664ab0a658a8e

664ab0a658f91
1 Guest is here.
 
664ab0a6595c8
There's a small mod I'd like to test and I need to see all enemies in-game in a passive/non-hostile state. Is there a way to turn invisible or skip levels? Thanks.

664ab0a65978cvoodoo47

664ab0a6597df
usually you would do this in the editor. SS2tool can install it for you, tick the editor box during setup.
[unaware.jpg expired]
664ab0a659aeb
voodoo47
Wonderful! I'll definitely use this. Is there any way to skip levels though? That would still be useful. Thanks.  :)

664ab0a659bd1voodoo47

664ab0a659c2c
in the editor, you just load whichever level you want.

note that the editor will not load dmls automatically, you need to do it manually by typing dbmod_load into the command window lower right.
664ab0a659efa
voodoo47
Right, so I deactivate AI awareness in the 'Toggle' settings, and then load one of the dml files by typing 'dbmod_load missionfilename'? Sorry, I've never used the editor before. 😯

664ab0a65a024voodoo47

664ab0a65a08a
you start the editor, load a map, load a dml, and then go ingame (Game/Game mode). return to the editor by pressing ALT+E once done with whatever needs to be checked.

664ab0a65a456sarge945

664ab0a65a4e0
I have found "Toggle AI Awareness" doesn't actually seem to work for me.

But "AI Sleep All" works perfectly.

664ab0a65a5bcvoodoo47

664ab0a65a61e
toggle will only work on AIs that already exist iirc.

664ab0a65a6f1sarge945

664ab0a65a749
I get no effect whatsoever. The enemies already in the map still attack me as normal.

664ab0a65a850voodoo47

664ab0a65a8a5
that would suggest editor issue/being broken. new clean SS2 install recommended.

664ab0a65abfcZylonBane

664ab0a65ac5c
toggle will only work on AIs that already exist iirc.
No, Toggle AI Awareness makes the player invisible to all present and future AIs.

664ab0a65acf8voodoo47

664ab0a65ad47
could have sworn freshly spawned grubs ignore it.

664ab0a65ae19sarge945

664ab0a65ae68
If you want to actually be able to play through the game properly (without using the engine), I'm sure someone could make a DML to make all the enemies blind and deaf by attaching the blind and deaf metaprops to the Monster archetype.

I don't know why anyone would want to actually play through this game without combat, though.

664ab0a65b09bZylonBane

664ab0a65b0ed
could have sworn freshly spawned grubs ignore it.
Grubs patrol very randomly. It's easy to mistake their random bouncing around for tracking the player.

664ab0a65b36dNameless Voice

664ab0a65b3be
I don't know why anyone would want to actually play through this game without combat, though.

SS1 had a "zero" combat difficulty that made all the enemies not attack and die in one hit.

664ab0a65b81fRoSoDude

664ab0a65b877
If you want to actually be able to play through the game properly (without using the engine), I'm sure someone could make a DML to make all the enemies blind and deaf by attaching the blind and deaf metaprops to the Monster archetype.

I don't know why anyone would want to actually play through this game without combat, though.

I actually made it for someone already for the purpose of taking video of the levels with wandering enemies ignoring the player.

Here's the AI disabler mod. Load it with Blue Mod Manager in the usual way, above any other mods.

It just makes every AI blind and sets their team to neutral (I think the latter is necessary for security cameras/turrets).

Your name:
This box must be left blank:

A familiar door code with 3 digits:
1 Guest is here.
You turn the page, you wash your hands.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664ab0a65b9c1