664712ea50a2e

664712ea512f1
1 Guest is here.
 

Topic: SS2 Vurt's Organics / Goo
Page: « 1 ... 4 [5]
Read 237771 times  

664712ea51a2aOneofTheMany

664712ea51b4b
What entity is hatched from the black eggs? Or is it just a replacement for the default Annelid egg?
664712ea51f58
The black eggs are part of a special mission that is explained to you in the game.

SHODAN: "[...] before we can separate the Rickenbacker, we must remove the foul black eggs the Many has vomited on this deck. These eggs are an experiment of the Many and will in time spawn the next generation of Annelid, which you will have no hope of destroying. [...]"

Actually they never spawn anything, because you destroy them before that happens.
« Last Edit: 06. April 2014, 14:19:28 by Kolya »

664712ea52034OneofTheMany

664712ea52089
Kind of a spoiler there, but I did ask so I guess I can only blame myself :p Thanks anyway, Kolya :)
Acknowledged by: Kolya
664712ea52644
The black eggs are part of a special mission that is explained to you in the game.

SHODAN: "[...] before we can separate the Rickenbacker, we must remove the foul black eggs the Many has vomited on this deck. These eggs are an experiment of the Many and will in time spawn the next generation of Annelid, which you will have no hope of destroying. [...]"

Actually they never spawn anything, because you destroy them before that happens.


Ah I also did not know that. In the description in the newbie guide it says "choose one egg" ... So the black egg mod is separate from the other eggs. Thanks for pointing it out.

664712ea527c0voodoo47

664712ea52820
the eggs have been updated to 1.02 - now they have proper bottoms, so they will not look odd/broken in the ops1 big reveal scene. a Z flipped version is included in the download, so vurt's organics are now officially SCP ready.
Acknowledged by: Primitive Primate

664712ea52937voodoo47

664712ea5298a
black egg updated to 1.01 (made it SHTUP-ND compatible). dl count +6059.

https://www.youtube.com/watch?v=Xw5mkgHcwDg
« Last Edit: 02. November 2014, 20:54:39 by voodoo47 »

664712ea52b46atomicgasman213

664712ea52b9e
Yeah the blood splatter is not working for me either. is there any other suggestions you might have to get it to work?

664712ea52c50voodoo47

664712ea52ca1
it's just a simple replacement texture set, as long as you place it properly (DMM\Impact Blood\bitmap\txt\), it will get loaded.

664712ea52d3bNobodyKnowsMe

664712ea52db6
Shouldn't the final folder on Impact Blood be "txt16"?

664712ea52f66Yankee Clipper

664712ea52fb6
DMM\Impact Blood\bitmap\txt\BSPANG.dds

is a replacement for

Data\res\bitmap.crf\TXT16\BSPANG.dds

???

Why shouldn't that "txt" folder be "txt16"?

664712ea5305bvoodoo47

664712ea530ac
because if it works, don't fix it.

both folders are valid, they were supporting different texture formats if memory serves, but NewDark made that irrelevant.
664712ea53589
The devs of the Dark Engine made the txt folder back in the day when they were using 8bit textures.
Once they introduced 16 bit textures they sorted them out into txt16 (hence the name).

I don't know in which order NewDark accesses them.

664712ea5366fRocketMan_Remote

664712ea536c8
Just like how back in the day we used take all the crf files and put them in a folder called "res", even though the name of the file was technically irrelevant.  It just ended up being a convention that everybody followed.

... I miss those days of modding, in much the same way as I miss DOS.

664712ea53764NobodyKnowsMe

664712ea537b4
Well the texture's weren't working for me. That fixed it though.

664712ea53884voodoo47

664712ea538d7
well that's interesting, and worth looking into, but as far as I know, impact blood works just fine the way it is.


//working fine when loaded via BMM. other methods are unsupported, so you are on your own if you are doing things manually.
« Last Edit: 03. June 2015, 22:08:22 by voodoo47 »

664712ea539aeNobodyKnowsMe

664712ea53a84
After looking at it and doing some thinking, I think Blood Impact DOES work, by itself. The textures which weren't working for me were Biomatter, Wormpod, and Dripping. Those three are the only mods I have set on a priority above Blood Impact in BMM.

All of those use "txt16."

664712ea53b69voodoo47

664712ea53bbc
well, all I can say is that they definitely work when loaded properly.

664712ea53c5evoodoo47

664712ea53cae
updated all four eggs - texture and model problems that would manifest in certain edge case scenarios have been fixed.
664712ea5410b
Well, the eggs can still be troublesome as you can see: The bottom is either unlit or shows some rectangular patterns when lit from an angle.
« Last Edit: 02. August 2016, 14:44:20 by Marvin »
664712ea54232
That's how the engine lighting works.
The only way to "fix" it would be to just increase the polycount till it looks smooth.
Acknowledged by: Marvin
664712ea5454f
That does look weird.. i really doubt that has to do with the polycount, looks more like inverted normals.
664712ea54663
I'll check on the inverted normals later. It's probably models I touched already.

But usually lighting artifacts stem from the way dark lights models.

Your name:
This box must be left blank:

An evil mega-corporation with 3 branches:
1 Guest is here.
[Vectrex] is a good bet to score big with the consumer".
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664712ea54803