66498dabe784b

66498dabe7cbd
1 Guest is here.
 
66498dabe8307
There's a small mod I'd like to test and I need to see all enemies in-game in a passive/non-hostile state. Is there a way to turn invisible or skip levels? Thanks.

66498dabe848evoodoo47

66498dabe84e0
usually you would do this in the editor. SS2tool can install it for you, tick the editor box during setup.
[unaware.jpg expired]
66498dabe875e
voodoo47
Wonderful! I'll definitely use this. Is there any way to skip levels though? That would still be useful. Thanks.  :)

66498dabe8812voodoo47

66498dabe8864
in the editor, you just load whichever level you want.

note that the editor will not load dmls automatically, you need to do it manually by typing dbmod_load into the command window lower right.
66498dabe8abe
voodoo47
Right, so I deactivate AI awareness in the 'Toggle' settings, and then load one of the dml files by typing 'dbmod_load missionfilename'? Sorry, I've never used the editor before. 😯

66498dabe8b53voodoo47

66498dabe8bc7
you start the editor, load a map, load a dml, and then go ingame (Game/Game mode). return to the editor by pressing ALT+E once done with whatever needs to be checked.

66498dabe8e6fsarge945

66498dabe8ecd
I have found "Toggle AI Awareness" doesn't actually seem to work for me.

But "AI Sleep All" works perfectly.

66498dabe8f77voodoo47

66498dabe8fca
toggle will only work on AIs that already exist iirc.

66498dabe9070sarge945

66498dabe90bf
I get no effect whatsoever. The enemies already in the map still attack me as normal.

66498dabe91a4voodoo47

66498dabe91f4
that would suggest editor issue/being broken. new clean SS2 install recommended.

66498dabe94a2ZylonBane

66498dabe9500
toggle will only work on AIs that already exist iirc.
No, Toggle AI Awareness makes the player invisible to all present and future AIs.

66498dabe95a6voodoo47

66498dabe95f5
could have sworn freshly spawned grubs ignore it.

66498dabe96casarge945

66498dabe9718
If you want to actually be able to play through the game properly (without using the engine), I'm sure someone could make a DML to make all the enemies blind and deaf by attaching the blind and deaf metaprops to the Monster archetype.

I don't know why anyone would want to actually play through this game without combat, though.

66498dabe9956ZylonBane

66498dabe99aa
could have sworn freshly spawned grubs ignore it.
Grubs patrol very randomly. It's easy to mistake their random bouncing around for tracking the player.

66498dabe9c65Nameless Voice

66498dabe9cbd
I don't know why anyone would want to actually play through this game without combat, though.

SS1 had a "zero" combat difficulty that made all the enemies not attack and die in one hit.

66498dabea1daRoSoDude

66498dabea239
If you want to actually be able to play through the game properly (without using the engine), I'm sure someone could make a DML to make all the enemies blind and deaf by attaching the blind and deaf metaprops to the Monster archetype.

I don't know why anyone would want to actually play through this game without combat, though.

I actually made it for someone already for the purpose of taking video of the levels with wandering enemies ignoring the player.

Here's the AI disabler mod. Load it with Blue Mod Manager in the usual way, above any other mods.

It just makes every AI blind and sets their team to neutral (I think the latter is necessary for security cameras/turrets).

Your name:
This box must be left blank:

A familiar door code with 3 digits:
1 Guest is here.
então eu terminei toda a tradução dos logs fiz a tradução só pra mim msm e todo o credito vai pra eles
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66498dabea377