66474c36c8fb0

66474c36c9416
1 Guest is here.
 

Topic: SS2 Vurt's Organics / Goo
Page: « 1 ... 4 [5]
Read 237868 times  

66474c36c998bOneofTheMany

66474c36c99f5
What entity is hatched from the black eggs? Or is it just a replacement for the default Annelid egg?
66474c36c9c6f
The black eggs are part of a special mission that is explained to you in the game.

SHODAN: "[...] before we can separate the Rickenbacker, we must remove the foul black eggs the Many has vomited on this deck. These eggs are an experiment of the Many and will in time spawn the next generation of Annelid, which you will have no hope of destroying. [...]"

Actually they never spawn anything, because you destroy them before that happens.
« Last Edit: 06. April 2014, 14:19:28 by Kolya »

66474c36c9d47OneofTheMany

66474c36c9d9c
Kind of a spoiler there, but I did ask so I guess I can only blame myself :p Thanks anyway, Kolya :)
Acknowledged by: Kolya
66474c36ca126
The black eggs are part of a special mission that is explained to you in the game.

SHODAN: "[...] before we can separate the Rickenbacker, we must remove the foul black eggs the Many has vomited on this deck. These eggs are an experiment of the Many and will in time spawn the next generation of Annelid, which you will have no hope of destroying. [...]"

Actually they never spawn anything, because you destroy them before that happens.


Ah I also did not know that. In the description in the newbie guide it says "choose one egg" ... So the black egg mod is separate from the other eggs. Thanks for pointing it out.

66474c36ca248voodoo47

66474c36ca29a
the eggs have been updated to 1.02 - now they have proper bottoms, so they will not look odd/broken in the ops1 big reveal scene. a Z flipped version is included in the download, so vurt's organics are now officially SCP ready.
Acknowledged by: Primitive Primate

66474c36ca396voodoo47

66474c36ca3ed
black egg updated to 1.01 (made it SHTUP-ND compatible). dl count +6059.

https://www.youtube.com/watch?v=Xw5mkgHcwDg
« Last Edit: 02. November 2014, 20:54:39 by voodoo47 »

66474c36ca547atomicgasman213

66474c36ca5a0
Yeah the blood splatter is not working for me either. is there any other suggestions you might have to get it to work?

66474c36ca65dvoodoo47

66474c36ca6b1
it's just a simple replacement texture set, as long as you place it properly (DMM\Impact Blood\bitmap\txt\), it will get loaded.

66474c36ca757NobodyKnowsMe

66474c36ca7a9
Shouldn't the final folder on Impact Blood be "txt16"?

66474c36ca925Yankee Clipper

66474c36ca970
DMM\Impact Blood\bitmap\txt\BSPANG.dds

is a replacement for

Data\res\bitmap.crf\TXT16\BSPANG.dds

???

Why shouldn't that "txt" folder be "txt16"?

66474c36caa0avoodoo47

66474c36caa55
because if it works, don't fix it.

both folders are valid, they were supporting different texture formats if memory serves, but NewDark made that irrelevant.
66474c36cad77
The devs of the Dark Engine made the txt folder back in the day when they were using 8bit textures.
Once they introduced 16 bit textures they sorted them out into txt16 (hence the name).

I don't know in which order NewDark accesses them.

66474c36cae4bRocketMan_Remote

66474c36cae97
Just like how back in the day we used take all the crf files and put them in a folder called "res", even though the name of the file was technically irrelevant.  It just ended up being a convention that everybody followed.

... I miss those days of modding, in much the same way as I miss DOS.

66474c36caf20NobodyKnowsMe

66474c36caf6a
Well the texture's weren't working for me. That fixed it though.

66474c36cb017voodoo47

66474c36cb061
well that's interesting, and worth looking into, but as far as I know, impact blood works just fine the way it is.


//working fine when loaded via BMM. other methods are unsupported, so you are on your own if you are doing things manually.
« Last Edit: 03. June 2015, 22:08:22 by voodoo47 »

66474c36cb11aNobodyKnowsMe

66474c36cb16a
After looking at it and doing some thinking, I think Blood Impact DOES work, by itself. The textures which weren't working for me were Biomatter, Wormpod, and Dripping. Those three are the only mods I have set on a priority above Blood Impact in BMM.

All of those use "txt16."

66474c36cb21fvoodoo47

66474c36cb26b
well, all I can say is that they definitely work when loaded properly.

66474c36cb300voodoo47

66474c36cb34a
updated all four eggs - texture and model problems that would manifest in certain edge case scenarios have been fixed.
66474c36cb5f7
Well, the eggs can still be troublesome as you can see: The bottom is either unlit or shows some rectangular patterns when lit from an angle.
« Last Edit: 02. August 2016, 14:44:20 by Marvin »
66474c36cb71c
That's how the engine lighting works.
The only way to "fix" it would be to just increase the polycount till it looks smooth.
Acknowledged by: Marvin
66474c36cba47
That does look weird.. i really doubt that has to do with the polycount, looks more like inverted normals.
66474c36cbb75
I'll check on the inverted normals later. It's probably models I touched already.

But usually lighting artifacts stem from the way dark lights models.

Your name:
This box must be left blank:

How can you challenge a perfect, immortal ____? (Fill in the missing word):
1 Guest is here.
It takes one to know one and I think you got it bad.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66474c36cbcb1