6649e9b033ee5

6649e9b0343a6
1 Guest is here.
 

Topic: SS2 Vurt's Organics / Goo
Page: « 1 ... 4 [5]
Read 238576 times  

6649e9b0349c9OneofTheMany

6649e9b034a31
What entity is hatched from the black eggs? Or is it just a replacement for the default Annelid egg?
6649e9b034c7d
The black eggs are part of a special mission that is explained to you in the game.

SHODAN: "[...] before we can separate the Rickenbacker, we must remove the foul black eggs the Many has vomited on this deck. These eggs are an experiment of the Many and will in time spawn the next generation of Annelid, which you will have no hope of destroying. [...]"

Actually they never spawn anything, because you destroy them before that happens.
« Last Edit: 06. April 2014, 14:19:28 by Kolya »

6649e9b034d4aOneofTheMany

6649e9b034d99
Kind of a spoiler there, but I did ask so I guess I can only blame myself :p Thanks anyway, Kolya :)
Acknowledged by: Kolya
6649e9b035176
The black eggs are part of a special mission that is explained to you in the game.

SHODAN: "[...] before we can separate the Rickenbacker, we must remove the foul black eggs the Many has vomited on this deck. These eggs are an experiment of the Many and will in time spawn the next generation of Annelid, which you will have no hope of destroying. [...]"

Actually they never spawn anything, because you destroy them before that happens.


Ah I also did not know that. In the description in the newbie guide it says "choose one egg" ... So the black egg mod is separate from the other eggs. Thanks for pointing it out.

6649e9b035296voodoo47

6649e9b0352ed
the eggs have been updated to 1.02 - now they have proper bottoms, so they will not look odd/broken in the ops1 big reveal scene. a Z flipped version is included in the download, so vurt's organics are now officially SCP ready.
Acknowledged by: Primitive Primate

6649e9b0353b7voodoo47

6649e9b035407
black egg updated to 1.01 (made it SHTUP-ND compatible). dl count +6059.

https://www.youtube.com/watch?v=Xw5mkgHcwDg
« Last Edit: 02. November 2014, 20:54:39 by voodoo47 »

6649e9b035505atomicgasman213

6649e9b035559
Yeah the blood splatter is not working for me either. is there any other suggestions you might have to get it to work?

6649e9b035626voodoo47

6649e9b03567a
it's just a simple replacement texture set, as long as you place it properly (DMM\Impact Blood\bitmap\txt\), it will get loaded.

6649e9b03570bNobodyKnowsMe

6649e9b03575b
Shouldn't the final folder on Impact Blood be "txt16"?

6649e9b0358e4Yankee Clipper

6649e9b03592f
DMM\Impact Blood\bitmap\txt\BSPANG.dds

is a replacement for

Data\res\bitmap.crf\TXT16\BSPANG.dds

???

Why shouldn't that "txt" folder be "txt16"?

6649e9b0359cavoodoo47

6649e9b035a14
because if it works, don't fix it.

both folders are valid, they were supporting different texture formats if memory serves, but NewDark made that irrelevant.
6649e9b035d6f
The devs of the Dark Engine made the txt folder back in the day when they were using 8bit textures.
Once they introduced 16 bit textures they sorted them out into txt16 (hence the name).

I don't know in which order NewDark accesses them.

6649e9b035e6bRocketMan_Remote

6649e9b035ec3
Just like how back in the day we used take all the crf files and put them in a folder called "res", even though the name of the file was technically irrelevant.  It just ended up being a convention that everybody followed.

... I miss those days of modding, in much the same way as I miss DOS.

6649e9b035f73NobodyKnowsMe

6649e9b035fcb
Well the texture's weren't working for me. That fixed it though.

6649e9b0360b7voodoo47

6649e9b036110
well that's interesting, and worth looking into, but as far as I know, impact blood works just fine the way it is.


//working fine when loaded via BMM. other methods are unsupported, so you are on your own if you are doing things manually.
« Last Edit: 03. June 2015, 22:08:22 by voodoo47 »

6649e9b0361feNobodyKnowsMe

6649e9b036255
After looking at it and doing some thinking, I think Blood Impact DOES work, by itself. The textures which weren't working for me were Biomatter, Wormpod, and Dripping. Those three are the only mods I have set on a priority above Blood Impact in BMM.

All of those use "txt16."

6649e9b036319voodoo47

6649e9b03637c
well, all I can say is that they definitely work when loaded properly.

6649e9b036432voodoo47

6649e9b036488
updated all four eggs - texture and model problems that would manifest in certain edge case scenarios have been fixed.
6649e9b0367e9
Well, the eggs can still be troublesome as you can see: The bottom is either unlit or shows some rectangular patterns when lit from an angle.
« Last Edit: 02. August 2016, 14:44:20 by Marvin »
6649e9b036908
That's how the engine lighting works.
The only way to "fix" it would be to just increase the polycount till it looks smooth.
Acknowledged by: Marvin
6649e9b036bff
That does look weird.. i really doubt that has to do with the polycount, looks more like inverted normals.
6649e9b036d1e
I'll check on the inverted normals later. It's probably models I touched already.

But usually lighting artifacts stem from the way dark lights models.

Your name:
This box must be left blank:

Name the AI that appears in both System Shock games:
1 Guest is here.
toots: Term of endearment roughly equivalent to baby. Note: Only applicable if you live in a black and white movie.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6649e9b036e78