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SS2 Vurt's Organics / Goo
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SS2 Vurt's Organics / Goo
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6649cfb57ff9d
vurt
#72
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13. March 2013, 09:30:11
6649cfb58000b
I guess i could make it a 3D model instead of focusing that much on the flat texture.. kind of like this:
Image:
http://us.123rf.com/400wm/400/400/rob3000/rob30001209/rob3000120900014/15327342-nerve-cell.jpg
and then have some type of pulsating motion on the texture itself.
6649cfb5802b3
Marvin
#73
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13. March 2013, 10:51:33
6649cfb580317
Try the real deal:
https://www.google.de/search?q=neuron+fluorescent&oe=utf-8&aq=t&rls=org.mozilla:de:official&client=firefox-a&um=1&ie=UTF-8&hl=de&tbm=isch&source=og&sa=N&tab=wi&ei=vVlAUdO7Cc3HsgaNiYGADw&biw=1680&bih=966&sei=v1lAUaKJLoXVsgay_oGQBw
http://www.popsci.com.au/science/a-dead-sea-microbe-s-fluorescent-protein-sheds-light-on-brain-activity/iod-16213-1-sala_20111207132206.jpg
6649cfb580428
vurt
#74
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13. March 2013, 10:58:36
6649cfb580476
My example is a better reference in this case, since it could actually be modelled. I could do a flat 2D plane that have no limits of complexity, but i think i'll try a 3D version instead.
Those are good too:
http://www.youtube.com/watch?v=-SHBnExxub8&NR
http://www.youtube.com/watch?v=-CrJI4BwRQc
http://www.youtube.com/watch?v=irt6qxKQ2uo
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Last Edit: 13. March 2013, 11:28:39 by vurt
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6649cfb58052f
Marvin
#75
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13. March 2013, 18:49:24
6649cfb58057e
Well, my picture looks very similiar to an AFM image of a neuron with a color-coded hightmap + shading. So if you could get the original xyz data, you'd already have your model. Well, in theory.
6649cfb580818
RocketMan
#76
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14. March 2013, 00:11:01
6649cfb580892
I have a particular fondness for those crappy 2D dendrites. Try to stylize the new ones the same way if you take a shot at it
6649cfb5809c1
voodoo47
#77
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14. March 2013, 13:55:16
6649cfb580a15
before I forget again - the wormskin armor is also in a bad need of an improved texture (WORMSK.PCX, model is WORMSKIN.BIN).
6649cfb580c0e
Olfred
#78
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14. March 2013, 15:45:32
6649cfb580c5f
Does the wormskin armor have some idle animation or is it just static?
6649cfb580d01
voodoo47
#79
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14. March 2013, 15:51:49
6649cfb580d75
the original is static. also looks fullbright for some reason, is quite lowres, and generally looks more like a bad cardboard cutout than patches of worm skin on some sort of substrate.
6649cfb580e54
ZylonBane
#80
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14. March 2013, 15:58:55
6649cfb580ea1
I thought the entire thing was supposed to be organic.
6649cfb580f27
voodoo47
#81
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14. March 2013, 16:32:02
6649cfb580f7a
will have to check the description when I get back from work.
6649cfb581018
Olfred
#82
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14. March 2013, 18:16:01
6649cfb581068
Is there some way to add animation to it even when the game itself doesn't had it?
6649cfb58112f
Marvin
#83
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14. March 2013, 18:30:46
6649cfb581185
It's completely organic, the armor effect comes from the residual psionic energy.
And yes, you could add an animation to it.
6649cfb58121e
SN
#84
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12. May 2013, 10:06:18
6649cfb58126b
Just wanted to say that an updated worm texture/model would complete the game for me.
6649cfb581329
Shadou
#85
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13. July 2013, 05:30:31
6649cfb581379
The wormpod v1.0a zip seems to be broken.
wormpod1.dds seems to be packed into the zip but WORMPOD2.dds, WORMPOD2.mtl, and WORMSPI2.dds seems to have zero data. (unless it's the best compression of a file ever made)
Is this suppose to happen?
6649cfb581407
voodoo47
#86
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13. July 2013, 08:05:19
6649cfb58145b
they have normal size for me. redownload and update your zip extraction software.
6649cfb5814f1
Shadou
#87
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13. July 2013, 15:01:58
6649cfb58153d
Weird. Winrar would not extract the wormpod file properly but 7 zip worked just fine.
6649cfb581629
Estel
#88
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10. September 2013, 18:13:50
6649cfb58167f
First of all, thanks for your awesome piece of work. You're really talented, and together with updated textures, npc's models and terrains, it brings new life into game.
Now, sadly, I must report that file:
Vurt's SS2 Goo (Annelid Grub Pod [Vanilla version] v1.01).7z
Is corrupted. I re-downloaded it numerous times, from few machines - 7z report problems. Other files (inc. slimy version) seems to work fine.
Please re-upload, when possible. Thanks in advance,
/Estel
6649cfb58172a
Estel
#89
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10. September 2013, 18:17:32
6649cfb58177d
// Edit
Vurt's SS2 WormPod v1.0a.7z
...seems to be affected, too. Sorry, couldn't edit my post (should really register, already
)
6649cfb581844
Estel
#90
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10. September 2013, 18:23:11
6649cfb581893
// Edit 2
Now I feel really ashamed, but I need to triple-post to save other people's time on checking those files - disregard my posts above, I was using outdated version of 7zip. It confused me, as some files worked (i expected same compression method on them all...). Now everything seems to be in order, so files are definitely OK, after all.
6649cfb58199b
Kolya
#91
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10. September 2013, 22:36:05
6649cfb5819f4
Don't worry about it Estel, we know that guests cannot edit their posts.
Glad you got it all worked out.
6649cfb581a96
voodoo47
#92
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20. November 2013, 20:54:56
6649cfb581ae4
something I always keep forgetting - the texture on the updated vanilla egg looks sort of grainy. is this intentional?
6649cfb581b85
vurt
#93
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20. November 2013, 20:58:43
6649cfb581bd5
it's simply the result i got when doing the texture (it's a filter over the resized default texture).
Acknowledged by:
voodoo47
6649cfb581c7e
voodoo47
#94
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20. November 2013, 21:09:27
6649cfb581cd4
also, no news on the piles of disgusting worms, I assume?
btw, attached the black egg to the first post, as it was sort of lost in the middle of the topic.
6649cfb581d66
vurt
#95
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20. November 2013, 21:11:48
6649cfb581db4
No, sorry. Busy modding other games at the moment.
Acknowledged by:
voodoo47
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