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SS2 Vurt's Organics / Goo
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SS2 Vurt's Organics / Goo
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66482c266ffc3
vurt
#72
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13. March 2013, 09:30:11
66482c267002d
I guess i could make it a 3D model instead of focusing that much on the flat texture.. kind of like this:
Image:
http://us.123rf.com/400wm/400/400/rob3000/rob30001209/rob3000120900014/15327342-nerve-cell.jpg
and then have some type of pulsating motion on the texture itself.
66482c26702d6
Marvin
#73
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13. March 2013, 10:51:33
66482c2670334
Try the real deal:
https://www.google.de/search?q=neuron+fluorescent&oe=utf-8&aq=t&rls=org.mozilla:de:official&client=firefox-a&um=1&ie=UTF-8&hl=de&tbm=isch&source=og&sa=N&tab=wi&ei=vVlAUdO7Cc3HsgaNiYGADw&biw=1680&bih=966&sei=v1lAUaKJLoXVsgay_oGQBw
http://www.popsci.com.au/science/a-dead-sea-microbe-s-fluorescent-protein-sheds-light-on-brain-activity/iod-16213-1-sala_20111207132206.jpg
66482c2670457
vurt
#74
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13. March 2013, 10:58:36
66482c26704a7
My example is a better reference in this case, since it could actually be modelled. I could do a flat 2D plane that have no limits of complexity, but i think i'll try a 3D version instead.
Those are good too:
http://www.youtube.com/watch?v=-SHBnExxub8&NR
http://www.youtube.com/watch?v=-CrJI4BwRQc
http://www.youtube.com/watch?v=irt6qxKQ2uo
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Last Edit: 13. March 2013, 11:28:39 by vurt
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66482c267055b
Marvin
#75
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13. March 2013, 18:49:24
66482c26705a7
Well, my picture looks very similiar to an AFM image of a neuron with a color-coded hightmap + shading. So if you could get the original xyz data, you'd already have your model. Well, in theory.
66482c2670800
RocketMan
#76
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14. March 2013, 00:11:01
66482c2670852
I have a particular fondness for those crappy 2D dendrites. Try to stylize the new ones the same way if you take a shot at it
66482c267094e
voodoo47
#77
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14. March 2013, 13:55:16
66482c267099b
before I forget again - the wormskin armor is also in a bad need of an improved texture (WORMSK.PCX, model is WORMSKIN.BIN).
66482c2670b50
Olfred
#78
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14. March 2013, 15:45:32
66482c2670b9f
Does the wormskin armor have some idle animation or is it just static?
66482c2670c44
voodoo47
#79
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14. March 2013, 15:51:49
66482c2670c90
the original is static. also looks fullbright for some reason, is quite lowres, and generally looks more like a bad cardboard cutout than patches of worm skin on some sort of substrate.
66482c2670d6b
ZylonBane
#80
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14. March 2013, 15:58:55
66482c2670db7
I thought the entire thing was supposed to be organic.
66482c2670e44
voodoo47
#81
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14. March 2013, 16:32:02
66482c2670e96
will have to check the description when I get back from work.
66482c2670f83
Olfred
#82
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14. March 2013, 18:16:01
66482c2670fd2
Is there some way to add animation to it even when the game itself doesn't had it?
66482c2671071
Marvin
#83
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14. March 2013, 18:30:46
66482c26710c3
It's completely organic, the armor effect comes from the residual psionic energy.
And yes, you could add an animation to it.
66482c2671175
SN
#84
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12. May 2013, 10:06:18
66482c26711c9
Just wanted to say that an updated worm texture/model would complete the game for me.
66482c26712a1
Shadou
#85
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13. July 2013, 05:30:31
66482c26712f4
The wormpod v1.0a zip seems to be broken.
wormpod1.dds seems to be packed into the zip but WORMPOD2.dds, WORMPOD2.mtl, and WORMSPI2.dds seems to have zero data. (unless it's the best compression of a file ever made)
Is this suppose to happen?
66482c267139e
voodoo47
#86
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13. July 2013, 08:05:19
66482c26713ed
they have normal size for me. redownload and update your zip extraction software.
66482c2671484
Shadou
#87
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13. July 2013, 15:01:58
66482c26714cf
Weird. Winrar would not extract the wormpod file properly but 7 zip worked just fine.
66482c26715af
Estel
#88
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10. September 2013, 18:13:50
66482c26715fb
First of all, thanks for your awesome piece of work. You're really talented, and together with updated textures, npc's models and terrains, it brings new life into game.
Now, sadly, I must report that file:
Vurt's SS2 Goo (Annelid Grub Pod [Vanilla version] v1.01).7z
Is corrupted. I re-downloaded it numerous times, from few machines - 7z report problems. Other files (inc. slimy version) seems to work fine.
Please re-upload, when possible. Thanks in advance,
/Estel
66482c2671690
Estel
#89
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10. September 2013, 18:17:32
66482c26716dc
// Edit
Vurt's SS2 WormPod v1.0a.7z
...seems to be affected, too. Sorry, couldn't edit my post (should really register, already
)
66482c2671798
Estel
#90
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10. September 2013, 18:23:11
66482c26717e2
// Edit 2
Now I feel really ashamed, but I need to triple-post to save other people's time on checking those files - disregard my posts above, I was using outdated version of 7zip. It confused me, as some files worked (i expected same compression method on them all...). Now everything seems to be in order, so files are definitely OK, after all.
66482c26718e6
Kolya
#91
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10. September 2013, 22:36:05
66482c2671933
Don't worry about it Estel, we know that guests cannot edit their posts.
Glad you got it all worked out.
66482c26719c7
voodoo47
#92
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20. November 2013, 20:54:56
66482c2671a13
something I always keep forgetting - the texture on the updated vanilla egg looks sort of grainy. is this intentional?
66482c2671aca
vurt
#93
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20. November 2013, 20:58:43
66482c2671b58
it's simply the result i got when doing the texture (it's a filter over the resized default texture).
Acknowledged by:
voodoo47
66482c2671c66
voodoo47
#94
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20. November 2013, 21:09:27
66482c2671cd3
also, no news on the piles of disgusting worms, I assume?
btw, attached the black egg to the first post, as it was sort of lost in the middle of the topic.
66482c2671d96
vurt
#95
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20. November 2013, 21:11:48
66482c2671de6
No, sorry. Busy modding other games at the moment.
Acknowledged by:
voodoo47
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In which year was System Shock released:
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good idea but she is still not back from police station and it has been 15 years
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