropriate track for such a setting?
Acknowledged by: Chandlermaki

6648b6eac934fZylonBane

6648b6eac939b
Fun Fact: Soma Drain will kill eggs, but won't give you any HP from them. This is because it works by sending two signals to the target: "subtract target HP", then "add player HP". But when eggs die, the egg object is deleted, so nothing exists to receive the second signal. Oops.

Your name:
This box must be left blank:

Who's your favourite artificial intelligence:
1 Guest is here.
An excellent ominous calm.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6648b6eaca11e