6649bfa457524

6649bfa457c62
1 Guest is here.
 

Topic: SS2 Vurt's Organics / Goo
Page: « 1 ... 4 [5]
Read 238483 times  

6649bfa458347OneofTheMany

6649bfa4583bb
What entity is hatched from the black eggs? Or is it just a replacement for the default Annelid egg?
6649bfa458606
The black eggs are part of a special mission that is explained to you in the game.

SHODAN: "[...] before we can separate the Rickenbacker, we must remove the foul black eggs the Many has vomited on this deck. These eggs are an experiment of the Many and will in time spawn the next generation of Annelid, which you will have no hope of destroying. [...]"

Actually they never spawn anything, because you destroy them before that happens.
« Last Edit: 06. April 2014, 14:19:28 by Kolya »

6649bfa4586d0OneofTheMany

6649bfa45871f
Kind of a spoiler there, but I did ask so I guess I can only blame myself :p Thanks anyway, Kolya :)
Acknowledged by: Kolya
6649bfa458c46
The black eggs are part of a special mission that is explained to you in the game.

SHODAN: "[...] before we can separate the Rickenbacker, we must remove the foul black eggs the Many has vomited on this deck. These eggs are an experiment of the Many and will in time spawn the next generation of Annelid, which you will have no hope of destroying. [...]"

Actually they never spawn anything, because you destroy them before that happens.


Ah I also did not know that. In the description in the newbie guide it says "choose one egg" ... So the black egg mod is separate from the other eggs. Thanks for pointing it out.

6649bfa458d6dvoodoo47

6649bfa458dc3
the eggs have been updated to 1.02 - now they have proper bottoms, so they will not look odd/broken in the ops1 big reveal scene. a Z flipped version is included in the download, so vurt's organics are now officially SCP ready.
Acknowledged by: Primitive Primate

6649bfa458e95voodoo47

6649bfa458ee3
black egg updated to 1.01 (made it SHTUP-ND compatible). dl count +6059.

https://www.youtube.com/watch?v=Xw5mkgHcwDg
« Last Edit: 02. November 2014, 20:54:39 by voodoo47 »

6649bfa458fd6atomicgasman213

6649bfa459036
Yeah the blood splatter is not working for me either. is there any other suggestions you might have to get it to work?

6649bfa4590cavoodoo47

6649bfa459115
it's just a simple replacement texture set, as long as you place it properly (DMM\Impact Blood\bitmap\txt\), it will get loaded.

6649bfa4591a0NobodyKnowsMe

6649bfa4591eb
Shouldn't the final folder on Impact Blood be "txt16"?

6649bfa459351Yankee Clipper

6649bfa45939c
DMM\Impact Blood\bitmap\txt\BSPANG.dds

is a replacement for

Data\res\bitmap.crf\TXT16\BSPANG.dds

???

Why shouldn't that "txt" folder be "txt16"?

6649bfa459434voodoo47

6649bfa45947f
because if it works, don't fix it.

both folders are valid, they were supporting different texture formats if memory serves, but NewDark made that irrelevant.
6649bfa45981d
The devs of the Dark Engine made the txt folder back in the day when they were using 8bit textures.
Once they introduced 16 bit textures they sorted them out into txt16 (hence the name).

I don't know in which order NewDark accesses them.

6649bfa459925RocketMan_Remote

6649bfa459979
Just like how back in the day we used take all the crf files and put them in a folder called "res", even though the name of the file was technically irrelevant.  It just ended up being a convention that everybody followed.

... I miss those days of modding, in much the same way as I miss DOS.

6649bfa459a07NobodyKnowsMe

6649bfa459a55
Well the texture's weren't working for me. That fixed it though.

6649bfa459b06voodoo47

6649bfa459b55
well that's interesting, and worth looking into, but as far as I know, impact blood works just fine the way it is.


//working fine when loaded via BMM. other methods are unsupported, so you are on your own if you are doing things manually.
« Last Edit: 03. June 2015, 22:08:22 by voodoo47 »

6649bfa459c17NobodyKnowsMe

6649bfa459c69
After looking at it and doing some thinking, I think Blood Impact DOES work, by itself. The textures which weren't working for me were Biomatter, Wormpod, and Dripping. Those three are the only mods I have set on a priority above Blood Impact in BMM.

All of those use "txt16."

6649bfa459d23voodoo47

6649bfa459d6e
well, all I can say is that they definitely work when loaded properly.

6649bfa459e03voodoo47

6649bfa459e4e
updated all four eggs - texture and model problems that would manifest in certain edge case scenarios have been fixed.
6649bfa45a1ad
Well, the eggs can still be troublesome as you can see: The bottom is either unlit or shows some rectangular patterns when lit from an angle.
« Last Edit: 02. August 2016, 14:44:20 by Marvin »
6649bfa45a29f
That's how the engine lighting works.
The only way to "fix" it would be to just increase the polycount till it looks smooth.
Acknowledged by: Marvin
6649bfa45a546
That does look weird.. i really doubt that has to do with the polycount, looks more like inverted normals.
6649bfa45a63d
I'll check on the inverted normals later. It's probably models I touched already.

But usually lighting artifacts stem from the way dark lights models.

Your name:
This box must be left blank:

____ at you, hacker: a pathetic creature of meat and bone!  (Fill in the missing word):
1 Guest is here.
time to wake up...
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6649bfa45a77b