6648c326bb30f

6648c326bb7e3
1 Guest is here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 5 [6] 7 »
Read 5452 times  

6648c326bbd93ZylonBane

6648c326bbe0b
Assuming that mod works by making keypads unsolvable until their quest conditions are met, it shouldn't matter what the keypads are actually linked to.

6648c326bbf69Nameless Voice

6648c326bbfce
I'd leave the training one alone, as it re-locking allows the player to try hacking it again.

6648c326bc2f5ZylonBane

6648c326bc376
Rarely, but occasionally, I'll see players confused by the fact that in the hack/repair/modify interface, the horizontal and vertical connecting lines are different colors.



It's completely reasonable to assume that different colors mean different things. But here, the different colors mean absolutely nothing. They're just two bitmaps, iface/hrmbarv.pcx for the vertical bar, and iface/hrmbarh.pcx for the horizontal bar. The difference is almost certainly a mistake. I'd guess that Irrational was playing around trying to decide which color they liked best, and accidentally shipped it this way.

So in the interests of making this game, that can be confusing and overwhelming for newbies, be a teeny tiny bit less so, I'd like to make these both the same color.

But which color?

6648c326bc4d0voodoo47

6648c326bc521
I would leave it be. a bit of confusion is not bad sometimes.

6648c326bc5bfZylonBane

6648c326bc60d
Jesus christ what kind of attitude is that towards UX.

6648c326bc949sarge945

6648c326bc9ab
The standard highlight colour looks more consistent and in-line with the interface, but the orange stands out more.

I would go with the consistent option.

6648c326bca68ZylonBane

6648c326bcab6
The color they picked for ICE nodes is also kind of... not good, IMHO. The manual says they're red, but they're actually brown (#703E09). Orange when brightened. Cant' just make them pure red though, because red on green is a recipe for eye strain.

6648c326bcb3fsarge945

Acknowledged by 2 members: Nameless Voice, Chandlermaki

6648c326bcc47ZylonBane

6648c326bcc96
Since monkeys kill themselves SO MUCH with their own shots, I wonder if it would be too much to give them some resistance to their own shots. E.g. give red monkeys resistance to incendiary damage, and blue monkeys resistance to cold damage.

6648c326bd1bdsarge945

6648c326bd214
Since monkeys kill themselves SO MUCH with their own shots, I wonder if it would be too much to give them some resistance to their own shots. E.g. give red monkeys resistance to incendiary damage, and blue monkeys resistance to cold damage.

This would be a nerf to cryo/pyro users, would it not?

What if they did a duplicate damage type that everything else had the same resistances to as normal, but they had 100% resistance.



"Backdoor Access Utilised"

*cheesy music starts playing*

6648c326bd2c1voodoo47

6648c326bd30f
I find the little bastards blowing themselves up sometimes quite enjoyable. would leave it be.
« Last Edit: 16. April 2024, 09:21:13 by voodoo47 »
Acknowledged by: RoSoDude
6648c326bd6ee
Rarely, but occasionally, I'll see players confused by the fact that in the hack/repair/modify interface, the horizontal and vertical connecting lines are different colors.

I don't think I ever even noticed the difference in colours (I have never been observant - and I wanted to be a detective, when I was a kid...). But I think that orange looks more striking, as in it doesn't look so much like part of the interface, so it could be said to underline the illegal (illegal as in not usual with the interface, because it's a sign of the interface being hacked) action being performed.

6648c326bd7c8voodoo47

6648c326bd81f
at one point I was thinking this may be hinting your chances of successfully turning another node, but no, this really is just that horizontal lines are green, and vertical are orange-ish.

still think this does not need a-changing.


the fact the training voice says ice nodes are RED even though they are oh so obviously not annoys me more (but would still leave it alone, probably).

6648c326bd8f3ZylonBane

6648c326bd951
Just noticed a fun little bug that got faithfully translated over to the Squirrel version of the ecology script: If you're spotted by a camera, then run around getting spotted by other cameras during the security alert, when the alert ends only the camera that initiated the alert will be reset. All the other cameras will be stuck in high alert mode for... a while.

6648c326bdb09ZylonBane

6648c326bdb57
Also, not really a bug, but in misc.str there's a string definition, InvFull:"No room in inventory." But it's never used. If you try to pick up something with a full inventory it still displays "Whatever picked up.", followed immediately by Betty saying "Item dropped."

6648c326bdbf6voodoo47

6648c326bdc46
let me guess, squirrel it up so it would say No room in inventory instead?

6648c326bdcd3ZylonBane

6648c326bdd1e
Item pickup is an engine-level function.
Acknowledged by: voodoo47

6648c326bddadNameless Voice

6648c326bddf9
Plus, I suspect people would miss that "Items dropped" prompt.

6648c326bdedbZylonBane

6648c326bdf27
That's actually handled by a different subsystem. The frob-handling module displays "...picked up", then calls the add-to-inventory function in the inventory handler, which spits it back out into the world if there's no room.

I suppose the picked-up message is more informative than the no-room message, since it tells you what you tried to pick up.

6648c326be03dZylonBane

6648c326be0db
Now possible to mod in background music for the Body of the Many, should you choose to do so.
https://www.youtube.com/watch?v=Bp8weHk0eNU
Who among you can come up with an actually appropriate track for such a setting?
Acknowledged by: Chandlermaki

6648c326be4b1ZylonBane

6648c326be507
Fun Fact: Soma Drain will kill eggs, but won't give you any HP from them. This is because it works by sending two signals to the target: "subtract target HP", then "add player HP". But when eggs die, the egg object is deleted, so nothing exists to receive the second signal. Oops.

Your name:
This box must be left blank:

How can you challenge a ____, immortal machine? (Fill in the missing word):
1 Guest is here.
Thank you. A cortex reaver will be with you shortly.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6648c326be646