66486d53befb6

66486d53bfa36
1 Guest is here.
 

Topic: SS2 Four Hundred (400)
Page: « 1 [2] 3 ... 20 »
Read 505345 times  

Re: Four Hundred
66486d53c0443
By the way, anyone tried the uv_mod spin shader? can't get the pivot to work properly... at all.
(also, the medsci logo rotates to the left, should go the other way)

Where change?

66486d53c06bfZylonBane

Re: Four Hundred
66486d53c071b
What are you monosyllabilcally going on about? That's a completely abstract graphic with no "correct" native orientation.
Re: Four Hundred
66486d53c0cbe
The metal grates are great, however the lines on the wall are beveled in the original and flat in the 4x parts.

66486d53c0d61ZylonBane

Re: Four Hundred
66486d53c0db4
That is the most confusing way of presenting a before/after image that I've ever seen.

66486d53c0f2aSilver83

Re: Four Hundred
66486d53c0f79
That is the most confusing way of presenting a before/after image that I've ever seen.

:D My thoughts exactly. But great work!
Re: Four Hundred
66486d53c1245
Thanks everyone

The metal grates are great, however the lines on the wall are beveled in the original and flat in the 4x parts.
I think I sort of fixed the medsci wall (I'm still not convinced by how it looks)

Update4, a few more confusing screenshots ;) the grip floor in engineering (not shown here) is an ugly place holder and... you know, WIP.

66486d53c12feSilver83

Re: Four Hundred
66486d53c1353
I really like those new textures. But could you do screenhots at higher resolutions? Your changes are rather subtle (which is great!) and therefore more visible when they are being shown at a higher resolution ;)
Re: Four Hundred
66486d53c143a
Sadly, I can't get higher than 1440x900. (added some ceiling/floor textures in Eng & Ops)

66486d53c14d5DMI-1407

Re: Four Hundred
66486d53c1521
Nice work, i hope you can recreate some textures that where not recreated from SHTUP.  :thumb:
Re: Four Hundred
66486d53c182f
Nice work, i hope you can recreate some textures that where not recreated from SHTUP.  :thumb:
SHTUP's no longer in development?

Also, if ANYONE could figure out how to use the UV_MOD PIVOT setting, feel free to tell me how because it's driving me insane; it seems to "sort of" work with static transformations (fixed scale or fixed rotation) but I have the weird feeling this setting is IGNORED whenever I use a dynamic UV_MOD (which is related to the "not spinning radar-ish screen" stuff)...
Bluntly, I believe it's a bug and it makes both UV_MOD SPIN and UV_MOD WAVE SCALE unusable.

66486d53c1a9aZylonBane

Re: Four Hundred
66486d53c1aed
SHTUP's no longer in development?
SHTUP development is long and slow and takes breaks sometimes.

I have the weird feeling this setting is IGNORED whenever I use a dynamic UV_MOD
What do you mean by a "dynamic" UV_MOD?
Re: Four Hundred
66486d53c1d2a
SHTUP development is long and slow and takes breaks sometimes.
What do you mean by a "dynamic" UV_MOD?
uv_mod wave scale, uv_mod spin and the like.
Anything that changes the texture over time.

66486d53c1f97blaydes99

Re: Four Hundred
66486d53c2009
Tried the latest pack today and it's looking great. For some reason, I especially like the new carpet texture. It almost makes me want to lay down on it.

Cna't wait to try hydro next.
Re: Four Hundred
66486d53c22b8
Cna't wait to try hydro next.
I love this deck.

(update9, fixed lights in engineering)

66486d53c236dSilver83

Re: Four Hundred
66486d53c23bc
Great work. I really like it a lot!
Re: Four Hundred
66486d53c24e5
Impressive work! Only problem so far is that this mod causes clipping on some textures or objects in general, specially the white medical tables (not the ones that heal you, just the ones used for decoration). Apart from this, it's an amazing work. I hope someday it'll stop being a WIP and it could be integrated to SHTUP or something similar. I can't wait for some new textures!!!
Re: Four Hundred
66486d53c2658
I quite agree with IGNA! Great job, ACC! Hopefully will see more of your contributions in the future.

It would be so nice to have a package that include the best graphical improvements together, perhaps customizable via installer.

66486d53c28dfvoodoo47

Re: Four Hundred
66486d53c2931
this mod causes clipping on some textures or objects in general, specially the white medical tables (not the ones that heal you, just the ones used for decoration).
that would be an object bug, not related to the mod.

66486d53c29cdZylonBane

Re: Four Hundred
66486d53c2a1b
Also that's called z-fighting, not clipping.
Acknowledged by: IGNA
Re: Four Hundred
66486d53c2b1a
 :D
Acknowledged by: IGNA
Re: Four Hundred
66486d53c2d43
Also that's called z-fighting, not clipping.

Thanks for the info, I now get why its called that (Kolya's explanation was helpful :D)
Re: Four Hundred
66486d53c2e88
Clipping means intersecting geometry, eg a chair that sinks into the floor. Z-fighting means two objects or textures fighting to be rendered in front, visible to the player.

Also I blundered with the translation again in that mspaint job (clipping != cliffing), I'm getting wafer flashbacks.

Your name:
This box must be left blank:

Name the company that developed System Shock 2:
1 Guest is here.
And be more careful next time, and take this as a valuable lesson learned
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66486d53c2fef