66ee0b393abd8

66ee0b393b112
1 Guest is here.
 

Topic: SS2 Vurt's Organics / Goo
Page: « 1 ... 4 [5]
Read 249990 times  

66ee0b393b709OneofTheMany

66ee0b393b771
What entity is hatched from the black eggs? Or is it just a replacement for the default Annelid egg?
66ee0b393ba05
The black eggs are part of a special mission that is explained to you in the game.

SHODAN: "[...] before we can separate the Rickenbacker, we must remove the foul black eggs the Many has vomited on this deck. These eggs are an experiment of the Many and will in time spawn the next generation of Annelid, which you will have no hope of destroying. [...]"

Actually they never spawn anything, because you destroy them before that happens.
« Last Edit: 06. April 2014, 14:19:28 by Kolya »

66ee0b393babfOneofTheMany

66ee0b393bb0b
Kind of a spoiler there, but I did ask so I guess I can only blame myself :p Thanks anyway, Kolya :)
Acknowledged by: Kolya
66ee0b393bee5
The black eggs are part of a special mission that is explained to you in the game.

SHODAN: "[...] before we can separate the Rickenbacker, we must remove the foul black eggs the Many has vomited on this deck. These eggs are an experiment of the Many and will in time spawn the next generation of Annelid, which you will have no hope of destroying. [...]"

Actually they never spawn anything, because you destroy them before that happens.


Ah I also did not know that. In the description in the newbie guide it says "choose one egg" ... So the black egg mod is separate from the other eggs. Thanks for pointing it out.

66ee0b393c0e2voodoo47

66ee0b393c14d
the eggs have been updated to 1.02 - now they have proper bottoms, so they will not look odd/broken in the ops1 big reveal scene. a Z flipped version is included in the download, so vurt's organics are now officially SCP ready.
Acknowledged by: Primitive Primate

66ee0b393c239voodoo47

66ee0b393c28b
black egg updated to 1.01 (made it SHTUP-ND compatible). dl count +6059.

https://www.youtube.com/watch?v=Xw5mkgHcwDg
« Last Edit: 02. November 2014, 20:54:39 by voodoo47 »

66ee0b393c38fatomicgasman213

66ee0b393c3dc
Yeah the blood splatter is not working for me either. is there any other suggestions you might have to get it to work?

66ee0b393c475voodoo47

66ee0b393c4c0
it's just a simple replacement texture set, as long as you place it properly (DMM\Impact Blood\bitmap\txt\), it will get loaded.

66ee0b393c54dNobodyKnowsMe

66ee0b393c59c
Shouldn't the final folder on Impact Blood be "txt16"?

66ee0b393c736Yankee Clipper

66ee0b393c783
DMM\Impact Blood\bitmap\txt\BSPANG.dds

is a replacement for

Data\res\bitmap.crf\TXT16\BSPANG.dds

???

Why shouldn't that "txt" folder be "txt16"?

66ee0b393c86cvoodoo47

66ee0b393c8ba
because if it works, don't fix it.

both folders are valid, they were supporting different texture formats if memory serves, but NewDark made that irrelevant.
66ee0b393cc1d
The devs of the Dark Engine made the txt folder back in the day when they were using 8bit textures.
Once they introduced 16 bit textures they sorted them out into txt16 (hence the name).

I don't know in which order NewDark accesses them.

66ee0b393cce5RocketMan_Remote

66ee0b393cd38
Just like how back in the day we used take all the crf files and put them in a folder called "res", even though the name of the file was technically irrelevant.  It just ended up being a convention that everybody followed.

... I miss those days of modding, in much the same way as I miss DOS.

66ee0b393cdc8NobodyKnowsMe

66ee0b393ce14
Well the texture's weren't working for me. That fixed it though.

66ee0b393cec7voodoo47

66ee0b393cf12
well that's interesting, and worth looking into, but as far as I know, impact blood works just fine the way it is.


//working fine when loaded via BMM. other methods are unsupported, so you are on your own if you are doing things manually.
« Last Edit: 03. June 2015, 22:08:22 by voodoo47 »

66ee0b393cfd0NobodyKnowsMe

66ee0b393d01e
After looking at it and doing some thinking, I think Blood Impact DOES work, by itself. The textures which weren't working for me were Biomatter, Wormpod, and Dripping. Those three are the only mods I have set on a priority above Blood Impact in BMM.

All of those use "txt16."

66ee0b393d0d7voodoo47

66ee0b393d130
well, all I can say is that they definitely work when loaded properly.

66ee0b393d1cavoodoo47

66ee0b393d216
updated all four eggs - texture and model problems that would manifest in certain edge case scenarios have been fixed.
66ee0b393d4ad
Well, the eggs can still be troublesome as you can see: The bottom is either unlit or shows some rectangular patterns when lit from an angle.
« Last Edit: 02. August 2016, 14:44:20 by Marvin »
66ee0b393d5c5
That's how the engine lighting works.
The only way to "fix" it would be to just increase the polycount till it looks smooth.
Acknowledged by: Marvin
66ee0b393d847
That does look weird.. i really doubt that has to do with the polycount, looks more like inverted normals.
66ee0b393d94d
I'll check on the inverted normals later. It's probably models I touched already.

But usually lighting artifacts stem from the way dark lights models.

Your name:
This box must be left blank:

A familiar door code with 3 digits:
1 Guest is here.
What's this?! Gloria is lying very still upon the gazebo floor.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66ee0b393e5b4