664aa6e25cd8b

664aa6e25d26f
1 Guest is here.
 

Topic: SS2 Vurt's Organics / Goo
Page: « 1 ... 4 [5]
Read 238710 times  

664aa6e25d7adOneofTheMany

664aa6e25d81a
What entity is hatched from the black eggs? Or is it just a replacement for the default Annelid egg?
664aa6e25da86
The black eggs are part of a special mission that is explained to you in the game.

SHODAN: "[...] before we can separate the Rickenbacker, we must remove the foul black eggs the Many has vomited on this deck. These eggs are an experiment of the Many and will in time spawn the next generation of Annelid, which you will have no hope of destroying. [...]"

Actually they never spawn anything, because you destroy them before that happens.
« Last Edit: 06. April 2014, 14:19:28 by Kolya »

664aa6e25db4cOneofTheMany

664aa6e25db9b
Kind of a spoiler there, but I did ask so I guess I can only blame myself :p Thanks anyway, Kolya :)
Acknowledged by: Kolya
664aa6e25e059
The black eggs are part of a special mission that is explained to you in the game.

SHODAN: "[...] before we can separate the Rickenbacker, we must remove the foul black eggs the Many has vomited on this deck. These eggs are an experiment of the Many and will in time spawn the next generation of Annelid, which you will have no hope of destroying. [...]"

Actually they never spawn anything, because you destroy them before that happens.


Ah I also did not know that. In the description in the newbie guide it says "choose one egg" ... So the black egg mod is separate from the other eggs. Thanks for pointing it out.

664aa6e25e1ebvoodoo47

664aa6e25e24c
the eggs have been updated to 1.02 - now they have proper bottoms, so they will not look odd/broken in the ops1 big reveal scene. a Z flipped version is included in the download, so vurt's organics are now officially SCP ready.
Acknowledged by: Primitive Primate

664aa6e25e32cvoodoo47

664aa6e25e37c
black egg updated to 1.01 (made it SHTUP-ND compatible). dl count +6059.

https://www.youtube.com/watch?v=Xw5mkgHcwDg
« Last Edit: 02. November 2014, 20:54:39 by voodoo47 »

664aa6e25e46fatomicgasman213

664aa6e25e4bc
Yeah the blood splatter is not working for me either. is there any other suggestions you might have to get it to work?

664aa6e25e565voodoo47

664aa6e25e5dd
it's just a simple replacement texture set, as long as you place it properly (DMM\Impact Blood\bitmap\txt\), it will get loaded.

664aa6e25e6b0NobodyKnowsMe

664aa6e25e710
Shouldn't the final folder on Impact Blood be "txt16"?

664aa6e25e8e6Yankee Clipper

664aa6e25e93c
DMM\Impact Blood\bitmap\txt\BSPANG.dds

is a replacement for

Data\res\bitmap.crf\TXT16\BSPANG.dds

???

Why shouldn't that "txt" folder be "txt16"?

664aa6e25e9fdvoodoo47

664aa6e25ea60
because if it works, don't fix it.

both folders are valid, they were supporting different texture formats if memory serves, but NewDark made that irrelevant.
664aa6e25ee04
The devs of the Dark Engine made the txt folder back in the day when they were using 8bit textures.
Once they introduced 16 bit textures they sorted them out into txt16 (hence the name).

I don't know in which order NewDark accesses them.

664aa6e25eef0RocketMan_Remote

664aa6e25ef4d
Just like how back in the day we used take all the crf files and put them in a folder called "res", even though the name of the file was technically irrelevant.  It just ended up being a convention that everybody followed.

... I miss those days of modding, in much the same way as I miss DOS.

664aa6e25effaNobodyKnowsMe

664aa6e25f053
Well the texture's weren't working for me. That fixed it though.

664aa6e25f133voodoo47

664aa6e25f18d
well that's interesting, and worth looking into, but as far as I know, impact blood works just fine the way it is.


//working fine when loaded via BMM. other methods are unsupported, so you are on your own if you are doing things manually.
« Last Edit: 03. June 2015, 22:08:22 by voodoo47 »

664aa6e25f27cNobodyKnowsMe

664aa6e25f2d6
After looking at it and doing some thinking, I think Blood Impact DOES work, by itself. The textures which weren't working for me were Biomatter, Wormpod, and Dripping. Those three are the only mods I have set on a priority above Blood Impact in BMM.

All of those use "txt16."

664aa6e25f3b9voodoo47

664aa6e25f414
well, all I can say is that they definitely work when loaded properly.

664aa6e25f4d5voodoo47

664aa6e25f52d
updated all four eggs - texture and model problems that would manifest in certain edge case scenarios have been fixed.
664aa6e25f8fa
Well, the eggs can still be troublesome as you can see: The bottom is either unlit or shows some rectangular patterns when lit from an angle.
« Last Edit: 02. August 2016, 14:44:20 by Marvin »
664aa6e25fa31
That's how the engine lighting works.
The only way to "fix" it would be to just increase the polycount till it looks smooth.
Acknowledged by: Marvin
664aa6e25fd5e
That does look weird.. i really doubt that has to do with the polycount, looks more like inverted normals.
664aa6e25fe9a
I'll check on the inverted normals later. It's probably models I touched already.

But usually lighting artifacts stem from the way dark lights models.

Your name:
This box must be left blank:

Look at you, hacker: a pathetic ____ of meat and bone!  (Fill in the missing word):
1 Guest is here.
I knew your tricky tricks
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664aa6e25ffc5