664a7d4149686

664a7d4149c0e
1 Guest is here.
 
664a7d414a25f
There's a small mod I'd like to test and I need to see all enemies in-game in a passive/non-hostile state. Is there a way to turn invisible or skip levels? Thanks.

664a7d414a43avoodoo47

664a7d414a491
usually you would do this in the editor. SS2tool can install it for you, tick the editor box during setup.
[unaware.jpg expired]
664a7d414a737
voodoo47
Wonderful! I'll definitely use this. Is there any way to skip levels though? That would still be useful. Thanks.  :)

664a7d414a806voodoo47

664a7d414a859
in the editor, you just load whichever level you want.

note that the editor will not load dmls automatically, you need to do it manually by typing dbmod_load into the command window lower right.
664a7d414aacf
voodoo47
Right, so I deactivate AI awareness in the 'Toggle' settings, and then load one of the dml files by typing 'dbmod_load missionfilename'? Sorry, I've never used the editor before. 😯

664a7d414ab7dvoodoo47

664a7d414abc9
you start the editor, load a map, load a dml, and then go ingame (Game/Game mode). return to the editor by pressing ALT+E once done with whatever needs to be checked.

664a7d414ae4asarge945

664a7d414aea1
I have found "Toggle AI Awareness" doesn't actually seem to work for me.

But "AI Sleep All" works perfectly.

664a7d414af4evoodoo47

664a7d414afc3
toggle will only work on AIs that already exist iirc.

664a7d414b085sarge945

664a7d414b0d6
I get no effect whatsoever. The enemies already in the map still attack me as normal.

664a7d414b16avoodoo47

664a7d414b1b7
that would suggest editor issue/being broken. new clean SS2 install recommended.

664a7d414b431ZylonBane

664a7d414b48c
toggle will only work on AIs that already exist iirc.
No, Toggle AI Awareness makes the player invisible to all present and future AIs.

664a7d414b534voodoo47

664a7d414b580
could have sworn freshly spawned grubs ignore it.

664a7d414b643sarge945

664a7d414b68f
If you want to actually be able to play through the game properly (without using the engine), I'm sure someone could make a DML to make all the enemies blind and deaf by attaching the blind and deaf metaprops to the Monster archetype.

I don't know why anyone would want to actually play through this game without combat, though.

664a7d414b850ZylonBane

664a7d414b8b1
could have sworn freshly spawned grubs ignore it.
Grubs patrol very randomly. It's easy to mistake their random bouncing around for tracking the player.

664a7d414bb26Nameless Voice

664a7d414bb7b
I don't know why anyone would want to actually play through this game without combat, though.

SS1 had a "zero" combat difficulty that made all the enemies not attack and die in one hit.

664a7d414bf97RoSoDude

664a7d414bfee
If you want to actually be able to play through the game properly (without using the engine), I'm sure someone could make a DML to make all the enemies blind and deaf by attaching the blind and deaf metaprops to the Monster archetype.

I don't know why anyone would want to actually play through this game without combat, though.

I actually made it for someone already for the purpose of taking video of the levels with wandering enemies ignoring the player.

Here's the AI disabler mod. Load it with Blue Mod Manager in the usual way, above any other mods.

It just makes every AI blind and sets their team to neutral (I think the latter is necessary for security cameras/turrets).

Your name:
This box must be left blank:

The deck number where you shall meet Dr. Janice Polito:
1 Guest is here.
with all the silver lines and neon?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664a7d414c16b