664a7575d1e1d

664a7575d2305
1 Guest is here.
 
664a7575d2881
There's a small mod I'd like to test and I need to see all enemies in-game in a passive/non-hostile state. Is there a way to turn invisible or skip levels? Thanks.

664a7575d2ab5voodoo47

664a7575d2b0e
usually you would do this in the editor. SS2tool can install it for you, tick the editor box during setup.
[unaware.jpg expired]
664a7575d2dbd
voodoo47
Wonderful! I'll definitely use this. Is there any way to skip levels though? That would still be useful. Thanks.  :)

664a7575d2e77voodoo47

664a7575d2ecb
in the editor, you just load whichever level you want.

note that the editor will not load dmls automatically, you need to do it manually by typing dbmod_load into the command window lower right.
664a7575d310d
voodoo47
Right, so I deactivate AI awareness in the 'Toggle' settings, and then load one of the dml files by typing 'dbmod_load missionfilename'? Sorry, I've never used the editor before. 😯

664a7575d31b5voodoo47

664a7575d3209
you start the editor, load a map, load a dml, and then go ingame (Game/Game mode). return to the editor by pressing ALT+E once done with whatever needs to be checked.

664a7575d343dsarge945

664a7575d3490
I have found "Toggle AI Awareness" doesn't actually seem to work for me.

But "AI Sleep All" works perfectly.

664a7575d352avoodoo47

664a7575d3576
toggle will only work on AIs that already exist iirc.

664a7575d3609sarge945

664a7575d3654
I get no effect whatsoever. The enemies already in the map still attack me as normal.

664a7575d36e0voodoo47

664a7575d372b
that would suggest editor issue/being broken. new clean SS2 install recommended.

664a7575d39c3ZylonBane

664a7575d3a19
toggle will only work on AIs that already exist iirc.
No, Toggle AI Awareness makes the player invisible to all present and future AIs.

664a7575d3ab1voodoo47

664a7575d3aff
could have sworn freshly spawned grubs ignore it.

664a7575d3bc8sarge945

664a7575d3c13
If you want to actually be able to play through the game properly (without using the engine), I'm sure someone could make a DML to make all the enemies blind and deaf by attaching the blind and deaf metaprops to the Monster archetype.

I don't know why anyone would want to actually play through this game without combat, though.

664a7575d3dabZylonBane

664a7575d3dfa
could have sworn freshly spawned grubs ignore it.
Grubs patrol very randomly. It's easy to mistake their random bouncing around for tracking the player.

664a7575d402cNameless Voice

664a7575d407c
I don't know why anyone would want to actually play through this game without combat, though.

SS1 had a "zero" combat difficulty that made all the enemies not attack and die in one hit.

664a7575d4437RoSoDude

664a7575d4488
If you want to actually be able to play through the game properly (without using the engine), I'm sure someone could make a DML to make all the enemies blind and deaf by attaching the blind and deaf metaprops to the Monster archetype.

I don't know why anyone would want to actually play through this game without combat, though.

I actually made it for someone already for the purpose of taking video of the levels with wandering enemies ignoring the player.

Here's the AI disabler mod. Load it with Blue Mod Manager in the usual way, above any other mods.

It just makes every AI blind and sets their team to neutral (I think the latter is necessary for security cameras/turrets).

Your name:
This box must be left blank:

Look at you, hacker: a ____ creature of meat and bone!  (Fill in the missing word):
1 Guest is here.
The 1,000-year-old citadel that rises out of the Atlantic Ocean
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664a7575d45c9